Player Matchup

Mercury
Mercury
 
Mercury
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
AngularPhoenix
Neith
Level 120
God Stats
5W - 1L
1,725 SR
Queue Stats
121W - 110L
1,582 Elo+
Party 1
Apollo
Apollo
NMRichelieu
Apollo
Level 108
God Stats
2W - 5L
1,229 SR
Queue Stats
161W - 132L
1,544 Elo+
Party 1
Eset
Eset
TKS Ragnarok
Eset
Level 25
God Stats
5W - 1L
1,507 SR
Queue Stats
16W - 21L
1,417 Elo+
Party 1
Horus
Horus
TokuRagnarok
Horus
Level 107
God Stats
6W - 2L
1,679 SR
Queue Stats
283W - 217L
1,614 Elo+
Party 1
Team Averages
Level 98
1,528 SR
1,531 Elo+

VS

Team Averages
Level 104
1,618 SR
1,605 Elo+
Izanami
Izanami
Frecuencia-
Izanami
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 9L
1,492 Elo+
Solo
Ullr
Ullr
GGsOnly
Ullr
Level 24
God Stats
46W - 32L
1,857 SR
Queue Stats
304W - 239L
1,656 Elo+
Party 2
Ymir
Ymir
Jukathu
Ymir
Level 156
God Stats
201W - 144L
1,739 SR
Queue Stats
435W - 353L
1,684 Elo+
Party 2
Amaterasu
Amaterasu
LiquidGoblin212
Amaterasu
Level 142
God Stats
1W - 4L
1,375 SR
Queue Stats
157W - 140L
1,533 Elo+
Solo
Bakasura
Bakasura
SteakNEggs9686
Bakasura
Level 157
God Stats
10W - 9L
1,617 SR
Queue Stats
424W - 354L
1,658 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
2 / 0 / 6
8,773
627
10,593
9,180
3,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 2 / 4
8,677
620
7,867
5,204
2,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
17
10 / 0 / 5
9,647
689
10,778
8,455
3,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 1 / 4
7,448
532
4,432
4,306
1,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 2 / 5
7,490
535
5,883
11,087
5,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Frecuencia-
Izanami
12
4 / 5 / 1
7,899
564
7,412
12,027
3,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
GGsOnly
Ullr
11
0 / 2 / 3
7,060
504
3,005
9,065
2,361
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
Jukathu
Ymir
10
1 / 1 / 2
6,569
469
3,088
10,539
8,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amaterasu
LiquidGoblin212
Amaterasu
12
0 / 6 / 1
7,357
526
5,673
14,839
13,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
10
0 / 5 / 3
6,540
467
2,279
10,755
3,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
19
Kills
5
5
Deaths
19
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
0
6
5
W
4
2
4
3
L
Izanami
Frecuencia-
Izanami
4
5
1
0.9
L
Ullr
GGsOnly
Ullr
0
2
3
0.75
L
Ymir
Jukathu
Ymir
1
1
2
2
L
Amaterasu
LiquidGoblin212
Amaterasu
0
6
1
0.08
W
Apollo
10
0
5
12.5
L
Bakasura
0
5
3
0.3
W
1
1
4
3
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,553
Damage
21,457
38,232
Taken
57,225
15,362
Mitigated
31,749
13,652
Healing
14,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
10,593
6,177
0
4,751
9,180
3,152
0
278
8,892
0
60,317
W
7,867
2,845
0
1,491
5,204
2,339
1,050
272
4,797
0
62,210
L
Izanami
Frecuencia-
Izanami
7,412
4,538
0
2,987
12,027
3,548
1,442
1,566
10,461
0
57,880
L
Ullr
GGsOnly
Ullr
3,005
1,380
0
2,105
9,065
2,361
0
0
9,065
0
42,908
L
Ymir
Jukathu
Ymir
3,088
283
44
1,397
10,539
8,501
0
2,350
8,189
18,821
0
L
Amaterasu
LiquidGoblin212
Amaterasu
5,673
2,302
0
4,982
14,839
13,635
0
0
14,839
0
40,287
W
Apollo
10,778
6,938
0
2,289
8,455
3,293
68
620
7,515
0
77,466
L
Bakasura
2,279
1,311
0
2,663
10,755
3,704
0
516
10,239
0
23,380
W
4,432
959
347
984
4,306
1,230
674
501
3,805
39,144
0
W
5,883
2,128
589
3,201
11,087
5,348
28
1,417
9,530
0
26,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,035
Gold Earned
35,425
490
Minions Killed
354
0
Camps Cleared
0
1,487,894
Distance Traveled
1,326,161
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,773
627
117
8
0
357,206
2
W
Neith
8,677
620
120
9
0
251,917
3
L
Izanami
7,899
564
92
7
0
232,699
3
L
Ullr
7,060
504
93
7
0
278,190
7
L
Ymir
6,569
469
22
2
0
282,270
3
L
Amaterasu
7,357
526
82
6
0
230,009
3
W
Apollo
9,647
689
138
10
0
300,699
4
L
Bakasura
6,540
467
65
5
0
302,993
7
W
Eset
7,448
532
77
6
0
287,575
5
W
Horus
7,490
535
38
3
0
290,497
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role