Player Matchup

Gilgamesh
Gilgamesh
Im_Bad_Nox
Gilgamesh
Level 122
God Stats
21W - 11L
1,525 SR
Queue Stats
249W - 316L
1,365 Elo+
Party 1
Ah Puch
Ah Puch
ParzivalNox
Ah Puch
Level 125
God Stats
5W - 2L
1,469 SR
Queue Stats
254W - 360L
1,378 Elo+
Party 1
Pele
Pele
art3misNox
Pele
Level 39
God Stats
4W - 3L
1,585 SR
Queue Stats
128W - 214L
1,390 Elo+
Party 1
Team Averages
Level 95
1,526 SR
1,378 Elo+

VS

Team Averages
Level 38
1,378 SR
1,313 Elo+
Bacchus
Bacchus
Dankblade4269
Bacchus
Level 67
God Stats
1W - 5L
1,403 SR
Queue Stats
270W - 313L
1,350 Elo+
Party 2
King Arthur
King Arthur
Idogalpha
King Arthur
Level 38
God Stats
6W - 11L
1,232 SR
Queue Stats
94W - 126L
1,204 Elo+
Party 2
Nemesis
Nemesis
PhoenixzFlame
Nemesis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Im_Bad_Nox
Gilgamesh
14
3 / 1 / 11
9,949
765
7,310
9,820
12,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
ParzivalNox
Ah Puch
14
6 / 1 / 8
9,764
751
16,277
11,239
4,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
5 / 1 / 7
9,300
715
7,288
8,856
4,042
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
2 / 4 / 0
8,893
684
8,321
14,975
16,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
Idogalpha
King Arthur
10
0 / 6 / 2
7,605
585
3,519
10,377
7,940
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nemesis
12
1 / 4 / 1
7,864
605
5,915
16,289
6,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
14
Kills
3
3
Deaths
14
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bacchus
2
4
0
0.5
L
King Arthur
Idogalpha
King Arthur
0
6
2
0.17
W
Gilgamesh
Im_Bad_Nox
Gilgamesh
3
1
11
8.5
W
Ah Puch
ParzivalNox
Ah Puch
6
1
8
10
L
Nemesis
1
4
1
0.38
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,875
Damage
17,755
29,915
Taken
41,641
21,561
Mitigated
31,356
11,201
Healing
4,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
8,321
759
166
1,149
14,975
16,727
0
5,913
9,062
26,312
0
L
King Arthur
Idogalpha
King Arthur
3,519
10
118
964
10,377
7,940
0
5,094
5,283
0
16,456
W
Gilgamesh
Im_Bad_Nox
Gilgamesh
7,310
1,285
870
1,770
9,820
12,618
677
2,087
7,733
0
19,764
W
Ah Puch
ParzivalNox
Ah Puch
16,277
2,069
0
5,794
11,239
4,901
1,204
2,933
8,306
47,802
0
L
Nemesis
5,915
1,249
476
1,650
16,289
6,689
0
5,659
10,630
0
23,378
W
7,288
1,330
0
2,767
8,856
4,042
567
3,570
5,286
0
26,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,013
Gold Earned
24,362
145
Minions Killed
90
7
Camps Cleared
2
733,806
Distance Traveled
696,014
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,893
684
30
2
1
234,945
1
L
King Arthur
7,605
585
14
1
0
192,990
0
W
Gilgamesh
9,949
765
19
1
2
248,603
3
W
Ah Puch
9,764
751
78
6
2
225,964
2
L
Nemesis
7,864
605
46
4
1
268,079
4
W
Pele
9,300
715
48
4
3
259,239
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role