Player Matchup

Medusa
Medusa
 
Medusa
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
D15A5TR0
Baba Yaga
Level 63
God Stats
3W - 4L
1,434 SR
Queue Stats
34W - 37L
1,440 Elo+
Party 1
Thor
Thor
LUOVEN
Thor
Level 142
God Stats
12W - 11L
1,665 SR
Queue Stats
101W - 106L
1,471 Elo+
Solo
Sol
Sol
nasko0o
Sol
Level 129
God Stats
15W - 12L
1,689 SR
Queue Stats
142W - 130L
1,586 Elo+
Solo
Team Averages
Level 100
1,558 SR
1,499 Elo+

VS

Team Averages
Level 78
1,517 SR
1,437 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
DoOMsDoOMs
Jing Wei
Level 69
God Stats
4W - 9L
1,437 SR
Queue Stats
50W - 55L
1,439 Elo+
Solo
Discordia
Discordia
FootballRUS
Discordia
Level 120
God Stats
316W - 322L
1,533 SR
Queue Stats
376W - 403L
1,501 Elo+
Solo
Atlas
Atlas
MrJinglesss
Atlas
Level 46
God Stats
5W - 7L
1,397 SR
Queue Stats
16W - 18L
1,373 Elo+
Party 2
Thoth
Thoth
XalDeE
Thoth
Level 29
God Stats
1W - 1L
1,720 SR
Queue Stats
15W - 17L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
7 / 1 / 9
11,914
1,083
16,956
9,526
4,126
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
 
Horus
17
3 / 0 / 9
10,903
991
5,776
11,872
15,146
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baba Yaga
D15A5TR0
Baba Yaga
17
1 / 0 / 13
10,548
959
12,566
4,302
2,294
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
LUOVEN
Thor
17
0 / 0 / 10
10,868
988
4,764
10,491
10,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
18
9 / 1 / 6
12,656
1,151
26,606
10,896
4,519
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

330

VS

Team 2 Tickets

79

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
0 / 0 / 1
9,300
845
0
1,116
658
Jing Wei
DoOMsDoOMs
Jing Wei
14
1 / 4 / 1
9,816
892
6,303
13,251
5,346
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Discordia
FootballRUS
Discordia
14
0 / 2 / 0
9,176
834
1,490
4,684
1,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
1 / 8 / 1
10,871
988
17,539
32,857
42,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Thoth
XalDeE
Thoth
15
0 / 6 / 2
10,042
913
14,212
18,450
7,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
7
20
Kills
2
2
Deaths
20
47
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
1
9
11.5
W
Horus
 
Horus
3
0
9
7.5
L
Ah Muzen Cab
 
Ah Muzen Cab
0
0
1
0.5
W
Baba Yaga
D15A5TR0
Baba Yaga
1
0
13
7.5
L
Jing Wei
DoOMsDoOMs
Jing Wei
1
4
1
0.38
L
Discordia
FootballRUS
Discordia
0
2
0
0
W
Thor
LUOVEN
Thor
0
0
10
5
L
1
8
1
0.19
L
Thoth
XalDeE
Thoth
0
6
2
0.17
W
Sol
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,668
Damage
39,544
47,087
Taken
70,358
36,200
Mitigated
56,615
17,593
Healing
3,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
16,956
9,330
0
1,411
9,526
4,126
0
6,978
2,548
0
37,275
W
Horus
 
Horus
5,776
2,162
2,178
3,024
11,872
15,146
0
7,286
4,586
0
10,024
L
Ah Muzen Cab
 
Ah Muzen Cab
0
0
0
0
1,116
658
0
822
294
0
0
W
Baba Yaga
D15A5TR0
Baba Yaga
12,566
1,217
0
1,819
4,302
2,294
0
3,027
1,275
23,674
0
L
Jing Wei
DoOMsDoOMs
Jing Wei
6,303
4,785
73
1,641
13,251
5,346
0
6,617
6,553
0
17,655
L
Discordia
FootballRUS
Discordia
1,490
0
0
257
4,684
1,342
0
2,711
1,916
12,631
0
W
Thor
LUOVEN
Thor
4,764
705
0
3,347
10,491
10,115
0
7,264
3,227
0
32,937
L
17,539
5,553
0
997
32,857
42,217
0
18,837
13,604
38,364
0
L
Thoth
XalDeE
Thoth
14,212
750
0
474
18,450
7,052
0
10,185
8,233
33,153
0
W
Sol
26,606
13,360
455
5,359
10,896
4,519
0
8,686
2,210
55,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,889
Gold Earned
49,205
230
Minions Killed
147
12
Camps Cleared
1
1,049,486
Distance Traveled
600,048
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,914
1,083
79
7
2
228,060
1
W
Horus
10,903
991
5
0
0
239,128
0
L
Ah Muzen Cab
9,300
845
0
0
0
4,077
0
W
Baba Yaga
10,548
959
22
2
0
209,288
0
L
Jing Wei
9,816
892
35
3
0
125,464
0
L
Discordia
9,176
834
18
2
1
59,602
0
W
Thor
10,868
988
61
6
2
187,204
0
L
Atlas
10,871
988
37
3
0
203,211
2
L
Thoth
10,042
913
57
5
0
207,694
0
W
Sol
12,656
1,151
63
6
8
185,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role