Player Matchup

Bellona
Bellona
Gilbar_1
Bellona
Level 26
God Stats
0W - 2L
1,268 SR
Queue Stats
9W - 21L
1,350 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Ml-Crozet
Morgan Le Fay
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,220 Elo+
Solo
Ares
Ares
Ronin143
Ares
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 42L
1,366 Elo+
Solo
Achilles
Achilles
ScabbyNoodl22
Achilles
Level 29
God Stats
0W - 1L
1,458 SR
Queue Stats
12W - 22L
1,401 Elo+
Party 2
Fenrir
Fenrir
Tnewton645
Fenrir
Level 49
God Stats
0W - 3L
1,548 SR
Queue Stats
22W - 32L
1,437 Elo+
Party 2
Team Averages
Level 43
1,455 SR
1,355 Elo+

VS

Team Averages
Level 118
1,534 SR
1,486 Elo+
Vulcan
Vulcan
Aleru07
Vulcan
Level 128
God Stats
2W - 3L
1,267 SR
Queue Stats
121W - 154L
1,402 Elo+
Solo
Eset
Eset
DeathTrek
Eset
Level 160
God Stats
2W - 0L
1,738 SR
Queue Stats
192W - 179L
1,506 Elo+
Party 1
Jormungandr
Jormungandr
Naphia
Jormungandr
Level 144
God Stats
8W - 6L
1,665 SR
Queue Stats
192W - 177L
1,547 Elo+
Party 1
Hun Batz
Hun Batz
SunMirrow
Hun Batz
Level 129
God Stats
7W - 5L
1,500 SR
Queue Stats
280W - 299L
1,420 Elo+
Solo
Cthulhu
Cthulhu
ViridanPrime
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 41L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Gilbar_1
Bellona
17
2 / 7 / 9
10,976
732
9,385
20,240
24,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
Ml-Crozet
Morgan Le Fay
19
7 / 4 / 6
11,583
772
25,688
14,966
5,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
19
4 / 5 / 10
11,036
736
8,940
19,594
28,927
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
ScabbyNoodl22
Achilles
15
1 / 8 / 6
9,270
618
4,443
18,752
25,652
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
Tnewton645
Fenrir
14
4 / 11 / 4
9,925
662
8,690
15,642
6,175
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Aleru07
Vulcan
20
7 / 2 / 17
11,884
792
22,206
11,963
6,721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Eset
18
8 / 3 / 23
11,197
746
13,437
10,802
6,512
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
Naphia
Jormungandr
19
9 / 3 / 19
11,810
787
15,942
21,750
31,601
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hun Batz
SunMirrow
Hun Batz
18
7 / 5 / 20
11,195
746
16,313
15,654
10,926
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
ViridanPrime
Cthulhu
16
4 / 6 / 23
10,378
692
10,521
23,546
33,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
137
18
Kills
35
35
Deaths
19
35
Assists
102
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Aleru07
Vulcan
7
2
17
7.75
W
Eset
8
3
23
6.5
L
Bellona
Gilbar_1
Bellona
2
7
9
0.93
L
Morgan Le Fay
Ml-Crozet
Morgan Le Fay
7
4
6
2.5
W
Jormungandr
Naphia
Jormungandr
9
3
19
6.17
L
Ares
4
5
10
1.8
L
Achilles
ScabbyNoodl22
Achilles
1
8
6
0.5
W
Hun Batz
SunMirrow
Hun Batz
7
5
20
3.4
L
Fenrir
Tnewton645
Fenrir
4
11
4
0.55
W
Cthulhu
ViridanPrime
Cthulhu
4
6
23
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,146
Damage
78,419
89,194
Taken
83,715
91,028
Mitigated
88,880
22,998
Healing
22,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Aleru07
Vulcan
22,206
8,770
1,686
1,886
11,963
6,721
1,002
4,418
7,545
46,444
0
W
Eset
13,437
1,354
5,885
1,211
10,802
6,512
2,434
5,116
5,686
20,321
0
L
Bellona
Gilbar_1
Bellona
9,385
1,724
5,263
4,823
20,240
24,544
187
11,591
8,499
0
18,499
L
Morgan Le Fay
Ml-Crozet
Morgan Le Fay
25,688
1,987
0
3,853
14,966
5,730
885
12,405
2,479
64,661
0
W
Jormungandr
Naphia
Jormungandr
15,942
3,887
1,573
3,892
21,750
31,601
574
7,774
13,976
35,692
0
L
Ares
8,940
621
1,455
2,850
19,594
28,927
358
12,669
6,481
17,022
0
L
Achilles
ScabbyNoodl22
Achilles
4,443
701
1,110
1,298
18,752
25,652
73
14,362
4,163
0
14,574
W
Hun Batz
SunMirrow
Hun Batz
16,313
1,982
463
1,052
15,654
10,926
646
7,107
8,547
0
35,914
L
Fenrir
Tnewton645
Fenrir
8,690
1,476
880
1,466
15,642
6,175
413
10,023
5,466
0
11,349
W
Cthulhu
ViridanPrime
Cthulhu
10,521
903
2,130
3,007
23,546
33,120
276
10,213
13,333
18,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,790
Gold Earned
56,464
126
Minions Killed
167
0
Camps Cleared
0
1,390,882
Distance Traveled
1,402,579
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,884
792
44
3
0
319,953
0
W
Eset
11,197
746
26
2
0
270,676
0
L
Bellona
10,976
732
17
1
0
305,447
3
L
Morgan Le Fay
11,583
772
72
5
0
298,364
1
W
Jormungandr
11,810
787
32
2
0
262,839
0
L
Ares
11,036
736
13
1
0
266,896
1
L
Achilles
9,270
618
18
1
0
273,151
0
W
Hun Batz
11,195
746
48
3
0
272,896
1
L
Fenrir
9,925
662
6
0
0
247,024
1
W
Cthulhu
10,378
692
17
1
0
276,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role