Player Matchup

Scylla
Scylla
 
Scylla
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
 
Tyr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
DAFR3SHPR1NCE21
Charybdis
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bastet
Bastet
RoqueMarcia
Bastet
Level 160
God Stats
1W - 3L
1,699 SR
Queue Stats
16W - 35L
1,301 Elo+
Solo
Baron Samedi
Baron Samedi
YungIgnant
Baron Samedi
Level 69
God Stats
14W - 8L
1,698 SR
Queue Stats
92W - 81L
1,666 Elo+
Party 1
Team Averages
Level 117
1,579 SR
1,493 Elo+

VS

Team Averages
Level 78
1,612 SR
1,447 Elo+
Cu Chulainn
Cu Chulainn
JoPuma00
Cu Chulainn
Level 104
God Stats
5W - 3L
1,506 SR
Queue Stats
126W - 145L
1,426 Elo+
Party 2
Kukulkan
Kukulkan
NarwhalActual
Kukulkan
Level 56
God Stats
12W - 12L
1,571 SR
Queue Stats
849W - 904L
1,541 Elo+
Solo
Chaac
Chaac
Schmitty2109046
Chaac
Level 43
God Stats
3W - 3L
1,480 SR
Queue Stats
76W - 90L
1,312 Elo+
Solo
Hel
Hel
Strange5pirit
Hel
Level 104
God Stats
0W - 2L
1,724 SR
Queue Stats
119W - 128L
1,453 Elo+
Party 2
Tyr
Tyr
bilito21000
Tyr
Level 84
God Stats
4W - 7L
1,779 SR
Queue Stats
41W - 53L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
18
8 / 5 / 9
11,196
861
13,329
12,341
5,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
 
Tyr
17
9 / 2 / 12
11,040
849
14,898
18,186
13,643
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
DAFR3SHPR1NCE21
Charybdis
17
2 / 1 / 6
10,160
782
3,771
6,783
2,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
16
4 / 2 / 6
9,930
764
9,204
11,697
4,513
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
YungIgnant
Baron Samedi
19
2 / 0 / 8
11,122
856
16,616
9,575
5,817
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
JoPuma00
Cu Chulainn
16
2 / 2 / 5
9,314
716
8,607
17,143
13,764
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
NarwhalActual
Kukulkan
18
4 / 5 / 2
10,288
791
11,647
9,433
3,577
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 3 / 3
7,870
605
2,475
10,697
6,103
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
1 / 7 / 4
9,016
694
4,535
12,995
4,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
0 / 8 / 1
8,301
639
2,760
15,807
13,196
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
22
25
Kills
7
10
Deaths
25
41
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
8
5
9
2.5
W
Tyr
 
Tyr
9
2
12
7.5
W
Charybdis
DAFR3SHPR1NCE21
Charybdis
2
1
6
5
L
Cu Chulainn
JoPuma00
Cu Chulainn
2
2
5
2.25
L
Kukulkan
NarwhalActual
Kukulkan
4
5
2
1
W
Bastet
4
2
6
3.5
L
0
3
3
0.5
L
1
7
4
0.43
W
Baron Samedi
YungIgnant
Baron Samedi
2
0
8
6
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,818
Damage
30,024
58,582
Taken
66,075
32,017
Mitigated
41,439
19,418
Healing
12,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
13,329
1,134
0
2,762
12,341
5,072
1,775
4,339
8,002
35,464
0
W
Tyr
 
Tyr
14,898
1,942
0
3,648
18,186
13,643
227
4,303
13,883
0
23,238
W
Charybdis
DAFR3SHPR1NCE21
Charybdis
3,771
2,521
393
2,124
6,783
2,972
5,503
1,942
4,841
0
26,822
L
Cu Chulainn
JoPuma00
Cu Chulainn
8,607
1,828
0
1,924
17,143
13,764
0
8,985
7,916
0
31,580
L
Kukulkan
NarwhalActual
Kukulkan
11,647
471
0
1,029
9,433
3,577
0
3,047
6,292
50,047
0
W
Bastet
9,204
1,752
0
2,688
11,697
4,513
0
2,711
8,986
0
26,484
L
2,475
144
266
1,755
10,697
6,103
0
6,426
4,051
0
8,933
L
4,535
715
2,254
2,537
12,995
4,799
0
3,856
8,997
14,777
0
W
Baron Samedi
YungIgnant
Baron Samedi
16,616
679
2,714
5,089
9,575
5,817
2,716
2,887
6,688
66,031
0
L
2,760
161
182
2,176
15,807
13,196
0
6,787
8,874
0
17,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,448
Gold Earned
44,789
260
Minions Killed
195
0
Camps Cleared
0
1,385,270
Distance Traveled
1,124,305
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,196
861
55
4
0
280,423
0
W
Tyr
11,040
849
19
1
0
309,564
1
W
Charybdis
10,160
782
64
5
0
230,152
0
L
Cu Chulainn
9,314
716
56
4
0
301,537
4
L
Kukulkan
10,288
791
78
6
0
253,291
2
W
Bastet
9,930
764
24
2
0
274,019
2
L
Chaac
7,870
605
5
0
0
142,627
0
L
Hel
9,016
694
17
1
0
199,628
0
W
Baron Samedi
11,122
856
98
8
0
291,112
2
L
Tyr
8,301
639
39
3
0
227,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role