Player Matchup

Shiva
Shiva
AjaxYouClown
Shiva
Level 17
God Stats
3W - 0L
1,725 SR
Queue Stats
11W - 5L
1,652 Elo+
Party 3
Horus
Horus
ChungusUgfuglio
Horus
Level 142
God Stats
4W - 3L
1,278 SR
Queue Stats
438W - 379L
1,646 Elo+
Party 3
Ao Kuang
Ao Kuang
DragonLord_100
Ao Kuang
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
446W - 502L
1,368 Elo+
Party 1
Hera
Hera
MinaBell
Hera
Level 127
God Stats
45W - 45L
1,501 SR
Queue Stats
366W - 422L
1,333 Elo+
Party 1
Zeus
Zeus
commandO-GuNthER
Zeus
Level 106
God Stats
27W - 12L
1,679 SR
Queue Stats
230W - 214L
1,568 Elo+
Party 1
Team Averages
Level 103
1,536 SR
1,513 Elo+

VS

Team Averages
Level 75
1,531 SR
1,495 Elo+
Janus
Janus
BatBuscus51
Janus
Level 82
God Stats
0W - 3L
1,247 SR
Queue Stats
243W - 232L
1,497 Elo+
Party 4
Medusa
Medusa
SCUTTLEBUTTJOE
Medusa
Level 14
God Stats
2W - 2L
1,725 SR
Queue Stats
98W - 129L
1,611 Elo+
Party 2
Yemoja
Yemoja
SilentCrow90447
Yemoja
Level 44
God Stats
3W - 3L
1,321 SR
Queue Stats
6W - 13L
1,340 Elo+
Solo
Jormungandr
Jormungandr
Tank102020
Jormungandr
Level 107
God Stats
4W - 4L
1,845 SR
Queue Stats
240W - 229L
1,468 Elo+
Party 4
Tsukuyomi
Tsukuyomi
VeiledCloak
Tsukuyomi
Level 127
God Stats
6W - 3L
1,518 SR
Queue Stats
87W - 83L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 0 / 6
5,951
595
5,349
5,378
2,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
2 / 0 / 11
6,017
602
3,289
5,029
3,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ao Kuang
9
1 / 1 / 5
5,416
542
1,231
5,586
2,367
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hera
11
1 / 0 / 2
5,928
593
1,739
4,089
1,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
16 / 0 / 2
7,739
774
12,414
1,875
544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 10 / 0
4,291
429
1,954
7,724
1,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 3 / 0
4,639
464
1,733
5,271
833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 4 / 0
4,510
451
1,823
7,861
1,993
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
Tank102020
Jormungandr
9
1 / 2 / 0
5,308
531
5,048
5,111
1,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
VeiledCloak
Tsukuyomi
7
0 / 5 / 0
4,603
460
1,645
7,859
1,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
1
24
Kills
1
1
Deaths
24
26
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
6
7
L
0
10
0
0
W
2
0
11
7.5
W
Ao Kuang
1
1
5
3.5
W
Hera
1
0
2
2
L
0
3
0
0
L
0
4
0
0
L
Jormungandr
Tank102020
Jormungandr
1
2
0
0.5
L
Tsukuyomi
VeiledCloak
Tsukuyomi
0
5
0
0
W
16
0
2
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,022
Damage
12,203
21,957
Taken
33,826
9,236
Mitigated
8,269
7,565
Healing
5,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,349
1,409
133
1,034
5,378
2,048
0
1,488
3,858
0
27,756
L
1,954
188
0
173
7,724
1,674
0
3,000
4,529
17,336
0
W
3,289
1,354
401
2,374
5,029
3,205
0
1,401
3,628
0
8,788
W
Ao Kuang
1,231
0
0
1,445
5,586
2,367
0
3,835
1,509
15,634
0
W
Hera
1,739
337
0
1,604
4,089
1,072
768
1,309
2,748
37,312
0
L
1,733
267
0
899
5,271
833
0
2,382
2,777
0
21,857
L
1,823
386
1,475
885
7,861
1,993
0
4,810
2,855
8,224
0
L
Jormungandr
Tank102020
Jormungandr
5,048
1,531
0
1,572
5,111
1,911
27
2,126
2,899
26,403
0
L
Tsukuyomi
VeiledCloak
Tsukuyomi
1,645
382
0
649
7,859
1,858
0
2,339
5,382
0
22,436
W
12,414
2,191
0
574
1,875
544
340
486
1,389
40,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,051
Gold Earned
23,351
287
Minions Killed
198
0
Camps Cleared
0
936,083
Distance Traveled
884,325
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
5,951
595
49
5
0
219,801
3
L
Janus
4,291
429
33
3
0
172,880
0
W
Horus
6,017
602
13
1
0
155,802
2
W
Ao Kuang
5,416
542
44
4
0
199,617
1
W
Hera
5,928
593
93
9
0
172,219
3
L
Medusa
4,639
464
49
5
0
161,261
3
L
Yemoja
4,510
451
14
1
0
182,379
3
L
Jormungandr
5,308
531
59
6
0
172,742
1
L
Tsukuyomi
4,603
460
43
4
0
195,063
2
W
Zeus
7,739
774
88
9
0
188,644
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role