Player Matchup

Gilgamesh
Gilgamesh
SaiyansWrath
Gilgamesh
Level 80
God Stats
43W - 44L
1,472 SR
Queue Stats
233W - 198L
1,577 Elo+
Party 1
Shiva
Shiva
Silverblast1775
Shiva
Level 127
God Stats
16W - 11L
1,578 SR
Queue Stats
49W - 31L
1,568 Elo+
Party 1
Ra
Ra
Tinodog
Ra
Level 127
God Stats
8W - 6L
1,572 SR
Queue Stats
51W - 41L
1,744 Elo+
Party 1
Terra
Terra
TossedXfactor
Terra
Level 160
God Stats
15W - 15L
1,606 SR
Queue Stats
319W - 291L
1,604 Elo+
Party 1
Izanami
Izanami
imadarklightskin
Izanami
Level 116
God Stats
7W - 3L
1,679 SR
Queue Stats
316W - 297L
1,578 Elo+
Solo
Team Averages
Level 122
1,581 SR
1,614 Elo+

VS

Team Averages
Level 144
1,424 SR
1,559 Elo+
Medusa
Medusa
Lunatik1814
Medusa
Level 156
God Stats
0W - 2L
1,549 SR
Queue Stats
79W - 80L
1,511 Elo+
Party 2
Zeus
Zeus
RazuLG2014
Zeus
Level 125
God Stats
7W - 7L
1,500 SR
Queue Stats
272W - 228L
1,613 Elo+
Solo
King Arthur
King Arthur
SWFugash
King Arthur
Level 155
God Stats
4W - 10L
1,281 SR
Queue Stats
261W - 250L
1,600 Elo+
Solo
Geb
Geb
dizzY SyN
Geb
Level 153
God Stats
0W - 1L
1,292 SR
Queue Stats
11W - 17L
1,408 Elo+
Party 2
Thanatos
Thanatos
g0cart
Thanatos
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 36L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SaiyansWrath
Gilgamesh
14
2 / 3 / 2
7,730
552
5,425
13,691
8,757
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
13 / 1 / 2
9,454
675
12,444
10,033
3,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
2 / 3 / 9
7,646
546
9,751
8,112
2,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 2 / 7
7,072
505
6,436
11,837
11,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 3 / 4
7,856
561
4,528
7,702
1,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
4 / 3 / 2
8,011
572
9,474
10,071
2,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 8 / 1
6,935
495
6,420
9,274
2,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
SWFugash
King Arthur
13
3 / 3 / 0
8,339
596
9,176
9,642
6,913
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 2 / 7
6,749
482
3,239
12,584
6,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
g0cart
Thanatos
12
3 / 6 / 2
7,654
547
4,451
11,895
4,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
24
21
Kills
12
12
Deaths
22
24
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Medusa
4
3
2
1.67
L
2
8
1
0.31
L
King Arthur
SWFugash
King Arthur
3
3
0
1
W
Gilgamesh
SaiyansWrath
Gilgamesh
2
3
2
1
W
13
1
2
14
W
2
3
9
2.17
W
2
2
7
2.75
L
0
2
7
1.75
L
Thanatos
g0cart
Thanatos
3
6
2
0.67
W
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,584
Damage
32,760
51,375
Taken
53,466
28,613
Mitigated
23,496
19,139
Healing
16,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
9,474
4,710
0
3,582
10,071
2,692
0
2,671
7,400
0
56,478
L
6,420
799
0
410
9,274
2,711
0
4,427
4,847
41,173
0
L
King Arthur
SWFugash
King Arthur
9,176
1,633
0
500
9,642
6,913
0
1,136
8,506
0
53,306
W
Gilgamesh
SaiyansWrath
Gilgamesh
5,425
870
0
3,611
13,691
8,757
0
73
13,618
5,303
39,504
W
12,444
3,967
343
4,039
10,033
3,816
335
2,011
8,022
0
51,764
W
9,751
938
1,720
2,639
8,112
2,800
520
2,865
5,247
58,209
0
W
6,436
1,271
1,487
4,132
11,837
11,351
130
3,273
8,564
20,072
0
L
3,239
240
252
4,408
12,584
6,857
0
6,805
5,779
13,489
842
L
Thanatos
g0cart
Thanatos
4,451
1,277
0
7,176
11,895
4,323
0
2,284
9,611
0
37,636
W
4,528
3,225
0
1,168
7,702
1,889
0
1,262
6,440
0
61,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,758
Gold Earned
37,688
400
Minions Killed
379
0
Camps Cleared
0
1,413,526
Distance Traveled
1,276,785
7
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,011
572
97
7
0
255,190
3
L
Zeus
6,935
495
70
5
0
229,749
3
L
King Arthur
8,339
596
114
8
0
265,389
6
W
Gilgamesh
7,730
552
96
7
0
251,426
0
W
Shiva
9,454
675
73
5
0
336,312
1
W
Ra
7,646
546
95
7
0
286,158
4
W
Terra
7,072
505
26
2
0
278,431
0
L
Geb
6,749
482
15
1
0
259,611
10
L
Thanatos
7,654
547
83
6
0
266,846
1
W
Izanami
7,856
561
110
8
0
261,199
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role