Player Matchup

Cupid
Cupid
Silver IV
Darnaid
Cupid
Silver IV
Level 123
God Stats
4W - 9L
1,390 SR
Queue Stats
34W - 43L
1,006 MMR
Solo
Bacchus
Bacchus
Silver III
DonQHoly
Bacchus
Silver III
Level 141
God Stats
4W - 9L
1,767 SR
Queue Stats
69W - 90L
929 MMR
Solo
Hera
Hera
Silver III
Fswag
Hera
Silver III
Level 160
God Stats
4W - 5L
1,500 SR
Queue Stats
172W - 180L
1,020 MMR
Solo
Erlang Shen
Erlang Shen
Silver V
PandaPhD
Erlang Shen
Silver V
Level 155
God Stats
15W - 15L
1,581 SR
Queue Stats
346W - 391L
659 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
tbezvizma
Tsukuyomi
Silver II
Level 140
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 29L
1,256 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 144
1,548 SR
974 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,538 SR
1,277 MMR
Anhur
Anhur
Silver III
 
Anhur
Silver III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver V
 
Fenrir
Silver V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver II
CommieComrade
Achilles
Silver II
Level 122
God Stats
29W - 38L
1,482 SR
Queue Stats
249W - 246L
1,272 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
FatalOutPlays
Baron Samedi
Gold IV
Level 125
God Stats
23W - 22L
1,558 SR
Queue Stats
198W - 216L
1,276 MMR
Solo
Vamana
Vamana
Silver III
Lieux
Vamana
Silver III
Level 95
God Stats
25W - 21L
1,649 SR
Queue Stats
284W - 312L
837 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Darnaid
Cupid
16
5 / 4 / 3
10,180
536
10,876
12,371
4,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
DonQHoly
Bacchus
12
1 / 6 / 7
8,523
449
8,757
13,679
17,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hera
Fswag
Hera
15
4 / 9 / 1
9,724
512
10,923
12,546
5,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
PandaPhD
Erlang Shen
17
0 / 2 / 2
9,346
492
1,827
11,076
10,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
tbezvizma
Tsukuyomi
16
6 / 5 / 2
10,021
527
15,592
14,936
5,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Hou YiAthena

VS

Bans
ArachneCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
1 / 6 / 11
9,028
475
4,828
12,979
2,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
 
Fenrir
12
0 / 2 / 7
7,401
390
3,025
14,764
9,638
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
CommieComrade
Achilles
17
9 / 2 / 5
10,818
569
11,482
14,333
16,167
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
FatalOutPlays
Baron Samedi
18
13 / 4 / 9
11,313
595
20,951
15,393
7,087
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
Lieux
Vamana
18
2 / 2 / 6
9,847
518
6,626
17,685
15,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
63
16
Kills
25
26
Deaths
16
15
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
6
11
1.08
W
Fenrir
 
Fenrir
0
2
7
1.75
W
Achilles
CommieComrade
Achilles
9
2
5
5.75
L
Cupid
Darnaid
Cupid
5
4
3
1.63
L
Bacchus
DonQHoly
Bacchus
1
6
7
0.75
W
Baron Samedi
FatalOutPlays
Baron Samedi
13
4
9
4.38
L
Hera
Fswag
Hera
4
9
1
0.5
W
Vamana
Lieux
Vamana
2
2
6
2.5
L
Erlang Shen
PandaPhD
Erlang Shen
0
2
2
0.5
L
Tsukuyomi
tbezvizma
Tsukuyomi
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,975
Damage
46,912
64,608
Taken
75,154
41,921
Mitigated
50,665
13,579
Healing
18,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,828
1,786
0
2,422
12,979
2,721
899
2,038
10,941
0
49,893
W
Fenrir
 
Fenrir
3,025
746
0
1,531
14,764
9,638
0
3,684
11,080
0
23,524
W
Achilles
CommieComrade
Achilles
11,482
2,873
0
3,007
14,333
16,167
576
2,620
11,713
0
53,656
L
Cupid
Darnaid
Cupid
10,876
4,997
796
4,227
12,371
4,227
514
2,463
9,908
0
70,349
L
Bacchus
DonQHoly
Bacchus
8,757
305
0
1,523
13,679
17,166
84
5,072
8,607
23,105
4,489
W
Baron Samedi
FatalOutPlays
Baron Samedi
20,951
1,163
1,770
6,110
15,393
7,087
158
6,243
9,150
72,191
0
L
Hera
Fswag
Hera
10,923
2,951
0
310
12,546
5,043
86
7,424
5,122
53,968
0
W
Vamana
Lieux
Vamana
6,626
4,244
458
2,845
17,685
15,052
36
4,514
13,171
0
82,360
L
Erlang Shen
PandaPhD
Erlang Shen
1,827
335
0
4,585
11,076
10,242
0
3,160
7,916
0
60,425
L
Tsukuyomi
tbezvizma
Tsukuyomi
15,592
3,503
0
2,138
14,936
5,243
0
2,832
12,104
0
84,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,794
Gold Earned
48,407
503
Minions Killed
462
0
Camps Cleared
0
1,790,849
Distance Traveled
1,856,087
21
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,028
475
87
5
0
333,601
7
W
Fenrir
7,401
390
36
2
0
398,829
5
W
Achilles
10,818
569
108
6
0
369,846
8
L
Cupid
10,180
536
133
7
0
320,823
5
L
Bacchus
8,523
449
32
2
0
375,041
5
W
Baron Samedi
11,313
595
105
6
0
325,134
0
L
Hera
9,724
512
99
5
0
317,054
1
W
Vamana
9,847
518
126
7
0
428,677
10
L
Erlang Shen
9,346
492
125
7
0
356,828
7
L
Tsukuyomi
10,021
527
114
6
0
421,103
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role