Player Matchup

Raijin
Raijin
Shaaruz
Raijin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,515 Elo+
Party 1
Medusa
Medusa
Sweet__Violence
Medusa
Level 157
God Stats
3W - 2L
1,905 SR
Queue Stats
29W - 25L
1,515 Elo+
Party 1
Ao Kuang
Ao Kuang
putputput
Ao Kuang
Level 66
God Stats
16W - 12L
1,640 SR
Queue Stats
60W - 106L
1,387 Elo+
Solo
Team Averages
Level 79
1,682 SR
1,472 Elo+

VS

Team Averages
Level 70
1,522 SR
1,226 Elo+
Ymir
Ymir
AhaOke
Ymir
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 4L
1,164 Elo+
Party 2
Anhur
Anhur
CapitaineFlamme
Anhur
Level 123
God Stats
19W - 17L
1,567 SR
Queue Stats
72W - 91L
1,470 Elo+
Solo
Janus
Janus
cHaLuMbA
Janus
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,044 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Shaaruz
Raijin
17
4 / 8 / 8
13,189
733
6,572
21,168
5,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

18
7 / 7 / 12
14,066
781
28,168
17,648
3,840
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
putputput
Ao Kuang
17
11 / 8 / 6
13,928
774
11,645
19,010
4,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AhaOke
Ymir
17
2 / 8 / 16
13,502
750
6,354
21,979
23,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
18 / 5 / 4
16,130
896
22,766
18,078
7,471
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Janus
cHaLuMbA
Janus
18
3 / 9 / 16
12,972
721
17,501
14,266
3,401
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
59
22
Kills
23
23
Deaths
22
26
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ymir
AhaOke
Ymir
2
8
16
1.25
W
18
5
4
4
L
Raijin
Shaaruz
Raijin
4
8
8
1
L
7
7
12
1.86
W
Janus
cHaLuMbA
Janus
3
9
16
1.22
L
Ao Kuang
putputput
Ao Kuang
11
8
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,385
Damage
46,621
57,826
Taken
54,323
13,630
Mitigated
34,143
9,852
Healing
12,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
AhaOke
Ymir
6,354
1,407
206
3,538
21,979
23,271
66
5,846
16,133
15,984
0
W
22,766
14,849
0
6,679
18,078
7,471
2,178
8,371
9,707
0
88,149
L
Raijin
Shaaruz
Raijin
6,572
753
0
2,068
21,168
5,485
783
9,992
11,176
23,827
0
L
28,168
10,688
0
4,038
17,648
3,840
1,699
7,471
10,177
0
63,910
W
Janus
cHaLuMbA
Janus
17,501
692
158
2,038
14,266
3,401
444
4,483
9,783
48,607
0
L
Ao Kuang
putputput
Ao Kuang
11,645
3,402
29
3,717
19,010
4,305
408
6,645
12,365
43,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,183
Gold Earned
42,604
159
Minions Killed
187
6
Camps Cleared
8
862,630
Distance Traveled
844,208
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,502
750
13
1
0
271,332
2
W
Anhur
16,130
896
116
6
7
296,780
3
L
Raijin
13,189
733
28
2
0
275,936
0
L
Medusa
14,066
781
80
4
1
274,358
3
W
Janus
12,972
721
58
3
1
276,096
0
L
Ao Kuang
13,928
774
51
3
5
312,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role