Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Casiry
Jormungandr
Level 61
God Stats
4W - 0L
1,521 SR
Queue Stats
38W - 38L
1,532 Elo+
Solo
Scylla
Scylla
GrimityTimity
Scylla
Level 67
God Stats
2W - 0L
1,610 SR
Queue Stats
99W - 40L
1,673 Elo+
Party 2
Gilgamesh
Gilgamesh
Jackhammer615
Gilgamesh
Level 88
God Stats
9W - 2L
1,627 SR
Queue Stats
551W - 443L
1,550 Elo+
Party 2
Bellona
Bellona
Luc1fer0
Bellona
Level 79
God Stats
4W - 1L
1,693 SR
Queue Stats
229W - 153L
1,611 Elo+
Party 2
Team Averages
Level 64
1,590 SR
1,573 Elo+

VS

Team Averages
Level 64
1,448 SR
1,375 Elo+
Tiamat
Tiamat
Art3ma69JR
Tiamat
Level 67
God Stats
1W - 2L
1,282 SR
Queue Stats
27W - 47L
1,218 Elo+
Solo
Da Ji
Da Ji
Skilyan007
Da Ji
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 28L
1,522 Elo+
Solo
Neith
Neith
UnseenCloud6399
Neith
Level 141
God Stats
3W - 3L
1,836 SR
Queue Stats
870W - 909L
1,440 Elo+
Solo
Zeus
Zeus
XSoULxKiLLerX
Zeus
Level 62
God Stats
18W - 12L
1,454 SR
Queue Stats
834W - 871L
1,361 Elo+
Party 1
Bellona
Bellona
almn7os
Bellona
Level 29
God Stats
2W - 4L
1,169 SR
Queue Stats
341W - 369L
1,335 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
1 / 3 / 17
9,035
753
4,774
6,799
2,350
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Casiry
Jormungandr
18
1 / 2 / 22
10,425
869
7,226
14,540
14,825
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
12 / 6 / 12
11,156
930
17,494
11,031
4,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Jackhammer615
Gilgamesh
18
11 / 4 / 13
10,936
911
12,566
12,024
14,583
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bellona
Luc1fer0
Bellona
18
8 / 3 / 15
10,518
877
16,775
14,647
20,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Art3ma69JR
Tiamat
13
0 / 7 / 5
8,026
669
4,326
13,440
7,870
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
16
9 / 9 / 2
10,552
879
11,853
14,701
7,901
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 5 / 8
9,357
780
5,605
12,835
8,428
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
5 / 6 / 7
10,446
871
14,624
11,679
4,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
almn7os
Bellona
15
0 / 6 / 11
9,153
763
5,067
14,557
12,053
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
49
33
Kills
16
18
Deaths
33
79
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
3
17
3.17
L
Tiamat
Art3ma69JR
Tiamat
0
7
5
0.36
W
Jormungandr
Casiry
Jormungandr
1
2
22
6
W
12
6
12
3
W
Gilgamesh
Jackhammer615
Gilgamesh
11
4
13
4.38
W
Bellona
Luc1fer0
Bellona
8
3
15
5.17
L
Da Ji
9
9
2
1.11
L
2
5
8
1.2
L
5
6
7
1.42
L
Bellona
almn7os
Bellona
0
6
11
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,835
Damage
41,475
59,041
Taken
67,212
56,348
Mitigated
40,948
15,276
Healing
13,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,774
1,336
402
1,305
6,799
2,350
2,000
1,930
4,797
0
10,867
L
Tiamat
Art3ma69JR
Tiamat
4,326
557
498
2,262
13,440
7,870
659
4,901
8,539
12,483
0
W
Jormungandr
Casiry
Jormungandr
7,226
837
1,110
2,773
14,540
14,825
743
4,905
9,317
29,794
0
W
17,494
2,034
1,315
1,552
11,031
4,512
0
2,166
8,723
30,786
0
W
Gilgamesh
Jackhammer615
Gilgamesh
12,566
2,793
317
1,164
12,024
14,583
767
3,906
7,921
0
21,386
W
Bellona
Luc1fer0
Bellona
16,775
3,936
2,217
3,121
14,647
20,078
437
5,135
9,269
0
28,058
L
Da Ji
11,853
1,282
0
406
14,701
7,901
0
7,138
7,563
64
15,543
L
5,605
1,149
386
2,420
12,835
8,428
1,160
4,447
8,388
0
16,260
L
14,624
2,054
785
3,205
11,679
4,696
0
3,762
7,917
30,969
0
L
Bellona
almn7os
Bellona
5,067
173
1,772
2,258
14,557
12,053
160
4,472
10,085
0
11,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,070
Gold Earned
47,534
106
Minions Killed
106
0
Camps Cleared
0
1,157,486
Distance Traveled
1,012,770
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,035
753
10
1
0
239,614
0
L
Tiamat
8,026
669
20
2
0
198,561
0
W
Jormungandr
10,425
869
34
3
0
212,342
0
W
Scylla
11,156
930
32
3
0
204,272
1
W
Gilgamesh
10,936
911
9
1
0
254,694
1
W
Bellona
10,518
877
21
2
0
246,564
1
L
Da Ji
10,552
879
5
0
0
175,391
2
L
Neith
9,357
780
22
2
0
180,473
0
L
Zeus
10,446
871
36
3
0
210,227
1
L
Bellona
9,153
763
23
2
0
248,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role