Player Matchup

Hera
Hera
JauhnnyJazz
Hera
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,895 Elo+
Solo
Neith
Neith
LordTatchiMi
Neith
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 106L
1,455 Elo+
Party 2
Chaac
Chaac
QuasarLegacy
Chaac
Level 98
God Stats
3W - 7L
1,238 SR
Queue Stats
102W - 104L
1,460 Elo+
Party 2
Atlas
Atlas
emumarshmellow
Atlas
Level 6
God Stats
2W - 5L
1,232 SR
Queue Stats
3W - 5L
1,329 Elo+
Party 4
Tyr
Tyr
lYutaI
Tyr
Level 160
God Stats
0W - 2L
1,553 SR
Queue Stats
9W - 9L
1,449 Elo+
Party 4
Team Averages
Level 86
1,405 SR
1,517 Elo+

VS

Team Averages
Level 71
1,309 SR
1,354 Elo+
Charybdis
Charybdis
BadGuacamole420
Charybdis
Level 49
God Stats
20W - 32L
1,280 SR
Queue Stats
275W - 330L
1,367 Elo+
Party 1
Agni
Agni
LITTLExAFRIKAN
Agni
Level 160
God Stats
1W - 0L
1,145 SR
Queue Stats
116W - 136L
1,397 Elo+
Party 3
Chaac
Chaac
MAZDARATI9597
Chaac
Level 107
God Stats
7W - 9L
1,484 SR
Queue Stats
50W - 60L
1,330 Elo+
Party 3
Ares
Ares
TheToker-_-Joker
Ares
Level 27
God Stats
2W - 2L
1,290 SR
Queue Stats
169W - 223L
1,367 Elo+
Party 1
Kukulkan
Kukulkan
l ULTIHEAL l
Kukulkan
Level 11
God Stats
19W - 33L
1,349 SR
Queue Stats
72W - 90L
1,308 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 3
9,270
1,030
9,541
10,934
3,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
2 / 2 / 2
9,686
1,076
8,109
11,008
3,853
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 4 / 1
8,763
974
9,900
18,307
8,319
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 0 / 0
7,792
866
0
0
0
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tyr
lYutaI
Tyr
13
2 / 7 / 1
9,175
1,019
8,901
15,691
6,250
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Team 1 Tickets

188

VS

Team 2 Tickets

309

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BadGuacamole420
Charybdis
16
7 / 1 / 6
10,467
1,163
15,365
7,486
3,980
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
2 / 1 / 7
9,791
1,088
13,832
4,855
3,096
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 3 / 11
9,721
1,080
9,648
14,186
11,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 0 / 10
9,840
1,093
7,035
11,590
15,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
l ULTIHEAL l
Kukulkan
15
1 / 0 / 6
9,510
1,057
5,957
4,620
2,224
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
4
Kills
14
14
Deaths
5
7
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BadGuacamole420
Charybdis
7
1
6
10
L
0
1
3
1.5
W
2
1
7
5.5
L
2
2
2
1.5
W
3
3
11
2.83
L
0
4
1
0.13
W
1
0
10
6
L
0
0
0
0
W
Kukulkan
l ULTIHEAL l
Kukulkan
1
0
6
4
L
Tyr
lYutaI
Tyr
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,451
Damage
51,837
55,940
Taken
42,737
22,192
Mitigated
36,317
7,597
Healing
9,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BadGuacamole420
Charybdis
15,365
8,426
0
2,327
7,486
3,980
0
1,532
5,954
0
31,480
L
9,541
2,711
0
777
10,934
3,770
0
5,916
4,866
28,276
0
W
13,832
115
0
228
4,855
3,096
0
459
4,396
30,963
0
L
8,109
2,692
0
578
11,008
3,853
0
5,968
4,848
0
31,974
W
9,648
466
0
5,165
14,186
11,300
0
2,527
10,320
434
24,627
L
9,900
1,899
0
4,249
18,307
8,319
0
8,044
10,078
0
24,650
W
7,035
521
0
1,323
11,590
15,717
0
4,281
7,309
13,579
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Kukulkan
l ULTIHEAL l
Kukulkan
5,957
541
0
0
4,620
2,224
0
742
3,878
34,496
0
L
Tyr
lYutaI
Tyr
8,901
1,148
0
1,993
15,691
6,250
0
7,280
8,249
0
15,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,686
Gold Earned
49,329
163
Minions Killed
185
4
Camps Cleared
7
659,030
Distance Traveled
872,682
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,467
1,163
38
4
0
141,486
0
L
Hera
9,270
1,030
56
6
2
173,028
1
W
Agni
9,791
1,088
33
4
2
187,196
0
L
Neith
9,686
1,076
50
6
0
170,336
0
W
Chaac
9,721
1,080
39
4
0
178,960
0
L
Chaac
8,763
974
42
5
2
182,154
1
W
Ares
9,840
1,093
13
1
0
173,877
2
L
Atlas
7,792
866
0
0
0
1,241
0
W
Kukulkan
9,510
1,057
62
7
5
191,163
0
L
Tyr
9,175
1,019
15
2
0
132,271
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role