Player Matchup

Sol
Sol
DeathBySpook
Sol
Level 123
God Stats
4W - 1L
1,252 SR
Queue Stats
183W - 132L
1,764 Elo+
Party 3
Ao Kuang
Ao Kuang
DesertSniper25
Ao Kuang
Level 113
God Stats
18W - 11L
1,497 SR
Queue Stats
78W - 65L
1,561 Elo+
Party 3
Sobek
Sobek
JetStreak202
Sobek
Level 126
God Stats
3W - 3L
1,260 SR
Queue Stats
221W - 122L
1,750 Elo+
Party 3
Hercules
Hercules
Mattattack7c
Hercules
Level 27
God Stats
1W - 2L
1,259 SR
Queue Stats
100W - 47L
1,722 Elo+
Party 3
Susano
Susano
StoicPaIadin
Susano
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
320W - 209L
1,755 Elo+
Party 3
Team Averages
Level 104
1,354 SR
1,710 Elo+

VS

Team Averages
Level 56
1,721 SR
1,627 Elo+
Izanami
Izanami
HobbitNerdYT
Izanami
Level 50
God Stats
32W - 32L
1,646 SR
Queue Stats
116W - 117L
1,542 Elo+
Party 1
Zeus
Zeus
Levιnne
Zeus
Level 17
God Stats
2W - 0L
1,723 SR
Queue Stats
52W - 25L
1,665 Elo+
Party 2
Ymir
Ymir
MisterIShock
Ymir
Level 82
God Stats
13W - 14L
1,564 SR
Queue Stats
373W - 374L
1,555 Elo+
Party 1
Merlin
Merlin
PaintSniffer69
Merlin
Level 29
God Stats
8W - 1L
1,798 SR
Queue Stats
155W - 70L
1,739 Elo+
Solo
Thor
Thor
Poseidon9827
Thor
Level 103
God Stats
3W - 0L
1,875 SR
Queue Stats
94W - 76L
1,632 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 1
10,121
779
11,227
11,920
4,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
12
0 / 13 / 2
7,428
571
6,410
16,413
4,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
0 / 4 / 2
8,500
654
7,291
21,172
25,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
Mattattack7c
Hercules
15
0 / 4 / 3
8,436
649
3,190
14,192
9,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Susano
17
3 / 6 / 1
9,890
761
10,518
14,029
4,854
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HobbitNerdYT
Izanami
17
8 / 1 / 5
10,504
808
11,752
9,411
3,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Zeus
18
10 / 2 / 8
10,893
838
17,163
8,441
4,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
2 / 0 / 17
10,682
822
6,376
13,307
15,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
4 / 1 / 9
10,620
817
16,679
7,656
3,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
6 / 3 / 10
10,541
811
13,293
12,201
4,902
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
79
7
Kills
30
30
Deaths
7
9
Assists
49
Player
Kills
Deaths
Assists
KDA
L
4
3
1
1.5
L
Ao Kuang
0
13
2
0.08
W
Izanami
HobbitNerdYT
Izanami
8
1
5
10.5
L
0
4
2
0.25
W
Zeus
10
2
8
7
L
Hercules
Mattattack7c
Hercules
0
4
3
0.38
W
2
0
17
10.5
W
4
1
9
8.5
W
6
3
10
3.67
L
Susano
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,636
Damage
65,263
77,726
Taken
51,016
48,467
Mitigated
31,677
13,714
Healing
6,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,227
2,014
0
3,462
11,920
4,580
0
7,338
4,324
48,272
2,244
L
Ao Kuang
6,410
2,223
0
1,300
16,413
4,532
0
6,798
9,449
11,940
0
W
Izanami
HobbitNerdYT
Izanami
11,752
6,429
0
2,271
9,411
3,851
2,980
4,893
4,518
0
32,087
L
7,291
635
0
6,324
21,172
25,497
0
10,962
9,984
26,760
0
W
Zeus
17,163
3,280
0
250
8,441
4,169
1,232
5,668
2,696
41,258
0
L
Hercules
Mattattack7c
Hercules
3,190
310
0
2,240
14,192
9,004
219
8,277
5,715
3,846
16,914
W
6,376
1,781
0
2,620
13,307
15,578
0
5,689
7,422
11,265
0
W
16,679
1,152
0
750
7,656
3,177
1,306
2,210
5,422
66,365
0
W
13,293
1,528
0
615
12,201
4,902
0
6,339
5,799
0
34,078
L
Susano
10,518
1,520
0
388
14,029
4,854
30
5,893
8,036
0
28,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,375
Gold Earned
53,240
211
Minions Killed
289
0
Camps Cleared
0
1,191,028
Distance Traveled
1,410,712
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,121
779
97
7
0
232,750
2
L
Ao Kuang
7,428
571
5
0
0
214,097
2
W
Izanami
10,504
808
62
5
0
284,338
1
L
Sobek
8,500
654
24
2
0
269,806
7
W
Zeus
10,893
838
57
4
0
286,532
2
L
Hercules
8,436
649
36
3
0
224,610
0
W
Ymir
10,682
822
16
1
0
292,566
2
W
Merlin
10,620
817
106
8
0
280,409
1
W
Thor
10,541
811
48
4
0
266,867
2
L
Susano
9,890
761
49
4
0
249,765
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role