Player Matchup

Cupid
Cupid
CamFromFlatbush
Cupid
Level 43
God Stats
17W - 14L
1,381 SR
Queue Stats
390W - 365L
1,344 Elo+
Party 2
Cthulhu
Cthulhu
Don_Jorge_VALV
Cthulhu
Level 33
God Stats
6W - 5L
1,575 SR
Queue Stats
11W - 11L
1,479 Elo+
Solo
Merlin
Merlin
Kappachiino_Bk
Merlin
Level 21
God Stats
2W - 6L
1,258 SR
Queue Stats
17W - 24L
1,241 Elo+
Party 2
Ravana
Ravana
OnMyDolo_DG
Ravana
Level 47
God Stats
3W - 2L
1,500 SR
Queue Stats
97W - 91L
1,446 Elo+
Solo
Mulan
Mulan
YaBoyNacho
Mulan
Level 34
God Stats
5W - 4L
1,507 SR
Queue Stats
86W - 94L
1,399 Elo+
Party 2
Team Averages
Level 36
1,444 SR
1,382 Elo+

VS

Team Averages
Level 70
1,525 SR
1,481 Elo+
Serqet
Serqet
CurrentlyDerron
Serqet
Level 156
God Stats
2W - 3L
1,418 SR
Queue Stats
104W - 95L
1,466 Elo+
Solo
Mulan
Mulan
EvilerJoint6588
Mulan
Level 47
God Stats
60W - 68L
1,531 SR
Queue Stats
102W - 129L
1,480 Elo+
Party 1
Cerberus
Cerberus
LilCyn666
Cerberus
Level 42
God Stats
23W - 24L
1,519 SR
Queue Stats
55W - 65L
1,441 Elo+
Party 1
Artemis
Artemis
LongDingDing
Artemis
Level 18
God Stats
3W - 2L
1,658 SR
Queue Stats
20W - 13L
1,581 Elo+
Party 1
Zeus
Zeus
regcha
Zeus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 5
8,025
502
6,520
11,064
3,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
6 / 2 / 2
8,932
558
8,148
12,200
9,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
1 / 1 / 2
9,868
617
2,976
4,855
1,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
16
3 / 2 / 4
9,091
568
7,669
7,884
2,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mulan
16
3 / 0 / 1
9,461
591
6,239
7,398
8,584
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 0
7,032
440
2,100
7,248
3,378
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 4 / 0
7,474
467
4,244
10,911
11,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
LilCyn666
Cerberus
11
1 / 4 / 5
7,225
452
4,205
11,869
11,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
LongDingDing
Artemis
14
6 / 5 / 2
8,626
539
12,244
12,357
3,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
regcha
Zeus
14
0 / 2 / 1
8,005
500
2,899
5,419
1,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
15
Kills
9
9
Deaths
15
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
4
5
1.13
L
2
0
0
2
W
6
2
2
3.5
L
0
4
0
0
W
1
1
2
2
L
Cerberus
LilCyn666
Cerberus
1
4
5
0.88
L
Artemis
LongDingDing
Artemis
6
5
2
1.4
W
Ravana
3
2
4
2.5
W
Mulan
3
0
1
3.5
L
Zeus
regcha
Zeus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,552
Damage
25,692
43,401
Taken
47,804
25,866
Mitigated
31,634
10,269
Healing
9,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,520
3,685
0
3,905
11,064
3,071
182
552
10,512
0
45,930
L
2,100
345
0
0
7,248
3,378
0
556
6,692
0
31,859
W
8,148
1,938
0
1,097
12,200
9,457
270
3,299
8,901
28,261
0
L
4,244
1,036
0
3,563
10,911
11,321
0
0
10,911
0
41,208
W
2,976
482
0
1,056
4,855
1,765
337
1,684
3,031
77,762
0
L
Cerberus
LilCyn666
Cerberus
4,205
979
0
1,365
11,869
11,726
0
5,206
6,663
16,701
0
L
Artemis
LongDingDing
Artemis
12,244
6,278
0
4,375
12,357
3,600
0
4,101
8,256
0
59,788
W
Ravana
7,669
1,902
0
830
7,884
2,989
272
1,508
6,244
0
73,691
W
Mulan
6,239
357
0
3,381
7,398
8,584
70
61
7,337
0
57,971
L
Zeus
regcha
Zeus
2,899
85
35
546
5,419
1,609
0
1,261
4,158
52,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,377
Gold Earned
38,362
524
Minions Killed
410
0
Camps Cleared
0
1,547,433
Distance Traveled
1,515,377
24
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,025
502
69
4
0
296,740
10
L
Serqet
7,032
440
52
3
0
367,692
0
W
Cthulhu
8,932
558
48
3
0
300,537
2
L
Mulan
7,474
467
97
6
0
286,054
0
W
Merlin
9,868
617
163
10
0
296,711
5
L
Cerberus
7,225
452
30
2
0
296,031
0
L
Artemis
8,626
539
109
7
0
283,206
2
W
Ravana
9,091
568
117
7
0
347,615
3
W
Mulan
9,461
591
127
8
0
305,830
4
L
Zeus
8,005
500
122
8
0
282,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role