Player Matchup

Artio
Artio
Gold IV
 
Artio
Gold IV
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver II
Carnifex812
Achilles
Silver II
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 20L
1,606 MMR
Solo
Zeus
Zeus
Gold III
cridom
Zeus
Gold III
Level 141
God Stats
61W - 49L
1,615 SR
Queue Stats
194W - 253L
1,684 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 142
1,538 SR
1,597 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 105
1,742 SR
1,580 MMR
Vamana
Vamana
Gold V
FadeMaster
Vamana
Gold V
Level 125
God Stats
1W - 0L
1,792 SR
Queue Stats
5W - 2L
1,590 MMR
Party 1
Ymir
Ymir
Silver I
LeVirtuous
Ymir
Silver I
Level 86
God Stats
1W - 0L
1,935 SR
Queue Stats
4W - 3L
1,643 MMR
Party 1
Thoth
Thoth
Silver II
bobbossawesome
Thoth
Silver II
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,505 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
0 / 4 / 1
9,510
528
8,127
22,918
26,868
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
Carnifex812
Achilles
14
0 / 4 / 0
9,672
537
6,498
17,814
16,336
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zeus
cridom
Zeus
14
0 / 7 / 0
10,171
565
22,504
12,888
4,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
GilgameshNoxBastetShivaFenrir

VS

Bans
PersephoneAh Muzen CabHou YiIzanamiTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
FadeMaster
Vamana
18
7 / 0 / 7
12,578
699
23,086
22,591
14,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 1 / 10
11,820
657
10,692
15,473
17,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
5 / 0 / 7
12,117
673
12,780
7,896
2,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
39
0
Kills
15
15
Deaths
1
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
4
1
0.13
L
Achilles
Carnifex812
Achilles
0
4
0
0
W
Vamana
FadeMaster
Vamana
7
0
7
10.5
W
3
1
10
8
W
5
0
7
8.5
L
Zeus
cridom
Zeus
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,129
Damage
46,558
53,620
Taken
45,960
47,426
Mitigated
35,356
10,034
Healing
16,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
8,127
388
2,454
5,693
22,918
26,868
0
11,746
11,172
19,629
0
L
Achilles
Carnifex812
Achilles
6,498
1,036
0
1,229
17,814
16,336
41
6,718
11,096
0
21,095
W
Vamana
FadeMaster
Vamana
23,086
12,593
0
10,661
22,591
14,800
1,999
14,537
7,529
0
71,292
W
10,692
1,986
0
2,995
15,473
17,824
240
9,591
5,392
29,127
0
W
12,780
729
124
2,487
7,896
2,732
420
5,504
2,197
49,024
0
L
Zeus
cridom
Zeus
22,504
660
0
658
12,888
4,222
0
5,588
7,300
57,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,353
Gold Earned
36,515
144
Minions Killed
200
5
Camps Cleared
13
934,675
Distance Traveled
1,035,781
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,510
528
15
1
1
337,538
6
L
Achilles
9,672
537
38
2
0
336,617
7
W
Vamana
12,578
699
74
4
7
356,958
4
W
Ymir
11,820
657
47
3
2
329,785
0
W
Thoth
12,117
673
79
4
4
349,038
2
L
Zeus
10,171
565
91
5
4
260,520
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role