Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
EskmoLifeGrd
Bakasura
Level 96
God Stats
4W - 7L
1,390 SR
Queue Stats
137W - 146L
1,422 Elo+
Party 1
Cernunnos
Cernunnos
JayCee Wraps
Cernunnos
Level 65
God Stats
1W - 9L
1,325 SR
Queue Stats
43W - 79L
1,290 Elo+
Party 1
Gilgamesh
Gilgamesh
MiguelB333
Gilgamesh
Level 26
God Stats
11W - 17L
1,567 SR
Queue Stats
69W - 95L
1,392 Elo+
Party 1
Bacchus
Bacchus
pgmon
Bacchus
Level 88
God Stats
3W - 3L
1,378 SR
Queue Stats
82W - 105L
1,431 Elo+
Party 1
Team Averages
Level 82
1,432 SR
1,407 Elo+

VS

Team Averages
Level 51
1,518 SR
1,499 Elo+
Ares
Ares
Bucket-Brawler-
Ares
Level 48
God Stats
22W - 15L
1,546 SR
Queue Stats
31W - 30L
1,604 Elo+
Party 2
Artemis
Artemis
GhostFox492
Artemis
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Achilles
Achilles
HolyLoliRavioli
Achilles
Level 63
God Stats
12W - 9L
1,519 SR
Queue Stats
169W - 175L
1,451 Elo+
Party 2
Cliodhna
Cliodhna
Rat-_-Bandit
Cliodhna
Level 73
God Stats
3W - 2L
1,497 SR
Queue Stats
124W - 116L
1,515 Elo+
Party 2
Zeus
Zeus
saymoney333
Zeus
Level 65
God Stats
1W - 3L
1,529 SR
Queue Stats
141W - 132L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
4 / 3 / 0
9,857
469
9,345
11,326
5,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
EskmoLifeGrd
Bakasura
17
4 / 7 / 2
10,308
491
14,199
20,790
7,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cernunnos
JayCee Wraps
Cernunnos
16
7 / 6 / 2
10,355
493
12,287
19,130
6,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gilgamesh
MiguelB333
Gilgamesh
12
0 / 9 / 5
8,324
396
8,723
21,577
14,573
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
pgmon
Bacchus
15
3 / 7 / 9
10,287
490
11,085
15,356
10,743
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 16
10,111
481
10,447
20,011
18,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Artemis
GhostFox492
Artemis
13
3 / 6 / 4
8,587
409
4,326
11,459
3,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
16
7 / 4 / 7
10,646
507
13,541
16,372
13,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
Rat-_-Bandit
Cliodhna
17
10 / 3 / 7
10,834
516
16,183
14,485
4,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
11 / 1 / 4
12,110
577
16,130
9,951
4,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
70
18
Kills
32
32
Deaths
18
18
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
4
3
0
1.33
W
1
4
16
2.25
L
Bakasura
EskmoLifeGrd
Bakasura
4
7
2
0.71
W
Artemis
GhostFox492
Artemis
3
6
4
0.83
W
Achilles
7
4
7
2.63
L
Cernunnos
JayCee Wraps
Cernunnos
7
6
2
1.33
L
Gilgamesh
MiguelB333
Gilgamesh
0
9
5
0.28
W
Cliodhna
Rat-_-Bandit
Cliodhna
10
3
7
4.5
L
Bacchus
pgmon
Bacchus
3
7
9
1.07
W
11
1
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,639
Damage
60,627
88,179
Taken
72,278
44,234
Mitigated
44,778
16,269
Healing
18,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
9,345
491
612
2,473
11,326
5,075
0
2,617
8,559
53,088
0
W
10,447
354
121
5,424
20,011
18,564
0
6,190
13,711
38,913
0
L
Bakasura
EskmoLifeGrd
Bakasura
14,199
10,159
85
3,805
20,790
7,386
0
6,282
14,269
0
67,427
W
Artemis
GhostFox492
Artemis
4,326
2,484
0
2,441
11,459
3,270
528
3,638
7,744
0
31,723
W
Achilles
13,541
3,631
0
2,676
16,372
13,714
0
5,014
10,471
5,015
51,085
L
Cernunnos
JayCee Wraps
Cernunnos
12,287
6,408
185
6,229
19,130
6,457
1,762
4,338
14,792
0
71,969
L
Gilgamesh
MiguelB333
Gilgamesh
8,723
1,724
143
791
21,577
14,573
340
9,481
11,585
0
32,443
W
Cliodhna
Rat-_-Bandit
Cliodhna
16,183
1,628
0
6,792
14,485
4,437
730
2,550
11,481
0
48,251
L
Bacchus
pgmon
Bacchus
11,085
886
99
1,847
15,356
10,743
618
5,252
10,031
42,527
3,920
W
16,130
2,714
0
915
9,951
4,793
0
2,146
7,584
96,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,131
Gold Earned
52,288
421
Minions Killed
448
0
Camps Cleared
0
1,923,155
Distance Traveled
1,968,033
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,857
469
79
4
0
343,069
0
W
Ares
10,111
481
62
3
0
395,485
2
L
Bakasura
10,308
491
130
6
0
444,442
2
W
Artemis
8,587
409
44
2
0
280,075
0
W
Achilles
10,646
507
99
5
0
410,368
3
L
Cernunnos
10,355
493
114
5
0
343,964
0
L
Gilgamesh
8,324
396
45
2
0
413,301
0
W
Cliodhna
10,834
516
83
4
0
474,839
0
L
Bacchus
10,287
490
53
3
0
378,379
1
W
Zeus
12,110
577
160
8
0
407,266
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role