Player Matchup

Neith
Neith
HirashiDesu
Neith
Level 124
God Stats
24W - 23L
1,568 SR
Queue Stats
325W - 330L
1,515 Elo+
Party 1
Shiva
Shiva
ITsDarkrai0421
Shiva
Level 105
God Stats
8W - 7L
1,607 SR
Queue Stats
169W - 175L
1,466 Elo+
Party 1
Ne Zha
Ne Zha
Jagerdeus
Ne Zha
Level 46
God Stats
4W - 6L
1,482 SR
Queue Stats
282W - 308L
1,447 Elo+
Solo
Kukulkan
Kukulkan
Luh81
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 18L
1,725 Elo+
Party 1
King Arthur
King Arthur
Shintsuo
King Arthur
Level 18
God Stats
0W - 3L
1,337 SR
Queue Stats
14W - 8L
1,582 Elo+
Party 1
Team Averages
Level 59
1,499 SR
1,547 Elo+

VS

Team Averages
Level 90
1,578 SR
1,549 Elo+
Geb
Geb
FruityLoopholes
Geb
Level 143
God Stats
2W - 1L
1,541 SR
Queue Stats
60W - 54L
1,616 Elo+
Party 2
Anhur
Anhur
Kenzzra
Anhur
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,683 Elo+
Party 2
Horus
Horus
MAX BMST2
Horus
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 2
Vulcan
Vulcan
SoccerTiger15
Vulcan
Level 48
God Stats
11W - 5L
1,767 SR
Queue Stats
164W - 155L
1,499 Elo+
Solo
Cthulhu
Cthulhu
XFG01
Cthulhu
Level 45
God Stats
5W - 3L
1,584 SR
Queue Stats
22W - 20L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,399
680
2,305
2,513
476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 0 / 0
1,053
211
0
0
0
Ne Zha
Jagerdeus
Ne Zha
6
1 / 0 / 0
3,608
722
1,019
2,631
669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Kukulkan
Luh81
Kukulkan
1
0 / 0 / 0
1,053
211
0
0
0
King Arthur
Shintsuo
King Arthur
7
2 / 1 / 1
3,932
786
3,930
3,557
1,254
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 1
3,759
752
1,160
4,250
1,513
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Kenzzra
Anhur
6
1 / 0 / 1
3,894
779
1,299
2,088
668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
MAX BMST2
Horus
6
1 / 0 / 1
3,928
786
611
4,164
1,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
1 / 3 / 0
3,704
741
1,072
2,585
616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
XFG01
Cthulhu
6
0 / 0 / 0
3,604
721
235
1,823
1,277
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
3
Kills
3
3
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
L
0
2
0
0
L
0
0
0
0
L
Ne Zha
Jagerdeus
Ne Zha
1
0
0
1
W
Anhur
Kenzzra
Anhur
1
0
1
1.5
L
Kukulkan
Luh81
Kukulkan
0
0
0
0
W
Horus
MAX BMST2
Horus
1
0
1
1.5
L
King Arthur
Shintsuo
King Arthur
2
1
1
2.5
W
1
3
0
0.33
W
Cthulhu
XFG01
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,254
Damage
4,377
8,701
Taken
14,910
2,399
Mitigated
5,785
988
Healing
5,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,160
525
0
1,761
4,250
1,513
0
0
4,250
15,912
0
L
2,305
873
0
150
2,513
476
0
0
2,513
0
13,988
L
0
0
0
0
0
0
0
0
0
0
0
L
Ne Zha
Jagerdeus
Ne Zha
1,019
293
0
338
2,631
669
0
595
2,036
0
13,070
W
Anhur
Kenzzra
Anhur
1,299
394
0
624
2,088
668
561
0
2,088
0
17,206
L
Kukulkan
Luh81
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
Horus
MAX BMST2
Horus
611
523
713
1,764
4,164
1,711
199
0
4,164
0
6,499
L
King Arthur
Shintsuo
King Arthur
3,930
1,083
0
500
3,557
1,254
0
1,872
1,685
0
19,162
W
1,072
386
0
380
2,585
616
0
0
2,585
12,099
0
W
Cthulhu
XFG01
Cthulhu
235
160
0
740
1,823
1,277
420
0
1,823
10,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,045
Gold Earned
18,889
98
Minions Killed
127
0
Camps Cleared
0
356,791
Distance Traveled
515,209
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
3,759
752
38
8
0
115,992
1
L
Neith
3,399
680
29
6
0
109,986
1
L
Shiva
1,053
211
0
0
0
0
0
L
Ne Zha
3,608
722
35
7
0
126,058
1
W
Anhur
3,894
779
34
7
0
98,405
1
L
Kukulkan
1,053
211
0
0
0
0
0
W
Horus
3,928
786
10
2
0
118,079
1
L
King Arthur
3,932
786
34
7
0
120,747
2
W
Vulcan
3,704
741
24
5
0
101,423
1
W
Cthulhu
3,604
721
21
4
0
81,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role