Player Matchup

Danzaburou
Danzaburou
ITsDarkrai0421
Danzaburou
Level 105
God Stats
3W - 3L
1,317 SR
Queue Stats
62W - 55L
1,552 Elo+
Party 1
Neith
Neith
Luh81
Neith
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 2L
1,787 Elo+
Party 1
Artemis
Artemis
Shintsuo
Artemis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,787 Elo+
Party 1
Team Averages
Level 42
1,439 SR
1,709 Elo+

VS

Team Averages
Level 29
1,441 SR
1,127 Elo+
Medusa
Medusa
IDrinkGuava
Medusa
Level 25
God Stats
8W - 27L
1,285 SR
Queue Stats
45W - 93L
1,170 Elo+
Party 2
Mulan
Mulan
MRGUSTOVIO710
Mulan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
880 Elo+
Party 2
Chang'e
Chang'e
OverdoseOnTums
Chang'e
Level 48
God Stats
7W - 10L
1,538 SR
Queue Stats
79W - 135L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ITsDarkrai0421
Danzaburou
13
3 / 4 / 11
9,062
824
6,671
9,079
3,542
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Neith
Luh81
Neith
15
6 / 1 / 13
9,799
891
12,644
6,588
2,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Artemis
Shintsuo
Artemis
16
12 / 3 / 6
10,397
945
17,809
10,623
3,957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
2 / 8 / 3
7,822
711
3,885
13,899
3,602
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
2 / 6 / 5
8,109
737
4,930
14,841
18,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 7 / 2
8,661
787
10,387
14,825
3,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
21
Kills
8
8
Deaths
21
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
2
8
3
0.44
W
Danzaburou
ITsDarkrai0421
Danzaburou
3
4
11
2.13
W
Neith
Luh81
Neith
6
1
13
12.5
L
2
6
5
0.75
L
4
7
2
0.71
W
Artemis
Shintsuo
Artemis
12
3
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,124
Damage
19,202
26,290
Taken
43,565
10,408
Mitigated
26,126
6,007
Healing
7,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
3,885
1,026
351
1,528
13,899
3,602
0
0
13,899
0
18,703
W
Danzaburou
ITsDarkrai0421
Danzaburou
6,671
2,650
0
1,199
9,079
3,542
574
4,215
4,621
0
30,536
W
Neith
Luh81
Neith
12,644
5,691
0
2,192
6,588
2,909
309
1,875
4,412
0
32,427
L
4,930
629
0
542
14,841
18,600
0
0
14,841
1,721
10,342
L
10,387
829
758
4,426
14,825
3,924
0
276
14,549
28,187
0
W
Artemis
Shintsuo
Artemis
17,809
11,461
0
2,616
10,623
3,957
1,308
4,131
5,968
0
42,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,258
Gold Earned
24,592
146
Minions Killed
79
8
Camps Cleared
2
565,766
Distance Traveled
535,878
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,822
711
28
3
0
191,985
0
W
Danzaburou
9,062
824
58
5
4
189,013
0
W
Neith
9,799
891
44
4
0
193,869
1
L
Mulan
8,109
737
12
1
1
177,180
0
L
Chang'e
8,661
787
39
4
1
166,713
1
W
Artemis
10,397
945
44
4
4
182,884
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role