Player Matchup

Achilles
Achilles
BRAVO-99_
Achilles
Level 61
God Stats
46W - 54L
1,508 SR
Queue Stats
661W - 855L
1,382 Elo+
Solo
Apollo
Apollo
Progamer091509
Apollo
Level 68
God Stats
4W - 6L
1,468 SR
Queue Stats
50W - 50L
1,389 Elo+
Solo
Thoth
Thoth
Ständchen
Thoth
Level 69
God Stats
15W - 15L
1,559 SR
Queue Stats
15W - 15L
1,451 Elo+
Solo
Team Averages
Level 66
1,512 SR
1,407 Elo+

VS

Team Averages
Level 89
1,664 SR
1,427 Elo+
Gilgamesh
Gilgamesh
RavenReaper1605
Gilgamesh
Level 127
God Stats
2W - 3L
1,454 SR
Queue Stats
17W - 22L
1,481 Elo+
Solo
Baron Samedi
Baron Samedi
rextestouri
Baron Samedi
Level 85
God Stats
3W - 1L
1,846 SR
Queue Stats
206W - 260L
1,439 Elo+
Solo
Skadi
Skadi
silverest_l3
Skadi
Level 55
God Stats
9W - 2L
1,691 SR
Queue Stats
150W - 153L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BRAVO-99_
Achilles
17
6 / 8 / 9
13,715
722
10,882
30,200
41,801
16
3 / 10 / 8
12,974
683
8,025
18,354
6,678
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
19
7 / 4 / 8
14,736
776
30,955
12,842
5,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
RavenReaper1605
Gilgamesh
18
3 / 6 / 14
13,560
714
11,914
24,369
18,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
rextestouri
Baron Samedi
18
13 / 5 / 5
14,134
744
21,733
23,023
7,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
6 / 5 / 10
14,307
753
14,206
18,107
6,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
51
16
Kills
22
22
Deaths
16
25
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Achilles
BRAVO-99_
Achilles
6
8
9
1.31
L
3
10
8
0.7
W
Gilgamesh
RavenReaper1605
Gilgamesh
3
6
14
1.67
L
Thoth
7
4
8
2.75
W
Baron Samedi
rextestouri
Baron Samedi
13
5
5
3.1
W
6
5
10
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,862
Damage
47,853
61,396
Taken
65,499
53,483
Mitigated
32,633
10,043
Healing
23,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BRAVO-99_
Achilles
10,882
1,278
75
5,095
30,200
41,801
276
8,288
21,912
1,247
25,320
L
8,025
4,259
204
2,065
18,354
6,678
1,150
9,733
8,621
0
38,512
W
Gilgamesh
RavenReaper1605
Gilgamesh
11,914
3,019
0
5,038
24,369
18,012
256
10,385
13,984
0
50,512
L
Thoth
30,955
343
300
2,304
12,842
5,004
1,474
3,808
9,034
81,483
0
W
Baron Samedi
rextestouri
Baron Samedi
21,733
1,234
3,248
11,943
23,023
7,654
581
13,919
9,104
58,323
0
W
14,206
8,614
0
3,707
18,107
6,967
1,774
8,316
9,791
0
68,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,425
Gold Earned
42,001
140
Minions Killed
211
1
Camps Cleared
11
934,049
Distance Traveled
941,537
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
13,715
722
14
1
0
304,386
2
L
Apollo
12,974
683
45
2
1
294,644
1
W
Gilgamesh
13,560
714
48
3
6
330,331
2
L
Thoth
14,736
776
81
4
0
335,019
0
W
Baron Samedi
14,134
744
70
4
3
308,598
1
W
Skadi
14,307
753
93
5
2
302,608
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role