Player Matchup

Hachiman
Hachiman
AReaaallyCoolHat
Hachiman
Level 105
God Stats
0W - 3L
1,289 SR
Queue Stats
33W - 40L
1,453 Elo+
Party 1
Merlin
Merlin
MachoNachoMan
Merlin
Level 116
God Stats
0W - 3L
1,699 SR
Queue Stats
26W - 31L
1,453 Elo+
Party 1
Achilles
Achilles
Orangepip
Achilles
Level 144
God Stats
7W - 4L
1,457 SR
Queue Stats
30W - 36L
1,453 Elo+
Party 1
Team Averages
Level 122
1,481 SR
1,453 Elo+

VS

Team Averages
Level 74
1,565 SR
1,620 Elo+
Artemis
Artemis
Juunngle
Artemis
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,666 Elo+
Party 2
Ao Kuang
Ao Kuang
ToxicKlam28
Ao Kuang
Level 66
God Stats
3W - 0L
1,694 SR
Queue Stats
194W - 181L
1,529 Elo+
Party 2
Bastet
Bastet
cbgodly
Bastet
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,666 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 9 / 7
11,737
734
15,434
17,532
6,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
6 / 8 / 9
12,576
786
14,396
18,029
5,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
Orangepip
Achilles
15
4 / 6 / 8
11,330
708
11,182
22,427
20,281
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Juunngle
Artemis
16
6 / 6 / 9
12,169
761
20,355
14,600
5,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ao Kuang
ToxicKlam28
Ao Kuang
17
4 / 8 / 10
12,406
775
10,324
19,908
8,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
cbgodly
Bastet
19
13 / 3 / 9
14,112
882
21,747
16,049
14,597
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
51
16
Kills
23
23
Deaths
17
24
Assists
28
Player
Kills
Deaths
Assists
KDA
L
6
9
7
1.06
W
Artemis
Juunngle
Artemis
6
6
9
1.75
L
6
8
9
1.31
L
Achilles
Orangepip
Achilles
4
6
8
1.33
W
Ao Kuang
ToxicKlam28
Ao Kuang
4
8
10
1.13
W
Bastet
cbgodly
Bastet
13
3
9
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,012
Damage
52,426
57,988
Taken
50,557
31,718
Mitigated
28,625
7,623
Healing
12,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,434
7,753
0
2,508
17,532
6,227
0
4,083
13,449
0
47,571
W
Artemis
Juunngle
Artemis
20,355
13,713
0
2,605
14,600
5,406
1,199
5,850
8,750
0
51,588
L
14,396
598
108
1,670
18,029
5,210
0
1,850
16,179
32,619
0
L
Achilles
Orangepip
Achilles
11,182
1,590
0
3,337
22,427
20,281
0
4,230
18,197
0
22,636
W
Ao Kuang
ToxicKlam28
Ao Kuang
10,324
2,801
259
6,477
19,908
8,622
189
4,296
15,612
45,881
5,621
W
Bastet
cbgodly
Bastet
21,747
4,942
0
3,158
16,049
14,597
1,273
5,422
10,627
0
44,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,643
Gold Earned
38,687
139
Minions Killed
185
4
Camps Cleared
11
740,779
Distance Traveled
813,594
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
11,737
734
74
5
3
222,523
2
W
Artemis
12,169
761
74
5
4
209,024
0
L
Merlin
12,576
786
42
3
1
233,412
1
L
Achilles
11,330
708
23
1
0
284,844
13
W
Ao Kuang
12,406
775
62
4
5
273,667
4
W
Bastet
14,112
882
49
3
2
330,903
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role