Player Matchup

Izanami
Izanami
 
Izanami
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
JumperDunk
Osiris
Level 140
God Stats
11W - 6L
1,636 SR
Queue Stats
144W - 148L
1,464 Elo+
Solo
Cthulhu
Cthulhu
SM0kiN_ITup
Cthulhu
Level 108
God Stats
10W - 19L
1,708 SR
Queue Stats
165W - 178L
1,337 Elo+
Solo
Persephone
Persephone
SonOfVirgo
Persephone
Level 47
God Stats
11W - 14L
1,487 SR
Queue Stats
89W - 105L
1,382 Elo+
Solo
Bastet
Bastet
oN1T3MAREo
Bastet
Level 109
God Stats
49W - 70L
1,427 SR
Queue Stats
84W - 116L
1,401 Elo+
Party 2
Team Averages
Level 95
1,543 SR
1,431 Elo+

VS

Team Averages
Level 87
1,467 SR
1,361 Elo+
Skadi
Skadi
AMG Zer0
Skadi
Level 25
God Stats
43W - 45L
1,468 SR
Queue Stats
391W - 563L
1,317 Elo+
Party 1
Baron Samedi
Baron Samedi
CrushWinter
Baron Samedi
Level 110
God Stats
3W - 0L
1,585 SR
Queue Stats
59W - 56L
1,358 Elo+
Solo
Ares
Ares
XxLizard1300xX
Ares
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 179L
1,336 Elo+
Solo
Jing Wei
Jing Wei
aSourSnatch
Jing Wei
Level 49
God Stats
8W - 15L
1,198 SR
Queue Stats
558W - 723L
1,394 Elo+
Party 1
Fenrir
Fenrir
xX Juke3 Xx
Fenrir
Level 158
God Stats
9W - 9L
1,584 SR
Queue Stats
670W - 809L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 3 / 0
6,746
450
4,526
9,072
2,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
 
Izanami
12
2 / 3 / 0
6,746
450
4,526
9,072
2,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Osiris
JumperDunk
Osiris
14
2 / 2 / 2
8,225
548
5,774
12,967
14,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cthulhu
SM0kiN_ITup
Cthulhu
11
1 / 1 / 2
6,886
459
6,434
11,280
6,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Persephone
SonOfVirgo
Persephone
12
1 / 5 / 2
7,500
500
3,438
7,882
2,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
oN1T3MAREo
Bastet
12
3 / 7 / 3
7,551
503
6,890
13,058
4,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
AMG Zer0
Skadi
13
1 / 3 / 0
7,662
511
7,013
8,877
2,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
CrushWinter
Baron Samedi
16
7 / 1 / 7
9,849
657
10,312
6,377
2,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 1 / 4
6,946
463
3,979
10,258
5,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jing Wei
aSourSnatch
Jing Wei
12
1 / 2 / 4
7,169
478
7,067
9,932
2,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
15
9 / 2 / 3
9,638
643
9,011
11,155
4,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
11
Kills
18
21
Deaths
9
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
3
0
0.67
L
Izanami
 
Izanami
2
3
0
0.67
W
Skadi
AMG Zer0
Skadi
1
3
0
0.33
W
Baron Samedi
CrushWinter
Baron Samedi
7
1
7
10.5
L
Osiris
JumperDunk
Osiris
2
2
2
1.5
L
Cthulhu
SM0kiN_ITup
Cthulhu
1
1
2
2
L
Persephone
SonOfVirgo
Persephone
1
5
2
0.4
W
0
1
4
2
W
Jing Wei
aSourSnatch
Jing Wei
1
2
4
1.5
L
Bastet
oN1T3MAREo
Bastet
3
7
3
0.64
W
Fenrir
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,588
Damage
37,382
63,331
Taken
46,599
32,653
Mitigated
18,324
18,900
Healing
18,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,526
2,705
0
2,735
9,072
2,401
925
2,672
6,316
0
40,510
L
Izanami
 
Izanami
4,526
2,705
0
2,735
9,072
2,401
925
2,672
6,316
0
40,510
W
Skadi
AMG Zer0
Skadi
7,013
2,956
0
3,479
8,877
2,866
1,963
160
8,677
0
38,933
W
Baron Samedi
CrushWinter
Baron Samedi
10,312
326
1,056
2,711
6,377
2,496
121
994
5,347
55,435
0
L
Osiris
JumperDunk
Osiris
5,774
873
0
4,554
12,967
14,724
0
1,506
11,412
0
43,544
L
Cthulhu
SM0kiN_ITup
Cthulhu
6,434
814
91
3,760
11,280
6,917
168
5,400
5,699
27,378
0
L
Persephone
SonOfVirgo
Persephone
3,438
120
59
1,383
7,882
2,141
135
1,785
5,878
32,858
0
W
3,979
291
158
3,390
10,258
5,801
0
3,605
6,573
21,334
0
W
Jing Wei
aSourSnatch
Jing Wei
7,067
4,374
0
4,445
9,932
2,722
284
2,616
7,278
0
42,337
L
Bastet
oN1T3MAREo
Bastet
6,890
2,105
0
3,583
13,058
4,069
0
2,210
10,659
0
40,578
W
Fenrir
9,011
2,358
0
2,960
11,155
4,439
2,639
2,127
8,852
0
55,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,654
Gold Earned
41,264
415
Minions Killed
383
0
Camps Cleared
0
1,630,201
Distance Traveled
1,450,654
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,746
450
83
6
0
262,911
3
L
Izanami
6,746
450
83
6
0
262,911
3
W
Skadi
7,662
511
75
5
0
261,541
1
W
Baron Samedi
9,849
657
106
7
0
309,383
4
L
Osiris
8,225
548
76
5
0
280,663
0
L
Cthulhu
6,886
459
27
2
0
286,800
2
L
Persephone
7,500
500
69
5
0
274,166
7
W
Ares
6,946
463
31
2
0
298,057
2
W
Jing Wei
7,169
478
75
5
0
286,274
3
L
Bastet
7,551
503
77
5
0
262,750
0
W
Fenrir
9,638
643
96
6
0
295,399
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role