Player Matchup

Pele
Pele
CosmoXcat9865
Pele
Level 107
God Stats
13W - 10L
1,699 SR
Queue Stats
130W - 157L
1,428 Elo+
Solo
Amaterasu
Amaterasu
D3fyingGr4v1ty
Amaterasu
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
54W - 83L
1,355 Elo+
Solo
Atlas
Atlas
Fabledlord4657
Atlas
Level 30
God Stats
2W - 1L
1,647 SR
Queue Stats
5W - 3L
1,413 Elo+
Party 1
Kali
Kali
GavinSmith43
Kali
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,413 Elo+
Party 1
Rama
Rama
Jason9391
Rama
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,495 Elo+
Party 1
Team Averages
Level 73
1,569 SR
1,421 Elo+

VS

Team Averages
Level 82
1,467 SR
1,436 Elo+
King Arthur
King Arthur
RWnissassA456
King Arthur
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,433 Elo+
Solo
Tiamat
Tiamat
Tristian314
Tiamat
Level 81
God Stats
25W - 17L
1,572 SR
Queue Stats
222W - 203L
1,415 Elo+
Solo
Neith
Neith
WolfWoman10151
Neith
Level 127
God Stats
26W - 25L
1,317 SR
Queue Stats
135W - 126L
1,449 Elo+
Solo
Thoth
Thoth
delozpeare
Thoth
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 49L
1,491 Elo+
Solo
Nu Wa
Nu Wa
jellyfan1
Nu Wa
Level 77
God Stats
10W - 5L
1,447 SR
Queue Stats
37W - 38L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 6
9,994
666
11,523
19,316
6,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
D3fyingGr4v1ty
Amaterasu
17
2 / 2 / 6
10,425
695
4,203
16,423
11,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
3 / 7 / 5
10,701
713
10,288
15,623
14,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

17
2 / 7 / 4
10,326
688
7,439
16,684
5,131
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rama
18
7 / 3 / 4
11,043
736
13,439
14,277
5,031
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
RWnissassA456
King Arthur
20
11 / 4 / 8
12,542
836
19,127
21,037
21,780
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tiamat
19
7 / 2 / 8
11,986
799
14,932
12,933
9,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 1 / 4
10,608
707
4,274
8,220
3,255
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
18
5 / 5 / 4
10,868
725
11,372
11,644
3,994
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Nu Wa
jellyfan1
Nu Wa
18
3 / 4 / 14
11,597
773
18,578
15,556
5,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
65
16
Kills
27
27
Deaths
16
25
Assists
38
Player
Kills
Deaths
Assists
KDA
L
2
8
6
0.63
L
Amaterasu
D3fyingGr4v1ty
Amaterasu
2
2
6
2.5
L
3
7
5
0.79
L
2
7
4
0.57
L
Rama
7
3
4
3
W
King Arthur
RWnissassA456
King Arthur
11
4
8
3.75
W
Tiamat
7
2
8
5.5
W
1
1
4
3
W
Thoth
5
5
4
1.4
W
Nu Wa
jellyfan1
Nu Wa
3
4
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,892
Damage
68,283
82,323
Taken
69,390
43,108
Mitigated
44,083
15,183
Healing
15,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,523
2,009
0
4,219
19,316
6,445
0
9,415
9,678
0
46,929
L
Amaterasu
D3fyingGr4v1ty
Amaterasu
4,203
1,084
0
3,301
16,423
11,843
0
10,388
5,543
0
14,419
L
10,288
2,660
160
1,648
15,623
14,658
0
7,614
7,626
27,508
0
L
7,439
2,485
156
3,629
16,684
5,131
0
10,172
6,226
0
20,347
L
Rama
13,439
8,158
0
2,070
14,277
5,031
0
5,848
7,973
0
46,824
W
King Arthur
RWnissassA456
King Arthur
19,127
1,108
0
2,972
21,037
21,780
233
1,808
19,229
0
43,801
W
Tiamat
14,932
590
0
2,387
12,933
9,848
133
1,909
11,024
42,387
0
W
4,274
1,389
354
3,209
8,220
3,255
647
1,133
7,087
0
36,395
W
Thoth
11,372
1,065
0
593
11,644
3,994
262
3,338
8,306
34,010
0
W
Nu Wa
jellyfan1
Nu Wa
18,578
4,793
422
5,683
15,556
5,206
2,484
2,100
13,456
41,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,489
Gold Earned
57,601
197
Minions Killed
280
0
Camps Cleared
0
1,349,292
Distance Traveled
1,459,758
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,994
666
69
5
0
277,137
2
L
Amaterasu
10,425
695
13
1
0
289,724
1
L
Atlas
10,701
713
19
1
0
240,965
0
L
Kali
10,326
688
27
2
0
269,392
0
L
Rama
11,043
736
69
5
0
272,074
0
W
King Arthur
12,542
836
53
4
0
322,997
2
W
Tiamat
11,986
799
73
5
0
306,494
1
W
Neith
10,608
707
57
4
0
260,706
0
W
Thoth
10,868
725
56
4
0
292,646
1
W
Nu Wa
11,597
773
41
3
0
276,915
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role