Player Matchup

Danzaburou
Danzaburou
LeonSeth
Danzaburou
Level 160
God Stats
6W - 4L
1,409 SR
Queue Stats
141W - 127L
1,626 Elo+
Party 2
Chang'e
Chang'e
MoDeSt0 666
Chang'e
Level 149
God Stats
5W - 1L
1,500 SR
Queue Stats
51W - 51L
1,442 Elo+
Party 2
Shiva
Shiva
Phineghan
Shiva
Level 149
God Stats
9W - 7L
1,712 SR
Queue Stats
108W - 123L
1,535 Elo+
Party 2
Team Averages
Level 153
1,540 SR
1,534 Elo+

VS

Team Averages
Level 72
1,500 SR
1,389 Elo+
Horus
Horus
 
Horus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
LunarGunner13
Tiamat
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,265 Elo+
Party 1
Hercules
Hercules
MooniBambooni
Hercules
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LeonSeth
Danzaburou
12
6 / 0 / 7
7,756
970
8,889
5,480
1,956
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
MoDeSt0 666
Chang'e
12
4 / 0 / 10
7,340
918
6,094
6,526
2,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shiva
Phineghan
Shiva
11
5 / 0 / 10
7,535
942
6,910
7,483
8,177
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 4 / 0
5,493
687
1,432
10,637
6,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

8
0 / 5 / 0
5,164
646
3,030
7,135
3,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
MooniBambooni
Hercules
9
0 / 6 / 0
5,107
638
4,810
10,388
7,163
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
0
15
Kills
0
0
Deaths
15
27
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
4
0
0
W
Danzaburou
LeonSeth
Danzaburou
6
0
7
9.5
L
0
5
0
0
W
Chang'e
MoDeSt0 666
Chang'e
4
0
10
9
L
Hercules
MooniBambooni
Hercules
0
6
0
0
W
Shiva
Phineghan
Shiva
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,893
Damage
9,272
19,489
Taken
28,160
12,242
Mitigated
16,558
12,060
Healing
4,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
1,432
783
258
1,707
10,637
6,278
0
1,891
8,746
0
8,401
W
Danzaburou
LeonSeth
Danzaburou
8,889
4,065
0
1,393
5,480
1,956
986
770
4,710
0
27,113
L
3,030
425
84
705
7,135
3,117
0
1,779
5,356
15,267
0
W
Chang'e
MoDeSt0 666
Chang'e
6,094
673
4,717
4,819
6,526
2,109
246
1,326
5,200
26,050
0
L
Hercules
MooniBambooni
Hercules
4,810
1,536
0
1,969
10,388
7,163
0
3,003
7,385
85
15,880
W
Shiva
Phineghan
Shiva
6,910
1,185
0
1,131
7,483
8,177
504
1,289
6,194
0
14,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,631
Gold Earned
15,764
90
Minions Killed
49
5
Camps Cleared
3
514,596
Distance Traveled
407,560
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,493
687
10
1
0
153,442
1
W
Danzaburou
7,756
970
43
5
3
159,439
1
L
Tiamat
5,164
646
24
3
3
119,964
2
W
Chang'e
7,340
918
33
4
2
169,563
4
L
Hercules
5,107
638
15
2
0
134,154
1
W
Shiva
7,535
942
14
2
0
185,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role