Player Matchup

Atlas
Atlas
BrawlyThrone945
Atlas
Level 34
God Stats
2W - 1L
1,500 SR
Queue Stats
134W - 59L
1,552 Elo+
Party 1
He Bo
He Bo
Finecky
He Bo
Level 160
God Stats
3W - 0L
1,550 SR
Queue Stats
6W - 4L
1,560 Elo+
Party 1
Shiva
Shiva
KnGiraffefun
Shiva
Level 124
God Stats
1W - 0L
1,478 SR
Queue Stats
177W - 194L
1,382 Elo+
Party 1
Loki
Loki
WeaponizeMex
Loki
Level 135
God Stats
14W - 13L
1,592 SR
Queue Stats
243W - 255L
1,603 Elo+
Party 1
Izanami
Izanami
kisdu
Izanami
Level 129
God Stats
6W - 4L
1,578 SR
Queue Stats
31W - 34L
1,470 Elo+
Party 1
Team Averages
Level 116
1,540 SR
1,513 Elo+

VS

Team Averages
Level 68
1,629 SR
1,553 Elo+
Atlas
Atlas
Bignutty8758
Atlas
Level 88
God Stats
9W - 3L
1,713 SR
Queue Stats
24W - 26L
1,659 Elo+
Solo
Chronos
Chronos
FourthSmiteAcc
Chronos
Level 48
God Stats
21W - 21L
1,567 SR
Queue Stats
76W - 122L
1,466 Elo+
Solo
Shiva
Shiva
UnKnown-500KD
Shiva
Level 85
God Stats
60W - 32L
1,676 SR
Queue Stats
226W - 210L
1,528 Elo+
Party 2
Charybdis
Charybdis
YT_Unknown-god_-
Charybdis
Level 29
God Stats
3W - 3L
1,689 SR
Queue Stats
64W - 46L
1,610 Elo+
Party 2
Ne Zha
Ne Zha
chikibran
Ne Zha
Level 89
God Stats
5W - 3L
1,500 SR
Queue Stats
161W - 156L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 7
8,820
490
6,693
9,131
8,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
Finecky
He Bo
14
5 / 2 / 5
9,080
504
9,766
6,829
1,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
1 / 3 / 3
8,703
484
5,797
14,632
11,917
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
8 / 2 / 3
10,436
580
11,868
12,171
4,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
kisdu
Izanami
16
2 / 2 / 1
9,332
518
6,454
12,172
3,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 3
8,183
455
6,593
13,206
9,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

2
0 / 1 / 0
5,149
286
492
755
202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
6 / 6 / 2
9,294
516
14,390
17,436
12,113
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
14
1 / 4 / 0
8,414
467
7,262
12,371
4,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ne Zha
chikibran
Ne Zha
13
1 / 6 / 4
7,978
443
5,129
13,363
4,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
18
Kills
10
10
Deaths
18
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
1
3
3.5
W
2
1
7
5.5
W
He Bo
Finecky
He Bo
5
2
5
3.75
L
0
1
0
0
W
1
3
3
0.83
L
6
6
2
1.17
W
8
2
3
4.75
L
Charybdis
1
4
0
0.25
L
Ne Zha
chikibran
Ne Zha
1
6
4
0.5
W
Izanami
kisdu
Izanami
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,578
Damage
33,866
54,935
Taken
57,131
29,976
Mitigated
30,559
15,508
Healing
12,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,593
2,054
0
2,750
13,206
9,666
0
3,925
9,281
29,051
0
W
6,693
1,980
115
1,439
9,131
8,218
0
1,983
7,148
30,073
0
W
He Bo
Finecky
He Bo
9,766
343
0
819
6,829
1,879
425
1,433
5,396
42,773
0
L
492
230
0
170
755
202
0
448
307
2,414
0
W
5,797
944
331
3,953
14,632
11,917
680
598
14,034
0
43,834
L
14,390
1,918
261
4,273
17,436
12,113
0
4,306
13,130
0
57,600
W
11,868
3,665
0
4,902
12,171
4,540
0
2,355
9,816
0
79,582
L
Charybdis
7,262
2,392
0
2,248
12,371
4,128
0
1,622
10,749
0
62,330
L
Ne Zha
chikibran
Ne Zha
5,129
960
0
3,165
13,363
4,450
0
6,158
7,205
0
31,642
W
Izanami
kisdu
Izanami
6,454
4,117
0
3,949
12,172
3,422
2,358
1,105
11,067
0
75,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,371
Gold Earned
39,018
463
Minions Killed
302
0
Camps Cleared
0
1,661,341
Distance Traveled
1,342,535
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,183
455
40
2
0
366,019
1
W
Atlas
8,820
490
39
2
0
350,685
0
W
He Bo
9,080
504
63
4
0
293,720
2
L
Chronos
5,149
286
7
0
0
22,023
0
W
Shiva
8,703
484
78
4
0
352,498
3
L
Shiva
9,294
516
96
5
0
345,925
6
W
Loki
10,436
580
134
7
0
381,452
0
L
Charybdis
8,414
467
106
6
0
296,859
2
L
Ne Zha
7,978
443
53
3
0
311,709
1
W
Izanami
9,332
518
149
8
0
282,986
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role