Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Wofih
Geb
Level 63
God Stats
1W - 0L
1,839 SR
Queue Stats
165W - 206L
1,333 Elo+
Solo
Olorun
Olorun
godyr00
Olorun
Level 65
God Stats
1W - 2L
1,145 SR
Queue Stats
59W - 69L
1,387 Elo+
Party 2
Rama
Rama
kulpytas
Rama
Level 95
God Stats
22W - 21L
1,481 SR
Queue Stats
381W - 423L
1,298 Elo+
Solo
Team Averages
Level 95
1,493 SR
1,404 Elo+

VS

Team Averages
Level 44
1,528 SR
1,265 Elo+
Charybdis
Charybdis
Dazent777
Charybdis
Level 49
God Stats
2W - 1L
1,640 SR
Queue Stats
3W - 4L
1,375 Elo+
Solo
Geb
Geb
FEAR4PIA
Geb
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,238 Elo+
Party 1
Da Ji
Da Ji
Greypaws
Da Ji
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,238 Elo+
Party 1
Neith
Neith
InvoXx
Neith
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,238 Elo+
Party 1
Tiamat
Tiamat
Sharskun
Tiamat
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,238 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
13 / 1 / 2
9,898
707
11,896
8,425
3,549
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
 
Chaac
13
3 / 2 / 4
8,480
606
7,251
6,516
3,124
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
Wofih
Geb
11
1 / 0 / 8
7,700
550
2,474
8,845
6,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
godyr00
Olorun
13
3 / 3 / 2
8,203
586
5,036
10,755
4,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rama
15
6 / 0 / 3
9,448
675
5,769
5,058
1,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dazent777
Charybdis
12
1 / 5 / 0
6,856
490
3,159
7,334
1,675
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 0 / 1
6,205
443
2,802
8,450
7,059
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
Greypaws
Da Ji
12
4 / 7 / 1
7,054
504
5,068
11,851
4,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Neith
InvoXx
Neith
11
0 / 4 / 3
6,914
494
4,064
8,872
3,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Sharskun
Tiamat
9
0 / 10 / 1
5,885
420
3,309
10,326
4,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
26
Kills
6
6
Deaths
26
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
13
1
2
14
W
Chaac
 
Chaac
3
2
4
2.5
L
Charybdis
Dazent777
Charybdis
1
5
0
0.2
L
1
0
1
1.5
L
Da Ji
Greypaws
Da Ji
4
7
1
0.64
L
Neith
InvoXx
Neith
0
4
3
0.38
L
Tiamat
Sharskun
Tiamat
0
10
1
0.05
W
Geb
Wofih
Geb
1
0
8
5
W
Olorun
godyr00
Olorun
3
3
2
1.33
W
Rama
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,426
Damage
18,402
39,599
Taken
46,833
19,900
Mitigated
21,121
17,082
Healing
7,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
11,896
1,858
144
3,640
8,425
3,549
845
3,912
4,513
60,248
0
W
Chaac
 
Chaac
7,251
645
0
2,331
6,516
3,124
181
0
6,516
0
35,029
L
Charybdis
Dazent777
Charybdis
3,159
2,533
0
1,931
7,334
1,675
144
1,157
6,177
0
41,925
L
2,802
247
203
839
8,450
7,059
0
4,223
4,227
13,413
0
L
Da Ji
Greypaws
Da Ji
5,068
1,445
0
2,273
11,851
4,272
0
5,152
6,699
0
33,003
L
Neith
InvoXx
Neith
4,064
1,169
0
1,534
8,872
3,876
330
1,772
7,100
0
31,808
L
Tiamat
Sharskun
Tiamat
3,309
660
0
811
10,326
4,239
45
6,465
3,861
20,641
0
W
Geb
Wofih
Geb
2,474
164
553
2,111
8,845
6,768
199
1,046
7,799
16,743
0
W
Olorun
godyr00
Olorun
5,036
2,597
0
5,443
10,755
4,774
0
574
10,181
41,449
10,578
W
Rama
5,769
4,981
0
2,860
5,058
1,685
3,187
579
4,479
0
63,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,729
Gold Earned
32,914
391
Minions Killed
291
0
Camps Cleared
0
1,289,973
Distance Traveled
1,285,732
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,898
707
98
7
0
268,792
1
W
Chaac
8,480
606
73
5
0
274,014
0
L
Charybdis
6,856
490
87
6
0
244,278
2
L
Geb
6,205
443
20
1
0
296,399
1
L
Da Ji
7,054
504
70
5
0
268,688
2
L
Neith
6,914
494
75
5
0
258,851
2
L
Tiamat
5,885
420
39
3
0
217,516
0
W
Geb
7,700
550
17
1
0
275,889
6
W
Olorun
8,203
586
84
6
0
235,409
0
W
Rama
9,448
675
119
9
0
235,869
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role