Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
SergeantNolaris
Cu Chulainn
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 34L
1,500 Elo+
Solo
Discordia
Discordia
SlihgtyWrong
Discordia
Level 145
God Stats
3W - 0L
1,760 SR
Queue Stats
82W - 86L
1,753 Elo+
Solo
Horus
Horus
Zenoc19
Horus
Level 158
God Stats
1W - 1L
1,325 SR
Queue Stats
100W - 107L
1,561 Elo+
Solo
Bastet
Bastet
claythames17
Bastet
Level 148
God Stats
5W - 2L
1,578 SR
Queue Stats
158W - 145L
1,514 Elo+
Solo
Team Averages
Level 153
1,533 SR
1,565 Elo+

VS

Team Averages
Level 138
1,477 SR
1,524 Elo+
King Arthur
King Arthur
RinsedCholo
King Arthur
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 149L
1,586 Elo+
Solo
Camazotz
Camazotz
Seko97
Camazotz
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 143L
1,503 Elo+
Solo
Kuzenbo
Kuzenbo
Sir Gunnied
Kuzenbo
Level 127
God Stats
1W - 2L
1,775 SR
Queue Stats
172W - 108L
1,585 Elo+
Solo
Horus
Horus
Teemo
Horus
Level 153
God Stats
0W - 2L
1,110 SR
Queue Stats
65W - 48L
1,624 Elo+
Solo
He Bo
He Bo
TorvusMetentis
He Bo
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
78W - 72L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
2 / 4 / 17
10,623
817
18,212
21,042
13,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cu Chulainn
SergeantNolaris
Cu Chulainn
18
7 / 2 / 16
11,643
896
18,858
18,758
12,142
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
SlihgtyWrong
Discordia
16
6 / 3 / 13
10,282
791
23,155
9,007
3,511
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Horus
Zenoc19
Horus
17
2 / 1 / 18
10,493
807
12,659
20,493
12,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
17
7 / 3 / 14
10,494
807
21,992
15,104
9,093
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
RinsedCholo
King Arthur
16
2 / 4 / 10
9,542
734
14,371
27,758
22,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Camazotz
Seko97
Camazotz
15
5 / 4 / 6
9,715
747
18,200
24,193
10,184
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Sir Gunnied
Kuzenbo
15
3 / 6 / 6
9,237
711
11,950
23,046
29,591
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Horus
Teemo
Horus
15
1 / 4 / 7
9,435
726
6,913
20,121
23,660
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
2 / 6 / 8
9,462
728
20,250
13,668
5,718
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
50
24
Kills
13
13
Deaths
24
78
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
4
17
2.63
L
King Arthur
RinsedCholo
King Arthur
2
4
10
1.75
L
Camazotz
Seko97
Camazotz
5
4
6
2
W
Cu Chulainn
SergeantNolaris
Cu Chulainn
7
2
16
7.5
L
Kuzenbo
Sir Gunnied
Kuzenbo
3
6
6
1
W
Discordia
SlihgtyWrong
Discordia
6
3
13
4.17
L
Horus
Teemo
Horus
1
4
7
1.13
L
2
6
8
1
W
Horus
Zenoc19
Horus
2
1
18
11
W
Bastet
7
3
14
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,876
Damage
71,684
84,404
Taken
108,786
51,624
Mitigated
91,644
41,280
Healing
41,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
18,212
5,839
2,673
4,314
21,042
13,988
1,471
9,313
11,565
120
26,924
L
King Arthur
RinsedCholo
King Arthur
14,371
1,290
1,971
7,624
27,758
22,491
210
5,829
21,929
0
23,011
L
Camazotz
Seko97
Camazotz
18,200
4,206
1,065
7,617
24,193
10,184
1,376
5,366
18,827
0
30,576
W
Cu Chulainn
SergeantNolaris
Cu Chulainn
18,858
4,659
4,657
4,230
18,758
12,142
1,027
9,048
9,461
0
34,616
L
Kuzenbo
Sir Gunnied
Kuzenbo
11,950
3,219
2,034
2,529
23,046
29,591
156
3,785
19,261
21,695
0
W
Discordia
SlihgtyWrong
Discordia
23,155
2,091
93
803
9,007
3,511
2,295
2,499
6,373
40,503
0
L
Horus
Teemo
Horus
6,913
3,191
9,462
7,148
20,121
23,660
325
5,400
14,721
0
12,759
L
20,250
1,303
930
1,039
13,668
5,718
532
2,895
10,773
34,266
0
W
Horus
Zenoc19
Horus
12,659
5,659
5,671
10,332
20,493
12,890
488
7,169
12,977
0
19,145
W
Bastet
21,992
3,386
2,040
6,467
15,104
9,093
164
4,171
10,770
0
38,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,535
Gold Earned
47,391
131
Minions Killed
109
0
Camps Cleared
0
1,282,996
Distance Traveled
1,152,922
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,623
817
15
1
0
240,143
0
L
King Arthur
9,542
734
12
1
0
221,615
0
L
Camazotz
9,715
747
32
2
0
252,454
6
W
Cu Chulainn
11,643
896
23
2
0
268,459
3
L
Kuzenbo
9,237
711
15
1
0
226,393
2
W
Discordia
10,282
791
53
4
0
222,850
0
L
Horus
9,435
726
16
1
0
240,713
0
L
He Bo
9,462
728
34
3
0
211,747
0
W
Horus
10,493
807
14
1
0
247,136
6
W
Bastet
10,494
807
26
2
0
304,408
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role