Player Matchup

Erlang Shen
Erlang Shen
Auffy
Erlang Shen
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 11L
1,421 Elo+
Party 1
Set
Set
LukNotSkill
Set
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 24L
1,505 Elo+
Party 1
Sobek
Sobek
SheepishRam
Sobek
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,417 Elo+
Solo
Jing Wei
Jing Wei
XRPUSDT
Jing Wei
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 152L
1,429 Elo+
Solo
Zhong Kui
Zhong Kui
smashdaddie1
Zhong Kui
Level 148
God Stats
11W - 4L
1,768 SR
Queue Stats
400W - 442L
1,470 Elo+
Solo
Team Averages
Level 79
1,554 SR
1,448 Elo+

VS

Team Averages
Level 41
1,502 SR
1,439 Elo+
Ganesha
Ganesha
KrombopulosMike4
Ganesha
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 36L
1,494 Elo+
Solo
Chaac
Chaac
Legendarygringo
Chaac
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,161 Elo+
Solo
Osiris
Osiris
NiNesbitt
Osiris
Level 17
God Stats
0W - 2L
1,274 SR
Queue Stats
0W - 3L
1,294 Elo+
Solo
Bacchus
Bacchus
kegger13
Bacchus
Level 127
God Stats
2W - 1L
1,738 SR
Queue Stats
97W - 103L
1,412 Elo+
Solo
Chiron
Chiron
xbilboswaggins
Chiron
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 3L
1,836 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Auffy
Erlang Shen
17
5 / 3 / 21
10,615
817
9,361
14,881
18,125
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
9 / 5 / 17
11,312
870
17,253
16,360
8,273
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
8 / 1 / 19
11,227
864
9,670
15,130
14,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
XRPUSDT
Jing Wei
18
5 / 3 / 23
11,253
866
16,588
8,224
3,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
smashdaddie1
Zhong Kui
17
5 / 3 / 17
10,539
811
14,297
13,364
8,853
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 6
7,372
567
3,190
7,682
8,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
2 / 6 / 9
8,972
690
10,088
17,452
18,049
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
NiNesbitt
Osiris
11
0 / 12 / 4
7,148
550
5,203
16,084
17,197
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
kegger13
Bacchus
16
3 / 6 / 7
9,428
725
8,671
14,030
20,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
10 / 4 / 4
11,513
886
22,037
18,719
8,620
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
45
32
Kills
15
15
Deaths
32
97
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Auffy
Erlang Shen
5
3
21
5.17
L
0
4
6
0.75
L
2
6
9
1.08
W
9
5
17
3.5
L
Osiris
NiNesbitt
Osiris
0
12
4
0.17
W
8
1
19
17.5
W
Jing Wei
XRPUSDT
Jing Wei
5
3
23
5.5
L
Bacchus
kegger13
Bacchus
3
6
7
1.08
W
Zhong Kui
smashdaddie1
Zhong Kui
5
3
17
4.5
L
10
4
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,169
Damage
49,189
67,959
Taken
73,967
52,844
Mitigated
72,338
31,297
Healing
19,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Auffy
Erlang Shen
9,361
4,136
2,438
3,906
14,881
18,125
497
2,608
12,273
0
14,707
L
3,190
88
299
1,296
7,682
8,463
0
2,795
4,887
4,460
0
L
10,088
1,287
1,292
3,796
17,452
18,049
0
5,022
12,430
0
18,181
W
17,253
6,946
1,522
2,705
16,360
8,273
0
3,530
12,830
0
30,685
L
Osiris
NiNesbitt
Osiris
5,203
1,800
104
268
16,084
17,197
0
6,177
9,907
0
8,230
W
9,670
311
2,644
6,937
15,130
14,412
412
3,037
12,093
14,126
0
W
Jing Wei
XRPUSDT
Jing Wei
16,588
13,178
1,949
2,596
8,224
3,181
2,838
1,058
7,166
0
33,482
L
Bacchus
kegger13
Bacchus
8,671
671
312
1,718
14,030
20,009
0
4,904
9,126
18,354
0
W
Zhong Kui
smashdaddie1
Zhong Kui
14,297
614
651
5,949
13,364
8,853
1,934
1,628
11,736
36,184
0
L
22,037
7,097
1,557
8,799
18,719
8,620
0
5,069
13,650
0
51,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,946
Gold Earned
44,433
123
Minions Killed
107
0
Camps Cleared
0
1,274,612
Distance Traveled
955,461
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
10,615
817
8
1
0
266,695
0
L
Ganesha
7,372
567
0
0
0
127,461
1
L
Chaac
8,972
690
16
1
0
217,685
1
W
Set
11,312
870
22
2
0
255,782
0
L
Osiris
7,148
550
4
0
0
193,995
0
W
Sobek
11,227
864
9
1
0
282,373
3
W
Jing Wei
11,253
866
26
2
0
236,196
0
L
Bacchus
9,428
725
15
1
0
207,200
0
W
Zhong Kui
10,539
811
58
4
0
233,566
3
L
Chiron
11,513
886
72
6
0
209,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role