Player Matchup

Hercules
Hercules
 
Hercules
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
FlapjackLegend
Zeus
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
163W - 74L
1,677 Elo+
Solo
Ullr
Ullr
ºJoeBidenº
Ullr
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 7L
1,170 Elo+
Party 1
Team Averages
Level 108
1,500 SR
1,449 Elo+

VS

Team Averages
Level 83
1,600 SR
1,391 Elo+
Artemis
Artemis
Abachi
Artemis
Level 48
God Stats
0W - 5L
1,500 SR
Queue Stats
11W - 23L
1,285 Elo+
Party 2
Horus
Horus
TwomoreCanssir
Horus
Level 105
God Stats
13W - 6L
1,799 SR
Queue Stats
255W - 217L
1,676 Elo+
Solo
Discordia
Discordia
clapyoudown
Discordia
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,212 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
4 / 1 / 4
9,219
709
4,502
8,804
4,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 0 / 7
9,631
741
18,012
8,443
2,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 0 / 7
9,586
737
12,512
5,980
2,102
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Abachi
Artemis
12
1 / 4 / 0
7,883
606
7,117
12,209
4,079
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 3 / 1
7,903
608
3,967
17,565
17,343
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Discordia
clapyoudown
Discordia
11
0 / 3 / 1
7,361
566
4,618
9,862
3,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
10
Kills
1
1
Deaths
10
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
1
4
6
L
Artemis
Abachi
Artemis
1
4
0
0.25
W
3
0
7
6.5
L
0
3
1
0.17
L
Discordia
clapyoudown
Discordia
0
3
1
0.17
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,026
Damage
15,702
23,227
Taken
39,636
9,468
Mitigated
24,909
9,689
Healing
11,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,502
404
0
3,794
8,804
4,803
336
1,698
7,106
0
12,823
L
Artemis
Abachi
Artemis
7,117
2,727
0
1,541
12,209
4,079
0
6,635
5,574
0
31,455
W
18,012
2,538
104
4,275
8,443
2,563
1,032
1,820
6,623
57,298
0
L
3,967
1,831
2,611
7,166
17,565
17,343
0
6,070
11,495
0
8,617
L
Discordia
clapyoudown
Discordia
4,618
40
0
0
9,862
3,487
0
5,695
4,167
20,815
0
W
12,512
4,002
0
1,516
5,980
2,102
801
1,540
4,440
0
56,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,436
Gold Earned
23,147
186
Minions Killed
106
11
Camps Cleared
2
715,303
Distance Traveled
696,765
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,219
709
17
1
1
245,510
2
L
Artemis
7,883
606
63
5
2
217,656
3
W
Zeus
9,631
741
80
6
3
232,851
3
L
Horus
7,903
608
8
1
0
261,980
6
L
Discordia
7,361
566
35
3
0
217,129
1
W
Ullr
9,586
737
89
7
7
236,942
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role