Player Matchup

Merlin
Merlin
Dr_Deeznutz3
Merlin
Level 113
God Stats
1W - 2L
1,235 SR
Queue Stats
256W - 253L
1,391 Elo+
Party 4
Achilles
Achilles
Fluid-combo
Achilles
Level 119
God Stats
1W - 4L
1,256 SR
Queue Stats
204W - 175L
1,506 Elo+
Party 3
Pele
Pele
KemoTheHeartless
Pele
Level 44
God Stats
5W - 3L
1,500 SR
Queue Stats
137W - 149L
1,477 Elo+
Party 4
Skadi
Skadi
errorfromdanorth
Skadi
Level 38
God Stats
16W - 30L
1,500 SR
Queue Stats
683W - 730L
1,353 Elo+
Party 3
Kumbhakarna
Kumbhakarna
ttv_mkinneberg
Kumbhakarna
Level 115
God Stats
1W - 4L
1,344 SR
Queue Stats
342W - 319L
1,486 Elo+
Party 3
Team Averages
Level 86
1,367 SR
1,443 Elo+

VS

Team Averages
Level 73
1,445 SR
1,470 Elo+
Scylla
Scylla
Funfxjr
Scylla
Level 125
God Stats
25W - 29L
1,345 SR
Queue Stats
566W - 520L
1,556 Elo+
Party 2
Fafnir
Fafnir
JJFROST34
Fafnir
Level 142
God Stats
4W - 2L
1,335 SR
Queue Stats
600W - 592L
1,523 Elo+
Party 2
Kuzenbo
Kuzenbo
PapaaTerry-CodB
Kuzenbo
Level 23
God Stats
31W - 26L
1,481 SR
Queue Stats
253W - 236L
1,494 Elo+
Party 2
Da Ji
Da Ji
SonOfVirgo
Da Ji
Level 46
God Stats
21W - 22L
1,566 SR
Queue Stats
89W - 105L
1,375 Elo+
Party 1
Heimdallr
Heimdallr
Sushiiiiimi
Heimdallr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 57L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
16 / 1 / 5
11,814
563
19,533
9,491
3,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Fluid-combo
Achilles
18
9 / 3 / 8
11,820
563
20,034
18,093
14,183
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
3 / 4 / 12
11,244
535
8,378
16,210
6,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 4 / 2
9,824
468
6,590
11,943
3,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kumbhakarna
ttv_mkinneberg
Kumbhakarna
15
1 / 1 / 23
10,232
487
9,008
18,207
19,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Funfxjr
Scylla
16
3 / 9 / 2
10,050
479
11,264
14,636
4,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
JJFROST34
Fafnir
17
2 / 4 / 4
11,017
525
11,843
22,261
21,610
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
1 / 5 / 3
8,553
407
6,868
13,738
12,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
15
3 / 8 / 2
10,115
482
6,181
18,902
6,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Heimdallr
Sushiiiiimi
Heimdallr
15
4 / 8 / 1
9,449
450
11,661
19,211
5,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
25
33
Kills
13
13
Deaths
34
50
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
16
1
5
18.5
W
Achilles
Fluid-combo
Achilles
9
3
8
4.33
L
Scylla
Funfxjr
Scylla
3
9
2
0.44
L
Fafnir
JJFROST34
Fafnir
2
4
4
1
W
3
4
12
2.25
L
1
5
3
0.5
L
Da Ji
3
8
2
0.5
L
Heimdallr
Sushiiiiimi
Heimdallr
4
8
1
0.56
W
4
4
2
1.25
W
Kumbhakarna
ttv_mkinneberg
Kumbhakarna
1
1
23
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,543
Damage
47,817
73,944
Taken
88,748
47,549
Mitigated
50,396
17,996
Healing
21,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
19,533
643
246
296
9,491
3,657
0
4,807
4,502
71,348
0
W
Achilles
Fluid-combo
Achilles
20,034
8,844
0
4,009
18,093
14,183
92
9,970
8,087
0
75,786
L
Scylla
Funfxjr
Scylla
11,264
891
0
976
14,636
4,131
0
6,833
7,803
65,116
0
L
Fafnir
JJFROST34
Fafnir
11,843
2,620
0
8,668
22,261
21,610
0
3,149
19,112
66,972
0
W
8,378
1,112
0
5,806
16,210
6,531
1,529
5,629
10,067
0
90,837
L
6,868
2,401
128
1,579
13,738
12,678
158
5,130
8,608
22,903
0
L
Da Ji
6,181
1,484
0
5,142
18,902
6,527
0
6,886
12,016
0
57,590
L
Heimdallr
Sushiiiiimi
Heimdallr
11,661
4,123
0
5,105
19,211
5,450
22
6,543
12,668
0
54,003
W
6,590
2,657
0
2,373
11,943
3,803
1,196
2,289
9,614
0
65,668
W
Kumbhakarna
ttv_mkinneberg
Kumbhakarna
9,008
1,063
403
4,863
18,207
19,375
0
7,038
10,700
27,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,934
Gold Earned
49,184
556
Minions Killed
427
0
Camps Cleared
0
2,152,414
Distance Traveled
1,781,149
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,814
563
124
6
0
376,040
2
W
Achilles
11,820
563
125
6
0
408,834
7
L
Scylla
10,050
479
107
5
0
320,330
0
L
Fafnir
11,017
525
124
6
0
359,627
0
W
Pele
11,244
535
144
7
0
471,607
1
L
Kuzenbo
8,553
407
31
1
0
390,818
0
L
Da Ji
10,115
482
96
5
0
364,189
7
L
Heimdallr
9,449
450
69
3
0
346,185
6
W
Skadi
9,824
468
118
6
0
459,798
1
W
Kumbhakarna
10,232
487
45
2
0
436,135
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role