Player Matchup

Ravana
Ravana
CatasumiGamer
Ravana
Level 96
God Stats
1W - 2L
1,212 SR
Queue Stats
15W - 14L
1,519 Elo+
Solo
Sylvanus
Sylvanus
Macypro32
Sylvanus
Level 96
God Stats
12W - 10L
1,526 SR
Queue Stats
415W - 382L
1,607 Elo+
Party 2
Hel
Hel
MercyMxffin
Hel
Level 117
God Stats
6W - 10L
1,500 SR
Queue Stats
147W - 159L
1,519 Elo+
Solo
Cthulhu
Cthulhu
Sistrum23
Cthulhu
Level 103
God Stats
20W - 16L
1,543 SR
Queue Stats
434W - 436L
1,505 Elo+
Solo
Rama
Rama
XxKaosPhoenix
Rama
Level 109
God Stats
5W - 3L
1,581 SR
Queue Stats
388W - 345L
1,570 Elo+
Party 2
Team Averages
Level 104
1,472 SR
1,544 Elo+

VS

Team Averages
Level 84
1,447 SR
1,516 Elo+
Athena
Athena
 
Athena
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Intuitive Waork
Bastet
Level 95
God Stats
2W - 4L
1,501 SR
Queue Stats
118W - 123L
1,513 Elo+
Solo
Charybdis
Charybdis
SeeK_Disaster
Charybdis
Level 61
God Stats
7W - 6L
1,254 SR
Queue Stats
240W - 233L
1,500 Elo+
Party 1
Tiamat
Tiamat
SeeK_ReaperZ
Tiamat
Level 66
God Stats
41W - 23L
1,482 SR
Queue Stats
168W - 156L
1,512 Elo+
Party 1
Sun Wukong
Sun Wukong
ViqerZ-
Sun Wukong
Level 93
God Stats
1W - 3L
1,500 SR
Queue Stats
342W - 320L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 2
6,167
561
3,524
4,488
1,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sylvanus
Macypro32
Sylvanus
9
0 / 1 / 9
5,394
490
4,586
6,698
3,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
4 / 2 / 4
6,815
620
6,380
8,143
2,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Sistrum23
Cthulhu
12
1 / 1 / 1
6,228
566
7,576
8,147
5,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 2 / 3
6,403
582
6,281
6,639
1,930
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
1 / 3 / 2
5,346
486
2,781
11,268
5,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 2 / 4
6,185
562
4,600
8,169
2,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
SeeK_Disaster
Charybdis
9
2 / 4 / 1
5,367
488
2,979
7,184
1,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
9
2 / 2 / 2
5,461
496
6,571
7,009
3,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
ViqerZ-
Sun Wukong
10
1 / 1 / 0
6,142
558
4,705
10,423
4,040
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
12
Kills
8
8
Deaths
12
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
3
2
0.67
W
3
2
2
2
L
2
2
4
2
W
Sylvanus
Macypro32
Sylvanus
0
1
9
4.5
W
4
2
4
3
L
Charybdis
SeeK_Disaster
Charybdis
2
4
1
0.63
L
Tiamat
2
2
2
1.5
W
Cthulhu
Sistrum23
Cthulhu
1
1
1
1.5
L
Sun Wukong
ViqerZ-
Sun Wukong
1
1
0
1
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,347
Damage
21,636
34,115
Taken
44,053
15,287
Mitigated
16,132
15,044
Healing
9,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
2,781
778
0
2,018
11,268
5,162
12
4,193
7,075
18,037
0
W
3,524
784
0
1,625
4,488
1,318
0
1,022
3,396
0
32,852
L
4,600
1,600
0
2,007
8,169
2,155
0
1,346
6,799
0
35,660
W
Sylvanus
Macypro32
Sylvanus
4,586
1,027
676
2,065
6,698
3,705
405
2,061
4,477
16,464
3,231
W
6,380
450
2,085
4,367
8,143
2,352
320
3,472
4,395
40,685
0
L
Charybdis
SeeK_Disaster
Charybdis
2,979
1,304
0
1,530
7,184
1,379
0
2,976
4,208
0
27,684
L
Tiamat
6,571
275
0
1,822
7,009
3,396
0
2,640
4,369
25,453
0
W
Cthulhu
Sistrum23
Cthulhu
7,576
1,009
0
2,462
8,147
5,982
0
0
8,147
35,183
0
L
Sun Wukong
ViqerZ-
Sun Wukong
4,705
1,142
0
1,930
10,423
4,040
0
6,515
3,389
0
33,330
W
6,281
4,925
0
1,764
6,639
1,930
1,231
2,197
4,348
0
38,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,007
Gold Earned
28,501
336
Minions Killed
248
0
Camps Cleared
0
1,089,881
Distance Traveled
1,048,959
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,346
486
26
2
0
229,974
1
W
Ravana
6,167
561
71
6
0
254,083
2
L
Bastet
6,185
562
65
6
0
219,068
0
W
Sylvanus
5,394
490
39
4
0
201,222
4
W
Hel
6,815
620
82
7
0
217,335
3
L
Charybdis
5,367
488
50
5
0
189,854
0
L
Tiamat
5,461
496
42
4
0
199,588
2
W
Cthulhu
6,228
566
73
7
0
218,420
5
L
Sun Wukong
6,142
558
65
6
0
210,475
5
W
Rama
6,403
582
71
6
0
198,821
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role