Player Matchup

Sol
Sol
Diamond V
Alberto28
Sol
Diamond V
Level 133
God Stats
3W - 1L
1,715 SR
Queue Stats
78W - 65L
2,106 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 133
1,715 SR
2,106 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 141
1,267 SR
1,657 MMR
Shiva
Shiva
Platinum I
Archie69
Shiva
Platinum I
Level 141
God Stats
2W - 4L
1,267 SR
Queue Stats
261W - 219L
1,657 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 0
7,324
1,046
6,281
5,287
2,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
Hou YiAh Muzen CabOlorunAnhurBakasura

VS

Bans
SkadiBastetPoseidonChronosIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Archie69
Shiva
12
0 / 4 / 0
6,328
904
3,578
8,740
4,732
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
L
Shiva
Archie69
Shiva
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,281
Damage
3,578
5,287
Taken
8,740
2,077
Mitigated
4,732
3,325
Healing
1,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,281
2,595
0
3,325
5,287
2,077
0
52
5,235
29,695
2,712
L
Shiva
Archie69
Shiva
3,578
479
0
1,312
8,740
4,732
0
6,111
2,629
0
31,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,324
Gold Earned
6,328
68
Minions Killed
71
2
Camps Cleared
4
142,775
Distance Traveled
155,332
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,324
1,046
68
10
2
142,775
4
L
Shiva
6,328
904
71
10
4
155,332
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role