Player Matchup

King Arthur
King Arthur
MinetaH0T
King Arthur
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,472 Elo+
Party 1
Heimdallr
Heimdallr
PaulLD
Heimdallr
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 49L
1,569 Elo+
Solo
Atlas
Atlas
Pooty420
Atlas
Level 123
God Stats
9W - 13L
1,433 SR
Queue Stats
495W - 506L
1,445 Elo+
Party 3
Eset
Eset
Secret05
Eset
Level 111
God Stats
18W - 11L
1,785 SR
Queue Stats
228W - 265L
1,449 Elo+
Party 3
Tsukuyomi
Tsukuyomi
kiritomodooscuro
Tsukuyomi
Level 131
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 61L
1,527 Elo+
Party 1
Team Averages
Level 117
1,544 SR
1,492 Elo+

VS

Team Averages
Level 102
1,433 SR
1,451 Elo+
Merlin
Merlin
SmoothBrainD
Merlin
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 225L
1,413 Elo+
Party 2
Geb
Geb
SovereignVII
Geb
Level 79
God Stats
6W - 5L
1,569 SR
Queue Stats
109W - 134L
1,417 Elo+
Party 2
Anhur
Anhur
THEGAMER91902
Anhur
Level 101
God Stats
10W - 10L
1,606 SR
Queue Stats
275W - 305L
1,445 Elo+
Solo
Kuzenbo
Kuzenbo
cookieineed
Kuzenbo
Level 156
God Stats
4W - 8L
1,424 SR
Queue Stats
390W - 424L
1,522 Elo+
Solo
Serqet
Serqet
eggyyee
Serqet
Level 107
God Stats
3W - 13L
1,066 SR
Queue Stats
251W - 270L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MinetaH0T
King Arthur
9
0 / 1 / 2
5,325
533
2,874
7,955
3,411
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heimdallr
PaulLD
Heimdallr
10
0 / 0 / 3
5,351
535
5,072
3,422
991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
Pooty420
Atlas
7
1 / 1 / 5
4,877
488
2,227
8,693
4,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Eset
10
8 / 0 / 6
6,473
647
5,392
3,663
1,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
11
8 / 2 / 5
6,706
671
6,764
6,042
1,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
6
0 / 7 / 0
4,224
422
2,022
4,733
1,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 3 / 2
4,828
483
2,083
8,087
2,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
1 / 2 / 1
4,540
454
1,987
4,956
902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kuzenbo
cookieineed
Kuzenbo
9
0 / 2 / 2
5,228
523
5,087
6,449
3,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
eggyyee
Serqet
9
2 / 3 / 0
5,336
534
2,111
5,937
1,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
17
Kills
3
4
Deaths
17
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
MinetaH0T
King Arthur
0
1
2
1
W
Heimdallr
PaulLD
Heimdallr
0
0
3
1.5
W
Atlas
Pooty420
Atlas
1
1
5
3.5
W
Eset
8
0
6
11
L
Merlin
0
7
0
0
L
0
3
2
0.33
L
1
2
1
0.75
L
Kuzenbo
cookieineed
Kuzenbo
0
2
2
0.5
L
Serqet
eggyyee
Serqet
2
3
0
0.67
W
Tsukuyomi
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,329
Damage
13,290
29,775
Taken
30,162
11,647
Mitigated
9,886
9,155
Healing
7,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
MinetaH0T
King Arthur
2,874
308
0
2,082
7,955
3,411
0
4,387
3,331
0
23,570
W
Heimdallr
PaulLD
Heimdallr
5,072
2,072
0
1,502
3,422
991
35
553
2,869
0
37,450
W
Atlas
Pooty420
Atlas
2,227
809
90
2,906
8,693
4,480
20
1,327
7,366
9,122
0
W
Eset
5,392
264
808
1,001
3,663
1,152
365
1,972
1,691
21,497
0
L
Merlin
2,022
169
0
290
4,733
1,068
0
2,592
1,911
12,791
0
L
2,083
398
103
1,543
8,087
2,963
0
2,870
5,104
10,483
0
L
1,987
964
0
1,527
4,956
902
0
678
4,238
0
17,147
L
Kuzenbo
cookieineed
Kuzenbo
5,087
2,053
108
1,503
6,449
3,410
14
145
6,270
24,237
0
L
Serqet
eggyyee
Serqet
2,111
778
0
2,510
5,937
1,543
0
765
5,020
0
27,309
W
Tsukuyomi
6,764
2,064
0
766
6,042
1,613
324
654
5,218
0
34,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,732
Gold Earned
24,156
246
Minions Killed
179
0
Camps Cleared
0
998,765
Distance Traveled
870,914
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,325
533
61
6
0
187,049
4
W
Heimdallr
5,351
535
73
7
0
175,254
0
W
Atlas
4,877
488
7
1
0
197,703
7
W
Eset
6,473
647
49
5
0
206,680
3
L
Merlin
4,224
422
16
2
0
143,713
0
L
Geb
4,828
483
14
1
0
186,586
2
L
Anhur
4,540
454
39
4
0
148,012
2
L
Kuzenbo
5,228
523
47
5
0
168,490
2
L
Serqet
5,336
534
63
6
0
224,113
3
W
Tsukuyomi
6,706
671
56
6
0
232,079
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role