Player Matchup

Erlang Shen
Erlang Shen
HeartlessNebula
Erlang Shen
Level 63
God Stats
0W - 10L
1,320 SR
Queue Stats
323W - 324L
1,362 Elo+
Party 1
Nu Wa
Nu Wa
NaturedCell9461
Nu Wa
Level 125
God Stats
71W - 64L
1,432 SR
Queue Stats
1,107W - 1,154L
1,391 Elo+
Solo
Neith
Neith
PandaFemboi
Neith
Level 3
God Stats
0W - 3L
1,167 SR
Queue Stats
1W - 7L
1,069 Elo+
Party 1
Thor
Thor
PsychedVibes
Thor
Level 104
God Stats
14W - 16L
1,289 SR
Queue Stats
559W - 557L
1,442 Elo+
Solo
Yemoja
Yemoja
Ractii7
Yemoja
Level 16
God Stats
9W - 14L
1,447 SR
Queue Stats
29W - 39L
1,342 Elo+
Party 1
Team Averages
Level 62
1,331 SR
1,321 Elo+

VS

Team Averages
Level 79
1,467 SR
1,417 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Axel7431
Thoth
Level 124
God Stats
2W - 4L
1,315 SR
Queue Stats
107W - 109L
1,494 Elo+
Solo
Ares
Ares
Kyletx22
Ares
Level 63
God Stats
7W - 4L
1,500 SR
Queue Stats
322W - 385L
1,276 Elo+
Solo
Erlang Shen
Erlang Shen
Pr1SMUGdipin
Erlang Shen
Level 62
God Stats
10W - 3L
1,518 SR
Queue Stats
71W - 77L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
HeartlessNebula
Erlang Shen
13
1 / 4 / 0
7,270
485
8,312
16,492
17,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 5 / 4
7,206
480
10,064
10,349
3,792
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 8 / 2
6,223
415
4,564
9,300
2,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 0 / 2
8,941
596
4,645
10,128
3,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Ractii7
Yemoja
10
1 / 7 / 2
6,740
449
3,994
10,843
7,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
12 / 1 / 4
9,721
648
10,893
10,728
4,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
 
Fenrir
13
3 / 2 / 7
7,571
505
7,908
9,820
4,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
Axel7431
Thoth
12
2 / 5 / 1
7,467
498
3,298
7,738
2,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
11
3 / 1 / 10
7,661
511
5,093
11,968
11,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
Pr1SMUGdipin
Erlang Shen
14
4 / 2 / 0
8,164
544
10,645
12,701
13,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
46
9
Kills
24
24
Deaths
11
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
12
1
4
14
W
Fenrir
 
Fenrir
3
2
7
3.25
W
Thoth
Axel7431
Thoth
2
5
1
0.5
L
Erlang Shen
HeartlessNebula
Erlang Shen
1
4
0
0.25
W
Ares
3
1
10
8
L
1
5
4
0.6
L
0
8
2
0.13
W
Erlang Shen
Pr1SMUGdipin
Erlang Shen
4
2
0
2
L
6
0
2
7
L
Yemoja
Ractii7
Yemoja
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,579
Damage
37,837
57,112
Taken
52,955
34,796
Mitigated
37,002
16,734
Healing
14,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
10,893
6,198
0
4,707
10,728
4,269
992
2,663
8,065
0
61,679
W
Fenrir
 
Fenrir
7,908
2,236
0
3,448
9,820
4,894
0
3,032
6,788
0
44,089
W
Thoth
Axel7431
Thoth
3,298
535
0
270
7,738
2,341
1,269
2,631
5,107
47,492
0
L
Erlang Shen
HeartlessNebula
Erlang Shen
8,312
6,356
0
6,916
16,492
17,016
127
78
15,791
0
43,648
W
Ares
5,093
281
291
2,760
11,968
11,652
56
4,764
7,204
22,493
0
L
10,064
3,947
108
2,798
10,349
3,792
2,168
3,322
7,027
45,911
2,829
L
4,564
2,291
0
1,022
9,300
2,409
767
1,647
7,653
0
27,728
W
Erlang Shen
Pr1SMUGdipin
Erlang Shen
10,645
6,934
0
3,234
12,701
13,846
447
523
12,178
0
45,424
L
4,645
731
0
4,763
10,128
3,645
546
1,747
8,381
0
55,368
L
Yemoja
Ractii7
Yemoja
3,994
1,101
482
645
10,843
7,934
987
1,597
9,246
16,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,380
Gold Earned
40,584
333
Minions Killed
385
0
Camps Cleared
0
1,320,681
Distance Traveled
1,405,283
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,721
648
120
8
0
280,204
4
W
Fenrir
7,571
505
75
5
0
312,081
2
W
Thoth
7,467
498
85
6
0
208,496
3
L
Erlang Shen
7,270
485
79
5
0
247,935
1
W
Ares
7,661
511
23
2
0
307,716
3
L
Nu Wa
7,206
480
71
5
0
236,707
0
L
Neith
6,223
415
55
4
0
235,136
0
W
Erlang Shen
8,164
544
82
5
0
296,786
4
L
Thor
8,941
596
103
7
0
340,387
3
L
Yemoja
6,740
449
25
2
0
260,516
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role