Player Matchup

Da Ji
Da Ji
Platinum II
 
Da Ji
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Platinum III
ZhongQuief
Ymir
Platinum III
Level 159
God Stats
5W - 8L
1,895 SR
Queue Stats
205W - 172L
1,872 MMR
Party 1
Yemoja
Yemoja
Gold V
lldommii
Yemoja
Gold V
Level 160
God Stats
8W - 9L
1,568 SR
Queue Stats
246W - 216L
1,326 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 159
1,654 SR
1,566 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 127
1,634 SR
1,696 MMR
Cthulhu
Cthulhu
Gold IV
Bro thats OP
Cthulhu
Gold IV
Level 160
God Stats
4W - 1L
1,446 SR
Queue Stats
93W - 77L
1,481 MMR
Party 2
Sol
Sol
Platinum III
ImYourCalamity
Sol
Platinum III
Level 61
God Stats
3W - 2L
1,771 SR
Queue Stats
18W - 8L
2,077 MMR
Party 2
Nike
Nike
Gold III
SUPER17SS
Nike
Gold III
Level 159
God Stats
1W - 1L
1,685 SR
Queue Stats
57W - 45L
1,531 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
2 / 2 / 0
8,108
624
5,423
8,629
3,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 4 / 1
7,912
609
3,709
16,385
13,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
lldommii
Yemoja
12
0 / 2 / 3
8,505
654
6,715
12,048
6,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
ShivaBastetThothAh Muzen Cab

VS

Bans
OdinChaacAgniAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bro thats OP
Cthulhu
15
4 / 0 / 3
10,449
804
11,635
14,582
11,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 1 / 2
8,634
664
9,989
7,657
2,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nike
13
3 / 2 / 5
9,176
706
7,287
8,170
7,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
2
Kills
8
8
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
2
0
1
W
Cthulhu
Bro thats OP
Cthulhu
4
0
3
5.5
W
1
1
2
2
W
Nike
3
2
5
2.75
L
0
4
1
0.13
L
Yemoja
lldommii
Yemoja
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,847
Damage
28,911
37,062
Taken
30,409
23,578
Mitigated
22,167
5,311
Healing
11,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,423
1,946
0
447
8,629
3,746
0
4,888
3,565
0
16,821
W
Cthulhu
Bro thats OP
Cthulhu
11,635
520
229
7,688
14,582
11,817
102
4,965
9,617
34,242
0
W
9,989
2,527
0
3,306
7,657
2,741
2,442
4,036
3,621
41,480
3,760
W
Nike
7,287
508
0
602
8,170
7,609
164
1,828
6,342
0
20,690
L
3,709
642
0
1,120
16,385
13,438
0
8,292
7,614
18,874
0
L
Yemoja
lldommii
Yemoja
6,715
1,082
1,312
2,432
12,048
6,394
0
7,778
4,111
25,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,525
Gold Earned
28,259
100
Minions Killed
141
1
Camps Cleared
11
710,040
Distance Traveled
777,363
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,108
624
35
3
0
249,577
1
W
Cthulhu
10,449
804
31
2
0
275,723
1
W
Sol
8,634
664
81
6
10
238,732
0
W
Nike
9,176
706
29
2
1
262,908
0
L
Ymir
7,912
609
28
2
1
248,129
2
L
Yemoja
8,505
654
37
3
0
212,334
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role