Player Matchup

Skadi
Skadi
Bronze III
 
Skadi
Bronze III
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze V
BigMacR66
Kuzenbo
Bronze V
Level 160
God Stats
12W - 12L
1,600 SR
Queue Stats
44W - 57L
1,329 MMR
Party 1
Atlas
Atlas
Silver III
TabeticMango563
Atlas
Silver III
Level 87
God Stats
2W - 2L
1,684 SR
Queue Stats
25W - 31L
1,367 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 103
1,595 SR
1,399 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 98
1,550 SR
1,300 MMR
Vulcan
Vulcan
Bronze III
Ducksav2200
Vulcan
Bronze III
Level 46
God Stats
8W - 4L
1,526 SR
Queue Stats
94W - 120L
1,376 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
FlyRy King
Gilgamesh
Gold V
Level 120
God Stats
34W - 27L
1,566 SR
Queue Stats
186W - 197L
1,333 MMR
Party 2
Cernunnos
Cernunnos
Silver I
fannybandits609
Cernunnos
Silver I
Level 128
God Stats
7W - 7L
1,557 SR
Queue Stats
178W - 193L
1,190 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
3 / 5 / 4
10,344
647
8,947
11,883
4,084
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
BigMacR66
Kuzenbo
13
1 / 3 / 8
10,544
659
6,761
26,526
39,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
5 / 4 / 3
10,591
662
10,329
19,188
21,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bans
BastetArtioFenrirChaacPersephone

VS

Bans
LokiGebThothBacchusHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
18
7 / 1 / 4
12,099
756
24,957
7,187
2,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
FlyRy King
Gilgamesh
17
5 / 3 / 5
11,464
717
14,374
12,911
10,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
fannybandits609
Cernunnos
14
0 / 5 / 8
10,191
637
12,060
12,314
4,064
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
29
9
Kills
12
12
Deaths
9
15
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
3
5
4
1
L
Kuzenbo
BigMacR66
Kuzenbo
1
3
8
1.67
W
Vulcan
7
1
4
9
W
Gilgamesh
FlyRy King
Gilgamesh
5
3
5
2.5
L
5
4
3
1.63
W
Cernunnos
fannybandits609
Cernunnos
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,037
Damage
51,391
57,597
Taken
32,412
65,145
Mitigated
17,659
13,209
Healing
5,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
8,947
2,321
0
456
11,883
4,084
45
4,159
7,724
0
60,348
L
Kuzenbo
BigMacR66
Kuzenbo
6,761
2,425
494
6,227
26,526
39,332
0
11,683
14,843
20,772
0
W
Vulcan
24,957
14,048
0
780
7,187
2,674
1,438
4,715
2,257
71,740
0
W
Gilgamesh
FlyRy King
Gilgamesh
14,374
4,717
207
1,883
12,911
10,921
737
5,769
6,799
0
40,672
L
10,329
3,431
978
5,054
19,188
21,729
0
9,399
9,789
22,708
0
W
Cernunnos
fannybandits609
Cernunnos
12,060
6,401
611
2,201
12,314
4,064
262
6,101
5,882
0
46,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,479
Gold Earned
33,754
166
Minions Killed
208
4
Camps Cleared
10
896,629
Distance Traveled
879,116
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,344
647
123
8
3
275,677
3
L
Kuzenbo
10,544
659
20
1
0
327,219
0
W
Vulcan
12,099
756
108
7
3
324,643
3
W
Gilgamesh
11,464
717
44
3
4
290,524
2
L
Atlas
10,591
662
23
1
1
293,733
1
W
Cernunnos
10,191
637
56
4
3
263,949
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role