Player Matchup

Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
PitufoTeFarmea
Medusa
Level 103
God Stats
1W - 0L
1,615 SR
Queue Stats
25W - 21L
1,523 Elo+
Party 2
Geb
Geb
RoNNu66
Geb
Level 89
God Stats
33W - 15L
1,692 SR
Queue Stats
549W - 571L
1,563 Elo+
Solo
Scylla
Scylla
hOR4ci0
Scylla
Level 39
God Stats
7W - 2L
1,441 SR
Queue Stats
133W - 115L
1,593 Elo+
Party 2
Hun Batz
Hun Batz
thiedom
Hun Batz
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 65L
1,552 Elo+
Solo
Team Averages
Level 107
1,550 SR
1,546 Elo+

VS

Team Averages
Level 24
1,539 SR
1,458 Elo+
Nox
Nox
DabsteRR
Nox
Level 25
God Stats
3W - 2L
1,809 SR
Queue Stats
12W - 14L
1,500 Elo+
Party 1
Hel
Hel
FireFix
Hel
Level 26
God Stats
7W - 6L
1,596 SR
Queue Stats
9W - 15L
1,405 Elo+
Party 1
Nike
Nike
Philiase
Nike
Level 15
God Stats
0W - 3L
1,216 SR
Queue Stats
12W - 18L
1,445 Elo+
Party 1
Guan Yu
Guan Yu
Scatch
Guan Yu
Level 28
God Stats
2W - 1L
1,685 SR
Queue Stats
24W - 31L
1,446 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TashCZ
Tsukuyomi
Level 24
God Stats
2W - 3L
1,389 SR
Queue Stats
23W - 24L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
13 / 2 / 5
10,846
904
16,110
8,234
2,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
4 / 7 / 6
9,435
786
9,906
15,012
5,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Geb
16
2 / 1 / 18
9,773
814
8,785
8,969
7,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
hOR4ci0
Scylla
17
3 / 2 / 9
9,929
827
11,950
5,844
1,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
thiedom
Hun Batz
16
6 / 3 / 13
9,648
804
9,602
9,403
3,134
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 6
8,321
693
5,005
11,165
4,078
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hel
15
2 / 5 / 5
8,540
712
6,750
12,049
4,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nike
16
6 / 3 / 5
9,043
754
6,924
13,864
13,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
Scatch
Guan Yu
15
5 / 8 / 5
9,342
779
8,391
17,530
16,571
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
TashCZ
Tsukuyomi
15
1 / 6 / 9
8,482
707
8,551
13,428
4,396
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
45
28
Kills
15
15
Deaths
28
51
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
13
2
5
7.75
L
1
6
6
0.67
L
Hel
2
5
5
0.9
L
Nike
6
3
5
2.83
W
4
7
6
1
W
Geb
2
1
18
11
L
Guan Yu
Scatch
Guan Yu
5
8
5
0.94
L
Tsukuyomi
TashCZ
Tsukuyomi
1
6
9
0.92
W
Scylla
hOR4ci0
Scylla
3
2
9
3.75
W
Hun Batz
thiedom
Hun Batz
6
3
13
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,353
Damage
35,621
47,462
Taken
68,036
20,010
Mitigated
42,967
8,797
Healing
15,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
16,110
440
0
500
8,234
2,865
918
2,229
5,853
46,502
0
L
5,005
724
0
258
11,165
4,078
0
6,855
4,310
24,603
0
L
Hel
6,750
473
2,441
3,126
12,049
4,744
0
6,101
5,948
25,987
0
L
Nike
6,924
481
517
1,606
13,864
13,178
0
8,759
5,105
0
15,143
W
9,906
5,030
0
4,133
15,012
5,344
742
4,101
10,665
0
33,505
W
Geb
8,785
451
0
3,154
8,969
7,167
637
2,151
6,607
18,380
0
L
Guan Yu
Scatch
Guan Yu
8,391
1,146
1,348
3,116
17,530
16,571
0
9,965
7,565
0
18,748
L
Tsukuyomi
TashCZ
Tsukuyomi
8,551
1,665
0
3,005
13,428
4,396
0
5,165
8,263
0
28,669
W
Scylla
hOR4ci0
Scylla
11,950
1,003
0
500
5,844
1,500
714
690
4,977
45,019
0
W
Hun Batz
thiedom
Hun Batz
9,602
1,646
0
510
9,403
3,134
1,235
2,158
6,901
0
25,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,631
Gold Earned
43,728
257
Minions Killed
177
0
Camps Cleared
0
1,304,313
Distance Traveled
1,192,344
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,846
904
70
6
0
234,644
1
L
Nox
8,321
693
51
4
0
231,951
1
L
Hel
8,540
712
63
5
0
206,921
0
L
Nike
9,043
754
14
1
0
268,043
2
W
Medusa
9,435
786
59
5
0
214,914
0
W
Geb
9,773
814
16
1
0
294,218
3
L
Guan Yu
9,342
779
22
2
0
239,646
2
L
Tsukuyomi
8,482
707
27
2
0
245,783
0
W
Scylla
9,929
827
80
7
0
277,638
3
W
Hun Batz
9,648
804
32
3
0
282,899
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role