Player Matchup

Eset
Eset
BackDoe Jit
Eset
Level 102
God Stats
1W - 5L
1,331 SR
Queue Stats
219W - 241L
1,480 Elo+
Party 1
Sylvanus
Sylvanus
Icythegreatest
Sylvanus
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
341W - 365L
1,438 Elo+
Solo
Discordia
Discordia
OG Liick
Discordia
Level 87
God Stats
8W - 8L
1,367 SR
Queue Stats
265W - 311L
1,374 Elo+
Party 1
Tiamat
Tiamat
UrbanNinja865
Tiamat
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,756 Elo+
Solo
Nox
Nox
ajmatthysse
Nox
Level 103
God Stats
3W - 1L
1,500 SR
Queue Stats
255W - 235L
1,603 Elo+
Solo
Team Averages
Level 104
1,440 SR
1,530 Elo+

VS

Team Averages
Level 117
1,576 SR
1,484 Elo+
Terra
Terra
CronicKnight28
Terra
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
252W - 274L
1,507 Elo+
Solo
Chiron
Chiron
CubicSpore20838
Chiron
Level 157
God Stats
31W - 28L
1,574 SR
Queue Stats
837W - 684L
1,539 Elo+
Solo
The Morrigan
The Morrigan
ReaperLoki 666
The Morrigan
Level 105
God Stats
2W - 5L
1,500 SR
Queue Stats
404W - 417L
1,485 Elo+
Solo
Ymir
Ymir
fidito001
Ymir
Level 44
God Stats
8W - 6L
1,569 SR
Queue Stats
313W - 348L
1,415 Elo+
Solo
Nike
Nike
亮亮和亮亮
Nike
Level 118
God Stats
11W - 11L
1,735 SR
Queue Stats
686W - 712L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 5
8,772
675
10,516
12,480
5,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
14
2 / 6 / 8
8,409
647
6,345
17,718
11,518
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Discordia
OG Liick
Discordia
16
2 / 3 / 9
8,704
670
15,614
9,825
3,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
2 / 3 / 8
9,033
695
9,480
10,141
5,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
6 / 3 / 5
9,991
769
13,415
9,913
4,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 15
10,232
787
8,840
15,207
22,426
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
6 / 1 / 8
10,901
839
16,199
9,854
4,598
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Morrigan
ReaperLoki 666
The Morrigan
16
5 / 3 / 7
10,065
774
9,582
10,587
4,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
17
3 / 4 / 11
10,673
821
11,095
17,032
20,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 5 / 9
9,127
702
7,921
19,695
13,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
69
15
Kills
19
20
Deaths
15
35
Assists
50
Player
Kills
Deaths
Assists
KDA
L
3
5
5
1.1
W
3
2
15
5.25
W
6
1
8
10
L
Sylvanus
2
6
8
1
L
Discordia
OG Liick
Discordia
2
3
9
2.17
W
The Morrigan
ReaperLoki 666
The Morrigan
5
3
7
2.83
L
2
3
8
2
L
6
3
5
2.83
W
Ymir
3
4
11
2.13
W
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,370
Damage
53,637
60,077
Taken
72,375
30,468
Mitigated
65,357
24,363
Healing
30,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,516
885
1,099
1,573
12,480
5,513
56
4,977
7,361
27,544
0
W
8,840
945
5,991
3,494
15,207
22,426
203
10,676
3,992
17,197
0
W
16,199
4,349
1,964
3,813
9,854
4,598
2,973
8,121
1,519
0
36,156
L
Sylvanus
6,345
1,273
8,621
5,163
17,718
11,518
218
12,116
5,481
8,981
0
L
Discordia
OG Liick
Discordia
15,614
1,099
559
1,467
9,825
3,656
0
3,185
6,363
33,300
0
W
The Morrigan
ReaperLoki 666
The Morrigan
9,582
1,043
1,750
1,487
10,587
4,413
1,301
9,394
897
18,437
836
L
9,480
1,086
994
1,866
10,141
5,694
0
4,530
5,517
25,412
0
L
13,415
960
1,001
2,020
9,913
4,087
495
3,873
5,945
23,225
0
W
Ymir
11,095
1,120
2,744
2,652
17,032
20,318
215
12,589
3,714
26,452
0
W
7,921
292
688
5,797
19,695
13,602
182
12,352
6,883
0
19,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,909
Gold Earned
50,998
134
Minions Killed
129
0
Camps Cleared
0
1,092,493
Distance Traveled
1,154,540
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
8,772
675
46
4
0
195,784
0
W
Terra
10,232
787
15
1
0
240,336
0
W
Chiron
10,901
839
43
3
0
247,826
3
L
Sylvanus
8,409
647
7
1
0
197,671
0
L
Discordia
8,704
670
21
2
0
241,754
0
W
The Morrigan
10,065
774
30
2
0
219,945
0
L
Tiamat
9,033
695
38
3
0
237,462
2
L
Nox
9,991
769
22
2
0
219,822
3
W
Ymir
10,673
821
23
2
0
222,906
4
W
Nike
9,127
702
18
1
0
223,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role