Player Matchup

Vamana
Vamana
Scar3Cr0w777
Vamana
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Fenrir
Fenrir
Schylerr
Fenrir
Level 26
God Stats
0W - 2L
1,533 SR
Queue Stats
1W - 20L
1,093 Elo+
Party 2
Kukulkan
Kukulkan
UCanThankMeBro
Kukulkan
Level 37
God Stats
25W - 28L
1,403 SR
Queue Stats
52W - 75L
1,261 Elo+
Party 2
Artemis
Artemis
VengefulShadowX
Artemis
Level 24
God Stats
3W - 8L
1,323 SR
Queue Stats
6W - 15L
1,136 Elo+
Party 2
Hercules
Hercules
xIR a z V 2x
Hercules
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,318 Elo+
Party 2
Team Averages
Level 29
1,452 SR
1,262 Elo+

VS

Team Averages
Level 68
1,390 SR
1,445 Elo+
Danzaburou
Danzaburou
CeeKing101
Danzaburou
Level 68
God Stats
3W - 6L
1,079 SR
Queue Stats
146W - 160L
1,437 Elo+
Party 1
Achilles
Achilles
Chantz101
Achilles
Level 84
God Stats
3W - 5L
1,322 SR
Queue Stats
196W - 221L
1,448 Elo+
Party 1
Cthulhu
Cthulhu
Crazy_d0nut01
Cthulhu
Level 7
God Stats
4W - 3L
1,357 SR
Queue Stats
6W - 6L
1,422 Elo+
Party 1
Baron Samedi
Baron Samedi
Cryptid101
Baron Samedi
Level 64
God Stats
16W - 17L
1,452 SR
Queue Stats
219W - 256L
1,471 Elo+
Party 1
Nemesis
Nemesis
HerpesHawkv2
Nemesis
Level 119
God Stats
3W - 7L
1,737 SR
Queue Stats
285W - 291L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
6
0 / 2 / 0
4,258
426
2,037
5,840
1,953
Fenrir
Schylerr
Fenrir
7
0 / 5 / 0
4,349
435
790
6,900
1,854
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
9
1 / 4 / 0
5,088
509
4,606
5,304
1,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 5 / 0
4,230
423
522
5,280
840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hercules
xIR a z V 2x
Hercules
8
0 / 2 / 1
4,727
473
970
6,444
2,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CeeKing101
Danzaburou
10
4 / 1 / 6
6,481
648
4,307
4,095
1,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
Chantz101
Achilles
9
6 / 0 / 6
6,544
654
3,512
4,578
2,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cthulhu
9
2 / 0 / 4
5,527
553
3,198
4,908
3,722
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Cryptid101
Baron Samedi
11
3 / 0 / 6
6,079
608
4,552
3,352
1,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
HerpesHawkv2
Nemesis
11
3 / 0 / 6
6,331
633
2,884
3,746
1,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
46
1
Kills
18
18
Deaths
1
1
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CeeKing101
Danzaburou
4
1
6
7
W
Achilles
Chantz101
Achilles
6
0
6
9
W
Cthulhu
2
0
4
4
W
Baron Samedi
Cryptid101
Baron Samedi
3
0
6
6
W
Nemesis
HerpesHawkv2
Nemesis
3
0
6
6
L
Vamana
0
2
0
0
L
Fenrir
Schylerr
Fenrir
0
5
0
0
L
Kukulkan
1
4
0
0.25
L
0
5
0
0
L
Hercules
xIR a z V 2x
Hercules
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,925
Damage
18,453
29,768
Taken
20,679
8,482
Mitigated
10,461
7,187
Healing
6,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CeeKing101
Danzaburou
4,307
1,186
0
1,609
4,095
1,416
854
660
3,435
0
33,955
W
Achilles
Chantz101
Achilles
3,512
1,318
0
1,489
4,578
2,849
214
1,347
3,231
0
13,057
W
Cthulhu
3,198
399
235
1,077
4,908
3,722
300
786
4,122
16,389
0
W
Baron Samedi
Cryptid101
Baron Samedi
4,552
592
746
1,216
3,352
1,283
216
957
2,395
28,063
0
W
Nemesis
HerpesHawkv2
Nemesis
2,884
1,338
0
276
3,746
1,191
0
856
2,890
0
39,170
L
Vamana
2,037
1,149
0
2,258
5,840
1,953
135
3,733
2,107
0
11,507
L
Fenrir
Schylerr
Fenrir
790
0
0
1,545
6,900
1,854
0
1,616
5,284
0
12,681
L
Kukulkan
4,606
117
0
561
5,304
1,294
0
1,610
3,694
24,888
0
L
522
315
101
1,087
5,280
840
0
0
5,280
0
14,469
L
Hercules
xIR a z V 2x
Hercules
970
141
86
1,549
6,444
2,541
0
791
5,653
0
7,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,652
Gold Earned
30,962
142
Minions Killed
257
0
Camps Cleared
0
891,461
Distance Traveled
1,039,707
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,481
648
54
5
0
184,542
2
W
Achilles
6,544
654
26
3
0
221,428
1
W
Cthulhu
5,527
553
45
5
0
196,732
1
W
Baron Samedi
6,079
608
54
5
0
186,880
0
W
Nemesis
6,331
633
78
8
0
250,125
3
L
Vamana
4,258
426
17
2
0
182,329
1
L
Fenrir
4,349
435
34
3
0
201,104
4
L
Kukulkan
5,088
509
39
4
0
183,564
2
L
Artemis
4,230
423
35
4
0
143,047
3
L
Hercules
4,727
473
17
2
0
181,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role