Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
AdrianYugioh1
Nike
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 16L
1,089 Elo+
Party 2
Izanami
Izanami
EIite_Escobar
Izanami
Level 27
God Stats
0W - 4L
1,157 SR
Queue Stats
0W - 10L
987 Elo+
Party 2
Cthulhu
Cthulhu
NateZombiehunter
Cthulhu
Level 27
God Stats
0W - 2L
1,515 SR
Queue Stats
1W - 12L
1,127 Elo+
Party 2
Baron Samedi
Baron Samedi
mboyo
Baron Samedi
Level 117
God Stats
7W - 3L
1,500 SR
Queue Stats
63W - 82L
1,221 Elo+
Solo
Team Averages
Level 54
1,435 SR
1,185 Elo+

VS

Team Averages
Level 86
1,501 SR
1,410 Elo+
Fenrir
Fenrir
 
Fenrir
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Felps_PL
Shiva
Level 89
God Stats
5W - 4L
1,492 SR
Queue Stats
118W - 106L
1,480 Elo+
Solo
Scylla
Scylla
NOCAMA
Scylla
Level 60
God Stats
18W - 16L
1,522 SR
Queue Stats
304W - 335L
1,387 Elo+
Party 1
Rama
Rama
NightPancake366
Rama
Level 123
God Stats
2W - 4L
1,494 SR
Queue Stats
63W - 66L
1,326 Elo+
Solo
Atlas
Atlas
NotThe6s
Atlas
Level 68
God Stats
8W - 8L
1,496 SR
Queue Stats
194W - 221L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
6
3 / 2 / 0
3,888
778
2,072
3,535
927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 4 / 1
3,456
691
1,378
4,340
1,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
2
0 / 2 / 0
2,763
553
236
1,494
252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

1
0 / 2 / 0
2,630
526
203
1,374
236
Baron Samedi
mboyo
Baron Samedi
7
1 / 1 / 1
3,811
762
990
2,813
952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
3 / 0 / 0
4,120
824
1,622
4,108
1,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shiva
Felps_PL
Shiva
7
3 / 2 / 1
4,149
830
2,760
3,458
1,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
NOCAMA
Scylla
6
1 / 2 / 0
3,804
761
940
2,047
623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

6
3 / 0 / 1
4,334
867
1,515
1,622
391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atlas
NotThe6s
Atlas
4
1 / 0 / 2
3,729
746
406
3,636
1,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
4
Kills
11
11
Deaths
4
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
2
0
1.5
W
Fenrir
 
Fenrir
3
0
0
3
L
0
4
1
0.13
L
Izanami
0
2
0
0
W
Shiva
Felps_PL
Shiva
3
2
1
1.75
W
Scylla
NOCAMA
Scylla
1
2
0
0.5
L
0
2
0
0
W
3
0
1
3.5
W
Atlas
NotThe6s
Atlas
1
0
2
2
L
Baron Samedi
mboyo
Baron Samedi
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,879
Damage
7,243
13,556
Taken
14,871
3,880
Mitigated
4,994
1,514
Healing
5,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
2,072
606
0
0
3,535
927
0
208
3,327
0
8,612
W
Fenrir
 
Fenrir
1,622
324
0
2,859
4,108
1,121
0
0
4,108
0
13,719
L
1,378
424
0
610
4,340
1,513
0
0
4,340
92
10,504
L
Izanami
236
159
0
116
1,494
252
0
122
1,372
0
4,215
W
Shiva
Felps_PL
Shiva
2,760
405
0
973
3,458
1,430
0
84
3,374
0
13,121
W
Scylla
NOCAMA
Scylla
940
101
0
97
2,047
623
0
990
1,057
12,603
0
L
203
56
0
0
1,374
236
0
120
1,254
1,130
0
W
1,515
1,436
0
752
1,622
391
618
76
1,546
0
16,517
W
Atlas
NotThe6s
Atlas
406
365
0
958
3,636
1,429
84
127
3,509
8,463
0
L
Baron Samedi
mboyo
Baron Samedi
990
61
44
744
2,813
952
0
896
1,917
14,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,548
Gold Earned
20,136
75
Minions Killed
122
0
Camps Cleared
0
420,084
Distance Traveled
544,786
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
3,888
778
17
3
0
119,388
0
W
Fenrir
4,120
824
29
6
0
111,083
0
L
Nike
3,456
691
26
5
0
108,294
1
L
Izanami
2,763
553
10
2
0
51,030
0
W
Shiva
4,149
830
21
4
0
117,168
1
W
Scylla
3,804
761
25
5
0
116,503
0
L
Cthulhu
2,630
526
1
0
0
33,221
0
W
Rama
4,334
867
34
7
0
93,816
0
W
Atlas
3,729
746
13
3
0
106,216
1
L
Baron Samedi
3,811
762
21
4
0
108,151
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role