Player Matchup

Medusa
Medusa
KanyesRightNut
Medusa
Level 25
God Stats
19W - 13L
1,543 SR
Queue Stats
77W - 68L
1,287 Elo+
Party 1
Chaac
Chaac
Trippy Frito
Chaac
Level 33
God Stats
13W - 12L
1,562 SR
Queue Stats
105W - 88L
1,453 Elo+
Party 1
Ah Puch
Ah Puch
imafailurelol
Ah Puch
Level 61
God Stats
7W - 6L
1,824 SR
Queue Stats
147W - 147L
1,359 Elo+
Party 1
Team Averages
Level 40
1,643 SR
1,366 Elo+

VS

Team Averages
Level 98
1,574 SR
1,549 Elo+
Cthulhu
Cthulhu
PorkyMovin
Cthulhu
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,506 Elo+
Party 2
Thanatos
Thanatos
ToastyCornDogs
Thanatos
Level 30
God Stats
3W - 2L
1,500 SR
Queue Stats
59W - 53L
1,569 Elo+
Party 2
Scylla
Scylla
VerboseJester01
Scylla
Level 141
God Stats
1W - 0L
1,723 SR
Queue Stats
26W - 33L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
7,503
625
4,381
9,155
3,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

12
2 / 8 / 4
8,292
691
8,784
17,354
8,546
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ah Puch
13
4 / 5 / 1
8,748
729
8,569
10,404
3,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
PorkyMovin
Cthulhu
15
4 / 4 / 11
9,501
792
14,329
11,391
12,355
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
15
8 / 2 / 7
9,622
802
8,053
10,155
4,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
5 / 1 / 9
9,665
805
9,483
6,016
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
7
Kills
17
17
Deaths
7
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Cthulhu
PorkyMovin
Cthulhu
4
4
11
2.38
W
Thanatos
8
2
7
5.75
L
2
8
4
0.5
W
5
1
9
9.5
L
Ah Puch
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,734
Damage
31,865
36,913
Taken
27,562
14,666
Mitigated
18,330
6,610
Healing
8,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,381
2,321
0
2,205
9,155
3,049
182
6,933
2,222
0
20,333
W
Cthulhu
PorkyMovin
Cthulhu
14,329
744
470
1,894
11,391
12,355
258
3,852
7,539
42,125
0
W
Thanatos
8,053
997
0
6,595
10,155
4,118
227
3,524
6,631
0
19,062
L
8,784
672
0
2,440
17,354
8,546
0
9,484
7,870
0
17,697
W
9,483
396
0
0
6,016
1,857
1,641
1,993
4,023
30,861
0
L
Ah Puch
8,569
461
0
1,965
10,404
3,071
0
7,595
2,809
26,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,543
Gold Earned
28,788
108
Minions Killed
147
2
Camps Cleared
7
604,119
Distance Traveled
707,123
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,503
625
45
4
0
197,805
2
W
Cthulhu
9,501
792
52
4
3
233,212
2
W
Thanatos
9,622
802
25
2
3
254,778
1
L
Chaac
8,292
691
19
2
0
204,966
3
W
Scylla
9,665
805
70
6
1
219,133
4
L
Ah Puch
8,748
729
44
4
2
201,348
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role