Player Matchup

Sol
Sol
BeauGarcon08
Sol
Level 154
God Stats
2W - 1L
1,272 SR
Queue Stats
9W - 9L
1,197 Elo+
Solo
Tsukuyomi
Tsukuyomi
CactusMeteor
Tsukuyomi
Level 59
God Stats
28W - 37L
1,397 SR
Queue Stats
160W - 241L
1,355 Elo+
Party 1
Neith
Neith
The Hand of Ra
Neith
Level 27
God Stats
58W - 88L
1,382 SR
Queue Stats
60W - 99L
1,277 Elo+
Party 1
Jormungandr
Jormungandr
WolvenWarden
Jormungandr
Level 60
God Stats
4W - 3L
1,307 SR
Queue Stats
400W - 429L
1,434 Elo+
Solo
Jing Wei
Jing Wei
sugarycentaur83
Jing Wei
Level 85
God Stats
1W - 0L
1,725 SR
Queue Stats
33W - 38L
1,409 Elo+
Solo
Team Averages
Level 77
1,417 SR
1,334 Elo+

VS

Team Averages
Level 42
1,410 SR
1,244 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BryceCor88
Cthulhu
Level 10
God Stats
1W - 3L
1,365 SR
Queue Stats
1W - 8L
1,072 Elo+
Party 2
Charybdis
Charybdis
Kindoray
Charybdis
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 45L
1,304 Elo+
Solo
Osiris
Osiris
NonPPtoucher
Osiris
Level 15
God Stats
0W - 3L
1,329 SR
Queue Stats
2W - 17L
1,051 Elo+
Party 2
Izanami
Izanami
Stage101vi
Izanami
Level 128
God Stats
26W - 44L
1,357 SR
Queue Stats
166W - 250L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 4
10,481
873
5,766
7,717
2,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tsukuyomi
CactusMeteor
Tsukuyomi
17
7 / 1 / 9
10,127
844
12,466
12,955
5,614
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
6 / 2 / 5
9,830
819
7,211
8,380
3,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
WolvenWarden
Jormungandr
16
3 / 1 / 10
10,316
860
8,452
8,980
10,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
18
1 / 0 / 4
10,403
867
7,237
9,310
11,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
0 / 7 / 0
7,558
630
4,746
9,547
3,779
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cthulhu
BryceCor88
Cthulhu
14
1 / 5 / 0
8,048
671
6,915
14,359
10,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
Kindoray
Charybdis
17
3 / 2 / 0
9,364
780
10,338
14,567
6,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
14
0 / 7 / 1
8,050
671
2,866
13,518
6,704
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
Stage101vi
Izanami
14
1 / 0 / 1
8,516
710
2,423
3,497
1,244
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
7
21
Kills
5
5
Deaths
21
32
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
7
0
0
W
4
1
4
6
L
Cthulhu
BryceCor88
Cthulhu
1
5
0
0.2
W
Tsukuyomi
CactusMeteor
Tsukuyomi
7
1
9
11.5
L
Charybdis
Kindoray
Charybdis
3
2
0
1.5
L
Osiris
0
7
1
0.07
L
Izanami
Stage101vi
Izanami
1
0
1
1.5
W
6
2
5
4.25
W
Jormungandr
WolvenWarden
Jormungandr
3
1
10
8
W
Jing Wei
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,132
Damage
27,288
47,342
Taken
55,488
33,274
Mitigated
28,518
15,699
Healing
8,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
4,746
609
135
803
9,547
3,779
0
3,045
6,502
18,595
0
W
5,766
1,168
0
2,906
7,717
2,651
4,656
824
6,756
58,784
0
L
Cthulhu
BryceCor88
Cthulhu
6,915
319
0
1,200
14,359
10,349
0
2,459
11,816
21,401
0
W
Tsukuyomi
CactusMeteor
Tsukuyomi
12,466
3,841
0
5,540
12,955
5,614
506
3,918
8,727
0
23,127
L
Charybdis
Kindoray
Charybdis
10,338
4,548
68
4,373
14,567
6,442
187
2,245
12,322
0
45,462
L
Osiris
2,866
560
0
706
13,518
6,704
0
4,605
8,913
0
16,847
L
Izanami
Stage101vi
Izanami
2,423
1,087
0
1,384
3,497
1,244
0
1,864
1,633
0
12,433
W
7,211
3,551
0
2,842
8,380
3,028
1,459
2,062
6,244
0
25,473
W
Jormungandr
WolvenWarden
Jormungandr
8,452
1,796
0
1,038
8,980
10,835
1,121
2,838
6,041
27,790
0
W
Jing Wei
7,237
3,659
0
3,373
9,310
11,146
1,376
1,264
7,913
0
43,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,157
Gold Earned
41,536
275
Minions Killed
188
0
Camps Cleared
0
1,197,938
Distance Traveled
1,051,316
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,558
630
26
2
0
172,032
1
W
Sol
10,481
873
91
8
0
232,983
1
L
Cthulhu
8,048
671
28
2
0
213,514
1
W
Tsukuyomi
10,127
844
22
2
0
255,997
0
L
Charybdis
9,364
780
77
6
0
229,410
1
L
Osiris
8,050
671
32
3
0
218,994
0
L
Izanami
8,516
710
25
2
0
217,366
5
W
Neith
9,830
819
52
4
0
228,181
1
W
Jormungandr
10,316
860
31
3
0
241,772
0
W
Jing Wei
10,403
867
79
7
0
239,005
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role