Player Matchup

Ymir
Ymir
Fahkqueue
Ymir
Level 69
God Stats
5W - 5L
1,733 SR
Queue Stats
8W - 7L
1,541 Elo+
Party 1
Hades
Hades
QuenchtheKnife
Hades
Level 117
God Stats
3W - 3L
1,500 SR
Queue Stats
224W - 241L
1,434 Elo+
Solo
Cupid
Cupid
Wwestley
Cupid
Level 69
God Stats
2W - 4L
1,480 SR
Queue Stats
8W - 8L
1,471 Elo+
Party 1
Achilles
Achilles
searlesjr23
Achilles
Level 56
God Stats
8W - 8L
1,622 SR
Queue Stats
8W - 8L
1,471 Elo+
Party 1
Izanami
Izanami
vietnam_sapa
Izanami
Level 127
God Stats
11W - 8L
1,501 SR
Queue Stats
383W - 408L
1,363 Elo+
Solo
Team Averages
Level 88
1,567 SR
1,456 Elo+

VS

Team Averages
Level 71
1,437 SR
1,385 Elo+
Olorun
Olorun
ArcaneArmy13459
Olorun
Level 45
God Stats
1W - 2L
1,319 SR
Queue Stats
6W - 6L
1,314 Elo+
Solo
Cabrakan
Cabrakan
IEM dedd
Cabrakan
Level 61
God Stats
1W - 2L
1,454 SR
Queue Stats
270W - 314L
1,345 Elo+
Solo
Chiron
Chiron
NBK Vengeance
Chiron
Level 87
God Stats
13W - 9L
1,518 SR
Queue Stats
53W - 54L
1,444 Elo+
Solo
Kumbhakarna
Kumbhakarna
WorldMedic
Kumbhakarna
Level 117
God Stats
0W - 1L
1,410 SR
Queue Stats
135W - 153L
1,447 Elo+
Solo
Tiamat
Tiamat
enormouswax278
Tiamat
Level 44
God Stats
11W - 12L
1,483 SR
Queue Stats
15W - 24L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 1 / 2
5,750
575
1,765
7,633
5,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
4 / 2 / 0
6,672
667
7,492
11,040
7,390
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Cupid
Wwestley
Cupid
9
1 / 1 / 2
5,548
555
1,810
4,369
1,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
searlesjr23
Achilles
10
2 / 3 / 2
6,018
602
1,535
7,312
2,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
vietnam_sapa
Izanami
11
1 / 1 / 1
6,394
639
3,868
5,964
1,745
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 1
5,269
527
5,923
7,657
2,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cabrakan
IEM dedd
Cabrakan
10
2 / 2 / 2
5,615
562
2,706
8,930
4,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

1
0 / 0 / 0
1,944
194
0
0
0
Kumbhakarna
WorldMedic
Kumbhakarna
7
0 / 3 / 2
4,405
441
1,288
7,538
3,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
2 / 1 / 1
5,572
557
3,224
4,257
1,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
9
Kills
5
8
Deaths
9
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Ymir
1
1
2
2
L
Cabrakan
IEM dedd
Cabrakan
2
2
2
1.5
L
0
0
0
0
W
4
2
0
2
L
Kumbhakarna
WorldMedic
Kumbhakarna
0
3
2
0.33
W
Cupid
Wwestley
Cupid
1
1
2
2
L
2
1
1
2.5
W
Achilles
searlesjr23
Achilles
2
3
2
1
W
Izanami
vietnam_sapa
Izanami
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,470
Damage
13,141
36,318
Taken
28,382
17,869
Mitigated
12,239
11,602
Healing
9,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,923
3,831
110
2,559
7,657
2,586
0
5,242
2,415
24,915
0
W
Ymir
1,765
545
0
732
7,633
5,154
147
698
6,935
20,950
0
L
Cabrakan
IEM dedd
Cabrakan
2,706
512
0
3,679
8,930
4,761
0
1,746
7,184
23,743
0
L
0
0
0
0
0
0
0
0
0
0
0
W
7,492
1,137
32
4,276
11,040
7,390
745
7,208
3,832
33,123
0
L
Kumbhakarna
WorldMedic
Kumbhakarna
1,288
26
0
2,108
7,538
3,024
0
2,269
5,269
10,512
0
W
Cupid
Wwestley
Cupid
1,810
942
146
1,410
4,369
1,168
284
466
3,903
0
32,105
L
3,224
101
0
986
4,257
1,868
603
0
4,257
23,850
0
W
Achilles
searlesjr23
Achilles
1,535
274
0
2,358
7,312
2,412
376
1,570
5,742
0
23,661
W
Izanami
vietnam_sapa
Izanami
3,868
2,020
0
2,648
5,964
1,745
1,753
3,199
2,765
0
37,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,382
Gold Earned
22,805
294
Minions Killed
160
0
Camps Cleared
0
910,205
Distance Traveled
641,845
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,269
527
46
5
0
146,884
0
W
Ymir
5,750
575
32
3
0
179,606
2
L
Cabrakan
5,615
562
47
5
0
188,141
0
L
Chiron
1,944
194
0
0
0
0
0
W
Hades
6,672
667
55
6
0
166,919
0
L
Kumbhakarna
4,405
441
14
1
0
136,479
0
W
Cupid
5,548
555
66
7
0
194,183
1
L
Tiamat
5,572
557
53
5
0
170,341
1
W
Achilles
6,018
602
51
5
0
196,941
0
W
Izanami
6,394
639
90
9
0
172,556
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role