Player Matchup

Nemesis
Nemesis
Kerdiso
Nemesis
Level 27
God Stats
9W - 5L
1,500 SR
Queue Stats
44W - 45L
1,416 Elo+
Party 3
Cthulhu
Cthulhu
OINO_MATT
Cthulhu
Level 34
God Stats
26W - 25L
1,583 SR
Queue Stats
28W - 28L
1,465 Elo+
Party 3
Nu Wa
Nu Wa
TheBloodCousins
Nu Wa
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 5L
1,796 Elo+
Party 1
Cu Chulainn
Cu Chulainn
proaso2111
Cu Chulainn
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,364 Elo+
Party 1
Neith
Neith
ricciardinho2
Neith
Level 84
God Stats
21W - 25L
1,589 SR
Queue Stats
54W - 64L
1,351 Elo+
Party 3
Team Averages
Level 63
1,534 SR
1,479 Elo+

VS

Team Averages
Level 87
1,530 SR
1,488 Elo+
Loki
Loki
Daviisico2001
Loki
Level 46
God Stats
2W - 1L
1,671 SR
Queue Stats
13W - 19L
1,348 Elo+
Solo
Hera
Hera
Nemesis4815
Hera
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 95L
1,564 Elo+
Party 2
Izanami
Izanami
PhantomRichtofen
Izanami
Level 109
God Stats
1W - 5L
1,444 SR
Queue Stats
102W - 127L
1,393 Elo+
Solo
Ao Kuang
Ao Kuang
SnippierCross8
Ao Kuang
Level 124
God Stats
5W - 12L
1,538 SR
Queue Stats
656W - 612L
1,598 Elo+
Party 2
Hercules
Hercules
vE K a m e l210
Hercules
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
89W - 48L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Kerdiso
Nemesis
16
5 / 3 / 5
10,244
512
8,508
12,268
4,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
OINO_MATT
Cthulhu
15
1 / 2 / 4
9,514
476
3,780
9,934
9,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

18
5 / 4 / 6
11,513
576
14,699
8,877
3,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
proaso2111
Cu Chulainn
17
6 / 5 / 4
11,064
553
15,217
18,664
15,376
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
4 / 0 / 2
10,353
518
6,786
8,945
4,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 3
8,919
446
3,617
12,576
3,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 4 / 0
9,929
496
7,645
10,253
2,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 5 / 2
9,184
459
9,546
12,750
3,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
13
2 / 2 / 3
8,638
432
1,962
10,474
6,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hercules
17
6 / 4 / 1
10,723
536
8,822
19,163
15,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
21
Kills
14
14
Deaths
21
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
W
Nemesis
Kerdiso
Nemesis
5
3
5
2.5
L
3
4
0
0.75
W
Cthulhu
OINO_MATT
Cthulhu
1
2
4
1.5
L
1
5
2
0.4
L
Ao Kuang
2
2
3
1.75
W
5
4
6
2
W
Cu Chulainn
proaso2111
Cu Chulainn
6
5
4
1.6
W
4
0
2
5
L
Hercules
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,990
Damage
31,592
58,688
Taken
65,216
36,410
Mitigated
32,056
9,070
Healing
19,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,617
474
0
1,920
12,576
3,194
0
2,776
9,687
0
31,498
W
Nemesis
Kerdiso
Nemesis
8,508
3,564
0
1,608
12,268
4,228
154
3,592
8,360
0
68,157
L
7,645
2,050
87
1,366
10,253
2,834
0
3,653
6,418
73,144
0
W
Cthulhu
OINO_MATT
Cthulhu
3,780
214
343
1,158
9,934
9,019
404
1,526
8,408
31,252
0
L
9,546
5,528
382
4,119
12,750
3,717
0
4,182
8,452
0
72,255
L
Ao Kuang
1,962
126
138
3,385
10,474
6,987
354
3,576
6,708
24,325
0
W
14,699
3,321
0
843
8,877
3,651
252
1,192
7,606
80,455
0
W
Cu Chulainn
proaso2111
Cu Chulainn
15,217
1,797
0
765
18,664
15,376
67
2,580
15,461
11,358
48,119
W
6,786
2,454
0
4,353
8,945
4,136
4,930
717
8,228
0
74,799
L
Hercules
8,822
2,021
0
7,784
19,163
15,324
0
6,208
12,673
0
63,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,688
Gold Earned
47,393
533
Minions Killed
494
0
Camps Cleared
0
1,949,579
Distance Traveled
1,886,721
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,919
446
59
3
0
418,480
4
W
Nemesis
10,244
512
91
5
0
446,868
5
L
Hera
9,929
496
137
7
0
382,452
1
W
Cthulhu
9,514
476
57
3
0
380,583
2
L
Izanami
9,184
459
122
6
0
321,333
7
L
Ao Kuang
8,638
432
42
2
0
408,569
3
W
Nu Wa
11,513
576
151
8
0
400,954
3
W
Cu Chulainn
11,064
553
112
6
0
399,423
2
W
Neith
10,353
518
122
6
0
321,751
2
L
Hercules
10,723
536
134
7
0
355,887
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role