Player Matchup

Nemesis
Nemesis
AlphaChimp420
Nemesis
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
82W - 63L
1,635 Elo+
Party 1
Cabrakan
Cabrakan
ChuckI Nuts
Cabrakan
Level 67
God Stats
3W - 2L
1,751 SR
Queue Stats
238W - 218L
1,518 Elo+
Party 1
Zeus
Zeus
GoodlyKIRATO
Zeus
Level 106
God Stats
4W - 1L
1,673 SR
Queue Stats
72W - 53L
1,536 Elo+
Party 1
Team Averages
Level 92
1,641 SR
1,563 Elo+

VS

Team Averages
Level 112
1,508 SR
1,533 Elo+
Ares
Ares
DARK0500
Ares
Level 146
God Stats
18W - 14L
1,387 SR
Queue Stats
356W - 364L
1,558 Elo+
Solo
Arachne
Arachne
MTL PERFECTSHOT
Arachne
Level 160
God Stats
4W - 4L
1,637 SR
Queue Stats
93W - 106L
1,568 Elo+
Solo
Sol
Sol
MarraMan44
Sol
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
17
8 / 0 / 8
12,902
759
13,372
11,519
5,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
ChuckI Nuts
Cabrakan
16
3 / 2 / 11
11,494
676
8,838
12,174
7,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
7 / 3 / 10
12,684
746
20,684
10,160
3,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
3 / 5 / 0
11,323
666
6,644
22,251
27,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
1 / 5 / 1
8,856
521
1,235
6,391
1,531
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
1 / 8 / 1
10,278
605
10,937
19,188
6,079
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
18
Kills
5
5
Deaths
18
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
8
0
8
12
W
Cabrakan
ChuckI Nuts
Cabrakan
3
2
11
4.25
L
Ares
3
5
0
0.6
W
7
3
10
4
L
1
5
1
0.3
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,894
Damage
18,816
33,853
Taken
47,830
16,633
Mitigated
35,188
8,838
Healing
3,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
13,372
7,211
167
3,009
11,519
5,778
389
5,965
5,554
0
51,975
W
Cabrakan
ChuckI Nuts
Cabrakan
8,838
899
295
3,472
12,174
7,029
680
6,435
5,483
23,036
0
L
Ares
6,644
142
0
1,163
22,251
27,578
0
11,281
10,216
19,733
0
W
20,684
981
0
1,895
10,160
3,826
942
5,539
4,621
71,024
0
L
1,235
944
0
364
6,391
1,531
0
4,818
1,415
0
2,956
L
10,937
2,311
172
1,308
19,188
6,079
0
12,227
6,327
55,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,080
Gold Earned
30,457
194
Minions Killed
104
14
Camps Cleared
2
944,302
Distance Traveled
491,724
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,902
759
71
4
11
367,615
2
W
Cabrakan
11,494
676
31
2
1
301,578
0
L
Ares
11,323
666
11
1
0
237,801
0
W
Zeus
12,684
746
92
5
2
275,109
4
L
Arachne
8,856
521
4
0
1
34,907
1
L
Sol
10,278
605
89
5
1
219,016
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role