Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
ImJenkins
Sol
Level 104
God Stats
2W - 3L
1,709 SR
Queue Stats
63W - 58L
1,545 Elo+
Party 1
Anhur
Anhur
Nagle89
Anhur
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 22L
1,514 Elo+
Party 1
Sylvanus
Sylvanus
XxVoidKingxX
Sylvanus
Level 159
God Stats
11W - 8L
1,496 SR
Queue Stats
1,144W - 1,155L
1,526 Elo+
Party 3
Team Averages
Level 137
1,541 SR
1,517 Elo+

VS

Team Averages
Level 126
1,403 SR
1,605 Elo+
Morgan Le Fay
Morgan Le Fay
DatBilly
Morgan Le Fay
Level 88
God Stats
3W - 2L
1,490 SR
Queue Stats
99W - 99L
1,579 Elo+
Party 2
Nemesis
Nemesis
EdWeird0
Nemesis
Level 142
God Stats
0W - 1L
1,227 SR
Queue Stats
4W - 6L
1,573 Elo+
Party 2
Sylvanus
Sylvanus
Fatmexican33
Sylvanus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,643 Elo+
Party 2
Ratatoskr
Ratatoskr
ProfCerberus
Ratatoskr
Level 150
God Stats
3W - 3L
1,270 SR
Queue Stats
81W - 83L
1,549 Elo+
Party 2
Ullr
Ullr
Yazzerton_lll
Ullr
Level 145
God Stats
0W - 3L
1,528 SR
Queue Stats
24W - 18L
1,683 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
6 / 4 / 19
11,436
880
17,509
20,265
24,604
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Agni
 
Agni
18
7 / 2 / 12
11,189
861
12,451
12,800
6,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

18
9 / 1 / 9
11,332
872
20,379
17,820
8,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anhur
Nagle89
Anhur
18
7 / 3 / 14
10,930
841
14,795
20,296
9,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
XxVoidKingxX
Sylvanus
16
2 / 6 / 17
10,070
775
9,015
22,101
24,347
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DatBilly
Morgan Le Fay
15
0 / 6 / 8
8,784
676
20,915
13,038
4,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
EdWeird0
Nemesis
18
9 / 5 / 3
11,144
857
19,035
21,027
11,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
Fatmexican33
Sylvanus
15
0 / 9 / 7
8,451
650
11,379
17,869
17,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ratatoskr
ProfCerberus
Ratatoskr
16
5 / 6 / 5
10,101
777
9,801
18,330
14,543
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 5 / 8
8,928
687
11,862
11,668
3,959
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
47
31
Kills
16
16
Deaths
31
71
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
4
19
3.88
W
Agni
 
Agni
7
2
12
6.5
L
Morgan Le Fay
DatBilly
Morgan Le Fay
0
6
8
0.67
L
Nemesis
EdWeird0
Nemesis
9
5
3
2.1
L
Sylvanus
Fatmexican33
Sylvanus
0
9
7
0.39
W
9
1
9
13.5
W
Anhur
Nagle89
Anhur
7
3
14
4.67
L
Ratatoskr
ProfCerberus
Ratatoskr
5
6
5
1.25
W
Sylvanus
XxVoidKingxX
Sylvanus
2
6
17
1.75
L
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,149
Damage
72,992
93,282
Taken
81,932
72,596
Mitigated
52,371
43,829
Healing
25,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
17,509
1,411
2,338
2,480
20,265
24,604
276
5,000
15,265
27,050
0
W
Agni
 
Agni
12,451
1,143
2,348
2,471
12,800
6,112
781
4,892
7,908
25,082
0
L
Morgan Le Fay
DatBilly
Morgan Le Fay
20,915
772
1,067
3,066
13,038
4,326
55
8,768
4,270
38,565
0
L
Nemesis
EdWeird0
Nemesis
19,035
8,251
377
7,334
21,027
11,866
0
14,308
6,719
0
28,263
L
Sylvanus
Fatmexican33
Sylvanus
11,379
2,843
2,920
2,860
17,869
17,677
19
14,771
3,098
20,268
2,412
W
20,379
8,835
1,083
8,483
17,820
8,390
2,337
6,100
11,720
51,862
0
W
Anhur
Nagle89
Anhur
14,795
8,565
638
3,585
20,296
9,143
2,626
7,942
12,354
0
21,370
L
Ratatoskr
ProfCerberus
Ratatoskr
9,801
1,308
2,105
4,996
18,330
14,543
0
12,177
6,153
0
19,533
W
Sylvanus
XxVoidKingxX
Sylvanus
9,015
1,542
12,820
7,583
22,101
24,347
867
7,458
14,643
13,768
0
L
11,862
2,849
329
485
11,668
3,959
0
9,330
2,338
0
22,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,957
Gold Earned
47,408
142
Minions Killed
127
0
Camps Cleared
0
1,172,118
Distance Traveled
1,133,103
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,436
880
24
2
0
253,230
1
W
Agni
11,189
861
26
2
0
249,853
1
L
Morgan Le Fay
8,784
676
27
2
0
237,132
1
L
Nemesis
11,144
857
23
2
0
248,589
4
L
Sylvanus
8,451
650
28
2
0
164,480
1
W
Sol
11,332
872
65
5
0
224,097
0
W
Anhur
10,930
841
16
1
0
216,368
0
L
Ratatoskr
10,101
777
21
2
0
250,744
0
W
Sylvanus
10,070
775
11
1
0
228,570
0
L
Ullr
8,928
687
28
2
0
232,158
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role