Player Matchup

Apollo
Apollo
 
Apollo
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Evo8Boy
Baron Samedi
Level 128
God Stats
4W - 0L
1,500 SR
Queue Stats
52W - 52L
1,528 Elo+
Party 1
Bellona
Bellona
TommyºShelby
Bellona
Level 127
God Stats
10W - 10L
1,487 SR
Queue Stats
305W - 331L
1,599 Elo+
Solo
Sol
Sol
luxiorgaming
Sol
Level 159
God Stats
14W - 16L
1,492 SR
Queue Stats
313W - 281L
1,581 Elo+
Party 1
Arachne
Arachne
shadowreaver
Arachne
Level 146
God Stats
12W - 3L
1,796 SR
Queue Stats
45W - 34L
1,624 Elo+
Solo
Team Averages
Level 136
1,555 SR
1,566 Elo+

VS

Team Averages
Level 139
1,663 SR
1,790 Elo+
Athena
Athena
CEOofGarlicBread
Athena
Level 156
God Stats
1W - 2L
1,660 SR
Queue Stats
144W - 104L
1,639 Elo+
Party 2
Ra
Ra
TheLatvianJew
Ra
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
2,013 Elo+
Party 2
Hachiman
Hachiman
Yolofredroking
Hachiman
Level 154
God Stats
17W - 7L
1,773 SR
Queue Stats
665W - 151L
1,991 Elo+
Party 2
Baron Samedi
Baron Samedi
lasersmosh
Baron Samedi
Level 160
God Stats
1W - 2L
1,533 SR
Queue Stats
113W - 47L
1,729 Elo+
Party 2
Shiva
Shiva
男孩子竟被女老师轮番布置作业
Shiva
Level 160
God Stats
7W - 3L
1,848 SR
Queue Stats
394W - 332L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
2 / 2 / 4
6,093
609
5,885
6,791
2,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Evo8Boy
Baron Samedi
9
1 / 1 / 9
5,727
573
3,938
5,858
2,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bellona
11
1 / 1 / 2
6,267
627
4,776
9,135
6,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
5 / 1 / 4
6,660
666
6,449
5,047
1,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
shadowreaver
Arachne
11
7 / 1 / 5
6,695
670
5,530
6,148
2,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 3
5,684
568
3,121
8,909
6,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 4 / 0
4,961
496
1,381
4,141
1,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
10
3 / 3 / 1
6,134
613
5,064
5,415
1,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
lasersmosh
Baron Samedi
11
1 / 2 / 1
6,115
612
5,786
7,214
6,133
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 5 / 2
5,527
553
4,458
9,899
3,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
16
Kills
6
6
Deaths
16
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
2
4
2
L
1
2
3
1.25
W
Baron Samedi
Evo8Boy
Baron Samedi
1
1
9
5.5
L
0
4
0
0
W
Bellona
1
1
2
2
L
Hachiman
3
3
1
1.17
L
Baron Samedi
lasersmosh
Baron Samedi
1
2
1
0.75
W
5
1
4
7
W
Arachne
shadowreaver
Arachne
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,578
Damage
19,810
32,979
Taken
35,578
15,513
Mitigated
19,028
15,324
Healing
11,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
5,885
4,167
0
2,859
6,791
2,050
0
782
6,009
0
39,292
L
3,121
1,489
0
2,337
8,909
6,193
0
2,837
6,072
9,731
0
W
Baron Samedi
Evo8Boy
Baron Samedi
3,938
562
282
2,913
5,858
2,980
175
1,876
3,982
12,055
0
L
1,381
117
76
348
4,141
1,418
420
2,333
1,808
26,453
0
W
Bellona
4,776
1,037
0
4,482
9,135
6,054
0
5,607
3,528
0
34,736
L
Hachiman
5,064
2,213
0
1,716
5,415
1,482
0
966
4,449
0
37,169
L
Baron Samedi
lasersmosh
Baron Samedi
5,786
902
0
3,471
7,214
6,133
0
0
7,214
36,667
0
W
6,449
2,381
0
1,854
5,047
1,667
1,143
1,092
3,955
36,146
5,876
W
Arachne
shadowreaver
Arachne
5,530
3,103
0
2,934
6,148
2,762
0
931
5,217
0
33,040
L
4,458
746
564
3,220
9,899
3,802
0
3,314
6,585
0
28,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,442
Gold Earned
28,421
327
Minions Killed
289
0
Camps Cleared
0
992,668
Distance Traveled
999,756
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,093
609
90
9
0
182,270
3
L
Athena
5,684
568
13
1
0
228,546
3
W
Baron Samedi
5,727
573
16
2
0
168,202
5
L
Ra
4,961
496
53
5
0
189,053
2
W
Bellona
6,267
627
80
8
0
205,111
3
L
Hachiman
6,134
613
79
8
0
187,113
2
L
Baron Samedi
6,115
612
78
8
0
173,262
4
W
Sol
6,660
666
80
8
0
206,493
2
W
Arachne
6,695
670
61
6
0
230,592
3
L
Shiva
5,527
553
66
7
0
221,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role