Player Matchup

Chronos
Chronos
Botfine
Chronos
Level 87
God Stats
2W - 1L
1,683 SR
Queue Stats
11W - 16L
1,485 Elo+
Party 2
Hachiman
Hachiman
PVK007
Hachiman
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 43L
1,259 Elo+
Solo
Sylvanus
Sylvanus
SC00BiiD00_
Sylvanus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,258 Elo+
Solo
Ah Puch
Ah Puch
sunlightblunt
Ah Puch
Level 103
God Stats
3W - 0L
1,500 SR
Queue Stats
48W - 27L
1,485 Elo+
Party 2
Freya
Freya
亮亮和亮亮
Freya
Level 117
God Stats
6W - 4L
1,811 SR
Queue Stats
686W - 712L
1,445 Elo+
Solo
Team Averages
Level 90
1,599 SR
1,386 Elo+

VS

Team Averages
Level 76
1,600 SR
1,430 Elo+
Ah Muzen Cab
Ah Muzen Cab
Damahlyee
Ah Muzen Cab
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 21L
1,164 Elo+
Party 1
Horus
Horus
Nevorix
Horus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 75L
1,522 Elo+
Party 1
Bastet
Bastet
SMITE_Banned_13
Bastet
Level 23
God Stats
6W - 1L
1,685 SR
Queue Stats
156W - 167L
1,438 Elo+
Solo
Ganesha
Ganesha
TodoSalioMal573
Ganesha
Level 127
God Stats
4W - 1L
1,817 SR
Queue Stats
226W - 223L
1,553 Elo+
Party 1
Discordia
Discordia
XRPUSDT
Discordia
Level 19
God Stats
3W - 2L
1,500 SR
Queue Stats
124W - 152L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Botfine
Chronos
18
3 / 3 / 8
11,753
691
8,356
14,055
8,589
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
PVK007
Hachiman
14
0 / 10 / 6
10,010
589
4,515
15,280
6,364
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
SC00BiiD00_
Sylvanus
19
1 / 2 / 11
11,411
671
5,293
22,471
31,173
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
20
4 / 1 / 8
12,907
759
28,345
11,838
4,882
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
5 / 4 / 7
12,242
720
12,056
28,915
13,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Damahlyee
Ah Muzen Cab
18
4 / 4 / 9
11,541
679
10,582
10,405
5,702
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Horus
Nevorix
Horus
19
5 / 1 / 12
12,345
726
7,145
20,150
33,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
3 / 1 / 7
9,929
584
11,110
6,586
3,147
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
0 / 4 / 19
11,806
694
19,441
19,582
31,205
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Discordia
XRPUSDT
Discordia
20
8 / 3 / 10
12,308
724
33,441
15,512
9,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
77
13
Kills
20
20
Deaths
13
40
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Chronos
Botfine
Chronos
3
3
8
2.33
L
Ah Muzen Cab
Damahlyee
Ah Muzen Cab
4
4
9
2.13
L
Horus
Nevorix
Horus
5
1
12
11
W
Hachiman
PVK007
Hachiman
0
10
6
0.3
W
Sylvanus
SC00BiiD00_
Sylvanus
1
2
11
3.25
L
3
1
7
6.5
L
0
4
19
2.38
L
Discordia
XRPUSDT
Discordia
8
3
10
4.33
W
Ah Puch
4
1
8
8
W
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,565
Damage
81,719
92,559
Taken
72,235
64,524
Mitigated
82,932
45,449
Healing
38,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Botfine
Chronos
8,356
2,370
1,154
4,449
14,055
8,589
2,242
7,547
6,508
28,103
0
L
Ah Muzen Cab
Damahlyee
Ah Muzen Cab
10,582
3,931
1,407
2,642
10,405
5,702
1,338
8,471
1,749
0
33,890
L
Horus
Nevorix
Horus
7,145
3,401
8,997
9,128
20,150
33,812
165
16,464
3,234
0
10,506
W
Hachiman
PVK007
Hachiman
4,515
2,170
1,153
1,240
15,280
6,364
472
10,099
5,181
0
11,420
W
Sylvanus
SC00BiiD00_
Sylvanus
5,293
942
8,244
8,214
22,471
31,173
656
12,695
9,776
8,556
0
L
11,110
1,987
1,159
2,189
6,586
3,147
165
2,999
3,445
0
15,053
L
19,441
559
2,485
3,097
19,582
31,205
374
12,667
6,500
30,189
0
L
Discordia
XRPUSDT
Discordia
33,441
1,313
2,608
4,291
15,512
9,066
877
11,933
3,257
71,743
0
W
Ah Puch
28,345
1,239
1,627
7,127
11,838
4,882
1,529
6,816
5,022
66,219
0
W
12,056
3,881
881
11,360
28,915
13,516
1,375
15,725
13,190
29,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,323
Gold Earned
57,929
220
Minions Killed
205
0
Camps Cleared
0
1,489,235
Distance Traveled
1,627,312
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
11,753
691
48
3
0
331,991
0
L
Ah Muzen Cab
11,541
679
65
4
0
306,794
0
L
Horus
12,345
726
20
1
0
323,320
2
W
Hachiman
10,010
589
11
1
0
244,692
4
W
Sylvanus
11,411
671
15
1
0
297,331
0
L
Bastet
9,929
584
15
1
0
387,645
0
L
Ganesha
11,806
694
4
0
0
288,602
2
L
Discordia
12,308
724
101
6
0
320,951
0
W
Ah Puch
12,907
759
106
6
0
352,981
2
W
Freya
12,242
720
40
2
0
262,240
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role