Player Matchup

Bacchus
Bacchus
AngryBird
Bacchus
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 68L
1,506 Elo+
Party 1
Gilgamesh
Gilgamesh
Captainsharkies
Gilgamesh
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,328 Elo+
Party 3
Thor
Thor
DecrepitButton9
Thor
Level 108
God Stats
0W - 1L
1,289 SR
Queue Stats
9W - 12L
1,328 Elo+
Party 3
Ne Zha
Ne Zha
Rhysus
Ne Zha
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 16L
1,277 Elo+
Party 1
Baron Samedi
Baron Samedi
Xromos
Baron Samedi
Level 48
God Stats
0W - 2L
1,407 SR
Queue Stats
50W - 41L
1,277 Elo+
Party 1
Team Averages
Level 68
1,439 SR
1,344 Elo+

VS

Team Averages
Level 107
1,445 SR
1,455 Elo+
Vamana
Vamana
Gorvec 1992
Vamana
Level 128
God Stats
9W - 7L
1,720 SR
Queue Stats
278W - 282L
1,514 Elo+
Party 2
Shiva
Shiva
MARIOTHEALIEN69
Shiva
Level 109
God Stats
2W - 5L
1,500 SR
Queue Stats
497W - 500L
1,434 Elo+
Party 2
Hades
Hades
T0XIC BIOHAZARD
Hades
Level 147
God Stats
1W - 1L
1,236 SR
Queue Stats
56W - 66L
1,421 Elo+
Solo
Nu Wa
Nu Wa
mor ta kill 7
Nu Wa
Level 68
God Stats
6W - 7L
1,268 SR
Queue Stats
402W - 420L
1,399 Elo+
Party 2
Charybdis
Charybdis
valaco_2005
Charybdis
Level 84
God Stats
1W - 6L
1,500 SR
Queue Stats
106W - 109L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AngryBird
Bacchus
17
1 / 7 / 11
9,649
603
8,776
18,267
23,826
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gilgamesh
Captainsharkies
Gilgamesh
18
4 / 5 / 6
10,759
672
10,429
25,293
26,095
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

17
5 / 6 / 5
10,289
643
16,056
18,193
9,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ne Zha
Rhysus
Ne Zha
16
1 / 10 / 7
9,964
623
6,344
16,855
6,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
Xromos
Baron Samedi
20
4 / 4 / 7
10,935
683
17,881
18,448
11,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
20
8 / 4 / 16
12,398
775
19,883
20,153
23,202
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

20
3 / 2 / 22
11,403
713
11,029
12,968
15,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
14 / 4 / 13
13,290
831
24,877
19,258
12,700
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
0 / 2 / 21
10,524
658
14,413
8,412
3,882
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
valaco_2005
Charybdis
19
7 / 3 / 15
12,146
759
13,258
13,184
4,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
119
15
Kills
32
32
Deaths
15
36
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AngryBird
Bacchus
1
7
11
0.93
L
Gilgamesh
Captainsharkies
Gilgamesh
4
5
6
1.4
L
5
6
5
1.25
W
Vamana
8
4
16
4
W
3
2
22
7
L
Ne Zha
Rhysus
Ne Zha
1
10
7
0.45
W
14
4
13
5.13
L
Baron Samedi
Xromos
Baron Samedi
4
4
7
1.88
W
0
2
21
5.25
W
Charybdis
valaco_2005
Charybdis
7
3
15
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,486
Damage
83,460
97,056
Taken
73,975
77,430
Mitigated
59,814
32,516
Healing
36,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AngryBird
Bacchus
8,776
1,270
3,100
1,775
18,267
23,826
0
8,325
9,564
19,029
0
L
Gilgamesh
Captainsharkies
Gilgamesh
10,429
1,731
1,135
8,127
25,293
26,095
0
10,718
14,161
0
24,819
L
16,056
2,075
1,407
2,312
18,193
9,127
467
6,401
11,699
668
25,679
W
Vamana
19,883
8,469
872
7,829
20,153
23,202
1,084
6,606
13,159
0
35,821
W
11,029
983
2,745
3,075
12,968
15,090
419
4,887
7,920
0
21,843
L
Ne Zha
Rhysus
Ne Zha
6,344
1,435
0
2,109
16,855
6,846
436
7,464
9,251
0
20,206
W
24,877
2,218
3,631
8,058
19,258
12,700
938
8,817
10,298
41,727
0
L
Baron Samedi
Xromos
Baron Samedi
17,881
1,505
5,449
7,102
18,448
11,536
280
6,382
12,020
56,054
0
W
14,413
4,659
1,637
1,572
8,412
3,882
655
3,051
5,272
25,393
0
W
Charybdis
valaco_2005
Charybdis
13,258
5,776
2,538
4,825
13,184
4,940
2,237
3,964
8,938
0
34,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,596
Gold Earned
59,761
149
Minions Killed
162
0
Camps Cleared
0
1,317,110
Distance Traveled
1,417,388
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,649
603
17
1
0
261,690
0
L
Gilgamesh
10,759
672
16
1
0
308,175
0
L
Thor
10,289
643
13
1
0
254,442
0
W
Vamana
12,398
775
21
1
0
291,775
1
W
Shiva
11,403
713
15
1
0
325,054
1
L
Ne Zha
9,964
623
34
2
0
237,726
0
W
Hades
13,290
831
38
2
0
254,007
5
L
Baron Samedi
10,935
683
69
4
0
255,077
0
W
Nu Wa
10,524
658
30
2
0
242,834
0
W
Charybdis
12,146
759
58
4
0
303,718
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role