Player Matchup

Ne Zha
Ne Zha
eyani08
Ne Zha
Level 64
God Stats
3W - 3L
1,386 SR
Queue Stats
128W - 172L
1,377 Elo+
Party 1
Ganesha
Ganesha
scammer-_-k
Ganesha
Level 37
God Stats
4W - 3L
1,841 SR
Queue Stats
46W - 70L
1,256 Elo+
Party 1
Sylvanus
Sylvanus
xCxmpTito
Sylvanus
Level 95
God Stats
3W - 2L
1,823 SR
Queue Stats
127W - 171L
1,447 Elo+
Party 1
Team Averages
Level 65
1,684 SR
1,360 Elo+

VS

Team Averages
Level 107
1,494 SR
1,515 Elo+
Vamana
Vamana
Acpkillerer
Vamana
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,392 Elo+
Solo
Zeus
Zeus
XxLeGo007xX
Zeus
Level 121
God Stats
11W - 6L
1,589 SR
Queue Stats
111W - 74L
1,563 Elo+
Party 2
Fenrir
Fenrir
kinoxx210
Fenrir
Level 160
God Stats
4W - 3L
1,393 SR
Queue Stats
207W - 171L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
eyani08
Ne Zha
14
4 / 8 / 3
9,855
704
11,686
15,084
6,908
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Ganesha
scammer-_-k
Ganesha
12
1 / 8 / 8
9,920
709
9,081
21,474
27,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sylvanus
xCxmpTito
Sylvanus
15
5 / 10 / 3
10,348
739
14,193
18,855
11,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
16
8 / 1 / 13
11,460
819
17,094
17,630
16,974
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
11 / 5 / 10
12,287
878
17,192
10,540
2,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
kinoxx210
Fenrir
16
7 / 4 / 14
11,945
853
13,819
17,641
14,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
63
10
Kills
26
26
Deaths
10
14
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Vamana
8
1
13
14.5
W
11
5
10
3.2
L
Ne Zha
eyani08
Ne Zha
4
8
3
0.69
W
Fenrir
kinoxx210
Fenrir
7
4
14
3.5
L
Ganesha
scammer-_-k
Ganesha
1
8
8
0.63
L
Sylvanus
xCxmpTito
Sylvanus
5
10
3
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,960
Damage
48,105
55,413
Taken
45,811
46,588
Mitigated
33,936
10,056
Healing
11,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
17,094
9,025
0
5,480
17,630
16,974
721
9,105
8,525
0
32,555
W
17,192
1,314
0
2,817
10,540
2,942
939
4,757
5,783
57,852
0
L
Ne Zha
eyani08
Ne Zha
11,686
3,572
148
1,735
15,084
6,908
0
3,012
11,903
0
33,773
W
Fenrir
kinoxx210
Fenrir
13,819
3,813
0
3,094
17,641
14,020
617
8,763
8,878
195
36,763
L
Ganesha
scammer-_-k
Ganesha
9,081
1,749
78
1,527
21,474
27,876
0
7,861
13,156
16,267
0
L
Sylvanus
xCxmpTito
Sylvanus
14,193
3,543
2,396
4,172
18,855
11,804
0
6,732
11,885
32,407
5,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,123
Gold Earned
35,692
103
Minions Killed
157
3
Camps Cleared
10
616,653
Distance Traveled
793,553
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,460
819
20
1
2
290,822
0
W
Zeus
12,287
878
92
7
4
231,423
3
L
Ne Zha
9,855
704
52
4
0
219,806
3
W
Fenrir
11,945
853
45
3
4
271,308
2
L
Ganesha
9,920
709
3
0
0
201,748
1
L
Sylvanus
10,348
739
48
3
3
195,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role