Player Matchup

Baron Samedi
Baron Samedi
Adam_HUN001
Baron Samedi
Level 125
God Stats
8W - 6L
1,503 SR
Queue Stats
391W - 296L
1,567 Elo+
Party 2
Ymir
Ymir
KunHUN97
Ymir
Level 47
God Stats
18W - 7L
1,706 SR
Queue Stats
95W - 122L
1,349 Elo+
Party 2
Neith
Neith
PiinkLobaa-
Neith
Level 28
God Stats
3W - 3L
1,427 SR
Queue Stats
20W - 11L
1,629 Elo+
Party 3
Ao Kuang
Ao Kuang
mitfogadszel
Ao Kuang
Level 23
God Stats
11W - 8L
1,345 SR
Queue Stats
317W - 225L
1,602 Elo+
Party 2
Susano
Susano
xDSxfire
Susano
Level 109
God Stats
4W - 2L
1,500 SR
Queue Stats
62W - 49L
1,621 Elo+
Party 3
Team Averages
Level 66
1,496 SR
1,554 Elo+

VS

Team Averages
Level 46
1,530 SR
1,376 Elo+
Cerberus
Cerberus
Danzek7444
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,328 Elo+
Party 1
Chaac
Chaac
MrWombloid
Chaac
Level 107
God Stats
6W - 2L
1,500 SR
Queue Stats
598W - 621L
1,395 Elo+
Party 1
Nemesis
Nemesis
RedCace
Nemesis
Level 32
God Stats
1W - 2L
1,500 SR
Queue Stats
73W - 90L
1,281 Elo+
Solo
Ullr
Ullr
audial80
Ullr
Level 44
God Stats
4W - 7L
1,574 SR
Queue Stats
126W - 135L
1,421 Elo+
Solo
Chang'e
Chang'e
ch1ll0ut---
Chang'e
Level 42
God Stats
28W - 23L
1,575 SR
Queue Stats
134W - 133L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Adam_HUN001
Baron Samedi
11
0 / 0 / 2
5,552
555
3,760
5,972
4,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ymir
10
2 / 0 / 5
6,130
613
2,187
5,750
3,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 1 / 3
5,607
561
5,451
3,874
1,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
mitfogadszel
Ao Kuang
11
7 / 1 / 0
6,674
667
6,160
8,894
2,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Susano
xDSxfire
Susano
12
5 / 0 / 2
6,789
679
7,884
6,577
2,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Danzek7444
Cerberus
6
0 / 4 / 1
4,497
450
1,422
8,128
3,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
9
0 / 5 / 1
5,342
534
4,858
10,183
3,931
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
RedCace
Nemesis
9
2 / 2 / 0
5,969
597
3,013
6,736
2,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
9
0 / 3 / 1
5,190
519
3,134
6,559
1,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
ch1ll0ut---
Chang'e
11
0 / 2 / 0
6,013
601
3,325
7,033
2,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
16
Kills
2
2
Deaths
16
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Adam_HUN001
Baron Samedi
0
0
2
1
L
Cerberus
Danzek7444
Cerberus
0
4
1
0.13
W
Ymir
2
0
5
4.5
L
Chaac
0
5
1
0.1
W
2
1
3
3.5
L
Nemesis
RedCace
Nemesis
2
2
0
1
L
Ullr
0
3
1
0.17
L
Chang'e
ch1ll0ut---
Chang'e
0
2
0
0
W
Ao Kuang
mitfogadszel
Ao Kuang
7
1
0
7
W
Susano
xDSxfire
Susano
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,442
Damage
15,752
31,067
Taken
38,639
14,433
Mitigated
13,891
12,490
Healing
12,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Adam_HUN001
Baron Samedi
3,760
534
11
2,490
5,972
4,559
0
3,112
2,860
30,782
0
L
Cerberus
Danzek7444
Cerberus
1,422
250
0
1,162
8,128
3,332
0
1,197
6,931
8,329
0
W
Ymir
2,187
626
0
1,695
5,750
3,449
48
846
4,904
14,390
0
L
Chaac
4,858
1,177
0
3,147
10,183
3,931
0
4,126
6,057
0
25,422
W
5,451
2,557
0
947
3,874
1,491
933
434
3,440
0
31,846
L
Nemesis
RedCace
Nemesis
3,013
928
0
1,608
6,736
2,351
0
1,009
5,727
0
27,432
L
Ullr
3,134
1,167
249
2,218
6,559
1,695
0
990
5,569
0
32,986
L
Chang'e
ch1ll0ut---
Chang'e
3,325
0
0
3,623
7,033
2,582
0
4,297
2,248
36,482
0
W
Ao Kuang
mitfogadszel
Ao Kuang
6,160
1,470
0
3,254
8,894
2,889
0
213
8,681
33,050
0
W
Susano
xDSxfire
Susano
7,884
2,184
0
4,093
6,577
2,045
0
142
6,435
0
41,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,752
Gold Earned
27,011
282
Minions Killed
269
0
Camps Cleared
0
981,579
Distance Traveled
1,001,676
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,552
555
58
6
0
165,301
2
L
Cerberus
4,497
450
17
2
0
184,107
1
W
Ymir
6,130
613
19
2
0
184,413
2
L
Chaac
5,342
534
48
5
0
201,652
3
W
Neith
5,607
561
65
7
0
188,580
0
L
Nemesis
5,969
597
57
6
0
232,856
1
L
Ullr
5,190
519
66
7
0
185,280
0
L
Chang'e
6,013
601
81
8
0
197,781
0
W
Ao Kuang
6,674
667
66
7
0
193,541
0
W
Susano
6,789
679
74
7
0
249,744
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role