Player Matchup

Medusa
Medusa
Diamond I
 
Medusa
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Platinum II
Eliminator172
Thanatos
Platinum II
Level 144
God Stats
7W - 8L
1,798 SR
Queue Stats
93W - 88L
1,892 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum III
Lordnr1
Tsukuyomi
Platinum III
Level 156
God Stats
3W - 3L
1,596 SR
Queue Stats
116W - 115L
1,769 MMR
Solo
Ra
Ra
Gold I
PenguinBiFi
Ra
Gold I
Level 93
God Stats
8W - 9L
1,685 SR
Queue Stats
87W - 71L
1,769 MMR
Solo
Ganesha
Ganesha
Platinum V
kräuterlumpen
Ganesha
Platinum V
Level 144
God Stats
1W - 3L
1,287 SR
Queue Stats
498W - 489L
1,761 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 139
1,573 SR
1,738 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 146
1,677 SR
1,868 MMR
Osiris
Osiris
Gold I
 
Osiris
Gold I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Diamond IV
AWinterFox
Tiamat
Diamond IV
Level 160
God Stats
12W - 4L
1,778 SR
Queue Stats
47W - 28L
2,292 MMR
Party 1
Danzaburou
Danzaburou
Platinum V
BakjeVla
Danzaburou
Platinum V
Level 145
God Stats
5W - 0L
1,852 SR
Queue Stats
33W - 25L
1,743 MMR
Solo
Geb
Geb
Platinum II
Toubib101
Geb
Platinum II
Level 160
God Stats
13W - 9L
1,618 SR
Queue Stats
87W - 78L
2,059 MMR
Party 1
Nemesis
Nemesis
Platinum IV
woshizijiren
Nemesis
Platinum IV
Level 160
God Stats
9W - 6L
1,634 SR
Queue Stats
679W - 686L
1,747 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
6
2 / 1 / 0
3,920
784
2,384
2,973
505
Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Eliminator172
Thanatos
6
1 / 1 / 3
3,780
756
1,311
2,992
793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
Lordnr1
Tsukuyomi
6
1 / 1 / 1
3,596
719
2,242
3,232
1,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
1 / 0 / 2
4,208
842
1,400
1,302
318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

2
0 / 0 / 0
2,701
540
277
571
141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
He BoBastetCliodhnaArtioLoki

VS

Bans
AthenaAtlasAgniShivaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
7
1 / 1 / 0
4,379
876
1,962
4,354
3,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
AWinterFox
Tiamat
8
1 / 0 / 0
4,229
846
866
1,447
380
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
BakjeVla
Danzaburou
6
0 / 1 / 1
3,694
739
1,205
3,285
742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 1 / 1
3,492
698
621
3,258
1,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
woshizijiren
Nemesis
5
1 / 2 / 0
3,454
691
1,292
3,373
984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
5
5
Kills
3
3
Deaths
5
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
1
0
2
W
Osiris
 
Osiris
1
1
0
1
W
Tiamat
AWinterFox
Tiamat
1
0
0
1
W
Danzaburou
BakjeVla
Danzaburou
0
1
1
0.5
L
Thanatos
Eliminator172
Thanatos
1
1
3
2.5
L
Tsukuyomi
Lordnr1
Tsukuyomi
1
1
1
1.5
L
1
0
2
2
W
0
1
1
0.5
L
0
0
0
0
W
Nemesis
woshizijiren
Nemesis
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,614
Damage
5,946
11,070
Taken
15,717
2,830
Mitigated
6,635
5,504
Healing
6,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,384
1,481
0
1,330
2,973
505
0
223
2,750
0
18,588
W
Osiris
 
Osiris
1,962
1,158
0
2,115
4,354
3,427
0
0
4,108
0
18,592
W
Tiamat
AWinterFox
Tiamat
866
260
0
936
1,447
380
0
183
1,264
24,613
0
W
Danzaburou
BakjeVla
Danzaburou
1,205
626
0
1,538
3,285
742
0
483
2,802
0
18,952
L
Thanatos
Eliminator172
Thanatos
1,311
323
0
2,112
2,992
793
0
989
2,003
0
13,809
L
Tsukuyomi
Lordnr1
Tsukuyomi
2,242
648
0
1,229
3,232
1,073
0
0
3,232
0
12,046
L
1,400
178
28
721
1,302
318
0
140
1,162
25,879
0
W
621
99
0
1,372
3,258
1,102
0
705
2,553
5,101
0
L
277
123
0
84
571
141
0
135
436
1,369
0
W
Nemesis
woshizijiren
Nemesis
1,292
454
0
299
3,373
984
0
306
3,038
0
12,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,205
Gold Earned
19,248
152
Minions Killed
193
0
Camps Cleared
0
498,645
Distance Traveled
573,084
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,920
784
36
7
0
106,444
0
W
Osiris
4,379
876
52
10
0
106,763
2
W
Tiamat
4,229
846
56
11
0
108,512
2
W
Danzaburou
3,694
739
40
8
0
102,207
1
L
Thanatos
3,780
756
31
6
0
121,211
2
L
Tsukuyomi
3,596
719
22
4
0
119,728
1
L
Ra
4,208
842
63
13
0
120,142
2
W
Geb
3,492
698
12
2
0
123,193
2
L
Ganesha
2,701
540
0
0
0
31,120
0
W
Nemesis
3,454
691
33
7
0
132,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role